Garry's Mod

Garry's Mod

gs_camp_killpact
66 Comments
Rogeriforloki 21 Jun @ 1:46pm 
I've got the map content and HL2 installed, but it still shows errors everywhere.
Black Rose 9 Apr @ 8:40am 
This map is good but the green grid around it completely ruins it for scene builds.
errollees 4 Feb @ 6:16am 
More like Camp Kill frame-rate, good map though!
Lando Calrissian 22 Oct, 2023 @ 11:26am 
Will we ever see a more optimised version of this? Love the map but everyone is complaining it needs optimised and it is quite laggy, even though I get 120fps its still laggy af in certain areas. Mout Town is perfect, but maybe in other areas you could remove things to make less laggy, like the formations thing for example, or cars in the car park etc.
bluroc 16 Oct, 2023 @ 2:44pm 
still errors,and i have everything
♬♫~Joe Blaze~♫♬ 22 Mar, 2023 @ 11:54am 
Also, I could care less about formations, I just want to blow shit up. Unless that formation has a tactical advantage.
♬♫~Joe Blaze~♫♬ 22 Mar, 2023 @ 11:49am 
Navmesh as well please?
[AC] Taylorkillzone 18 Nov, 2022 @ 3:03am 
I want to use this map in sfm but there's too many brushes, anyone have a fix?
One God Damn Smartass 31 Jul, 2022 @ 11:12am 
I have everything installed, half life 2 mounted but theres still errors.
AaronPlusOne 9 Mar, 2022 @ 3:02pm 
navmesh?
PuddleSpout 28 Jan, 2022 @ 2:29pm 
@wolfy.hunter9111 it requires half life 2 mounted bozos
Gny.Sgt.Hartman Drill Instructor 6 Dec, 2021 @ 10:44pm 
my game crashes
wolfy.hunter9111 30 Aug, 2021 @ 7:00am 
Errors are evreywhere. I had all requirements installed
Ian_the_Squid 11 Jul, 2021 @ 5:31pm 
for some reason every time i try to load into the map, I am able to roam around for a few seconds then GMod crashes with a small white box saying "engine error". and it only happens on this map, all my other maps load just fine
TBRB 27 Apr, 2021 @ 3:20am 
Good map, But it needs more optimization,Maybe delete some useless objects or divide the map into several areas. I love this map and I would like to play it with my friends, but lags...
Engineer 17 Dec, 2020 @ 7:18am 
Hello, I would like to take a couple of objects from your map, of course you will be indicated in the description as the author. If you agree please write about it. Thanks in advance for any answer
Sablus Maximus Decimus 11 Oct, 2020 @ 8:59am 
This make server lag
wolfy.hunter9111 23 Jun, 2020 @ 8:28pm 
ladders, is missing model
Life Title 29 May, 2020 @ 3:03pm 
This is really good
Sabre 21 May, 2020 @ 11:58am 
ya this map needs some optimization
Gₕₒₛₜ Fₐcₑ 14 Apr, 2020 @ 11:02am 
Such great hopes for such a good looking map. You can still redeem the map if you optimize it. It can be and will be better, I have faith!
blahajlucie 30 Mar, 2020 @ 12:51pm 
The map is really laggy on a 2019 mid-end PC... Please optimize it.
firaa 18 Mar, 2020 @ 10:39am 
trop le feu cte map
skelebok 24 Feb, 2020 @ 8:59pm 
please help me this map is really laggy for me and i have yet to find a solution if you do please tell me i really want to play on this map but it is too laggy.
Genadi888 8 Feb, 2020 @ 12:32pm 
Nice map!
PeesKI ❤ 20 Nov, 2019 @ 8:52pm 
Greatest Military Base in garry's mod to date. 10/10
The Notorious MSG 3 Nov, 2019 @ 8:09pm 
Is there a way to make that stupid grid barrier around the map invisible? I really wanna use this map for scenebuilding type stuff.
MARIOGUY789 13 Oct, 2019 @ 4:28pm 
Hey, I booted this map a long time ago and everything was working, but now, with nothing having changed, there are errors everywhere, even though the required addon is in place and the HL2 content is mounted, so I'm not exactly sure what's going on here.

Any information would be helpful.
Cade 5 Oct, 2019 @ 5:54am 
he means EP2 and 1
Monoblender 21 Sep, 2019 @ 5:37pm 
no
-Helic0- 16 Sep, 2019 @ 4:15pm 
umm? When You Start The Game Fresh. Is Half-Life 2 Installed Already?
Whistle Cats 24 Aug, 2019 @ 8:34pm 
Not bad actually.
Reasonably Overworked 10 Aug, 2019 @ 4:36am 
I tested it over rigs from 3.4 ghz down to 1 ghz around 4 different rigs so I don't think that will be an issue. Results are still the same from down below. Though to be honest it's the first map to ever crash my mid-quality gaming rig. (and yes I'm aware slimming down your addon count can help but that's inevitable for a MRP map like this one. Guns and all immersion scripts around 30 addons in total)

Then I'm reminded of how maps made by NuclearGhost were optimized. Some of them won't render part of the map until you get close to it (There's even a couple maps without underground and yet it still runs smoothly even with all the custom textures from STALKER) and thought this could use some too.

If this was optimized at some degree then sadly there's still a persisting issue which other people below seem to agree onto. We can only hope you guys find a way to make it lighter.
Mitch-ArmaBellum 29 Jul, 2019 @ 7:42am 
I love this map, seriously I love it ! Thanks ! ^^
Mickey Mouse 27 Jul, 2019 @ 1:33pm 
gee thanks
Terminal  [author] 26 Jul, 2019 @ 10:06am 
Problem is I have no idea what your "good" and "bad" PC constructions look like. But I can tell you how this map was built for perspective.

Biggest differences between this map and gm_boreas and "WTC" (beyond that boreas hides much of the map underground) is an extensive use of areaportals and 4k terrain textures. The former shifts more graphical load from GPU to CPU, so users with poorer CPUs may experience impacts. The latter will increase memory use for textures, for which I'm still open to using a "lighter" texture package.

Compared to these loads, curtailing rendering of distant and skybox geometry is basically nil, particularly as most props in the map are already configured to fade out over distance and func_lods are employed whenever they can reasonably be. If you would like to see what is or isn't being rendered actively, you can use 'mat_wireframe 1' in the dev console (requires sv_cheats 1).
Reasonably Overworked 26 Jul, 2019 @ 6:14am 
Tested this map thoroughly with a good and bad pc setup (Bad so I can relate to most Gmod users since flexing my specs is never a good basis)

Maps I compared it with:
- gm_boreas
- New WTC

Both maps are known to be massive vertically and horizontally in hammer and notable to have light optimizations.

With a good PC I was able to run both and this with 30-50 mods. This one wasn't as smooth as the other two and ran around 30-40 fps depending on location.

With a bad PC I was able to run both maps above with 20 content mods on. On this map, the map didn't load at all.

Conclusion: I noticed the map didn't have draw distance optimizations (Commonly helpful for maps that spread horizontally so it can hide some of the skybox out of sight). Would be helpful to add more of it into this.
Oddball 22 Jul, 2019 @ 8:14pm 
@Dominant Elite - Both MOUT Town and the Munitions range are noded.
Mickey Mouse 22 Jul, 2019 @ 6:40pm 
ai nodes?
Laytz 22 Jul, 2019 @ 5:40pm 
Funny, I'm running a 1060 with amd 8350 @ 4.00 Ghz and I've got mostly upper-50s in FPS, some mid-40s at worst. This map has been optimized, y'all need to check your bloated addon lists. Your shitty framerates aren't the map's fault lmao.
Kristen 22 Jul, 2019 @ 12:31pm 
please optimize
7 22 Jul, 2019 @ 10:20am 
«GS»Terminator no i didn't have hl2, that was the solution. Thanks !
handicapped 22 Jul, 2019 @ 7:29am 
Agreed, I've got a 1070, and an i5 at 4.0 GHz and I'm getting 30 frames max
Reasonably Overworked 21 Jul, 2019 @ 8:02am 
I don't mind the errors but heck the entire map needs heavy optimization.

Perhaps some optimized draw distance, rooms without much props etc.
IronBurger 20 Jul, 2019 @ 8:50pm 
DAT looks sO cOoL!
kooba 20 Jul, 2019 @ 8:49pm 
can u put link for hl2 content needed thx
PINKFLAMINGOUSA 19 Jul, 2019 @ 9:05pm 
Man ... I was really looking forward to trying this map but even after downloading the GS content the errors are scattered all over the place smh
L0AD 19 Jul, 2019 @ 7:22pm 
i cant find the hl2 content can someone send a link
taco 19 Jul, 2019 @ 6:29pm 
This is one of the most amazing looking maps. I love the landscaping and rock.