Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
295 kommentarer
MrDeath 7. sep. kl. 11:47 
And tnx even more for keeping this project alive, after all those years
_caesarj_ 22. juni kl. 10:09 
Tnx for this masterpiece, bro S2
XLightningStormL  [ophavsmand] 12. juni kl. 1:55 
Yes. But it will be seen once the EM Campaign is completed.
CyborgParrot 23. maj kl. 17:10 
Do you think you might take some notes/borrow some ideas from Retold's Immortal Pillars expansion pack for the reworked Chinese Pantheon in this?
Cerealguy64 23. maj kl. 9:27 
Amazing mod!
XLightningStormL  [ophavsmand] 4. maj kl. 8:42 
If I recall correctly; the AI will attempt to build larger armies across the board as Venlesh did make adjustments to their maximum army size (on top of infantry and archers taking up less population which results in more being trained due to the max army pop size not being reach as quickly as vanilla) - especially if it's a conqueror AI type. I don't play on Hard so I cannot really comment on how large their armies can be.
TheFizzlyGritton 1. maj kl. 22:35 
Do all these also apply to the computer in single player campaign? Like for instance should I expect the CPU to also modify their army units/size based on the new population cap of 500? Does that cap also apply to them?
XLightningStormL  [ophavsmand] 4. jan. kl. 6:31 
Pentek: No Idea frankly, never had any issues personally, just seems like a peer-to-peer connection issue.

Luciano: You have to build fortress-class buildings to advance to Heroic now.
PentekA 28. dec. 2024 kl. 4:21 
Hello
I love the mod, but i got a litle issue whit the multiplayer.
In singelplayer you can build the wall how it should be, but in multiplayer when i build the wall it only builds the pillars and between let it empty.
Did i meda somthing wrong or?
(sorry for spelling)
Luch023 25. dec. 2024 kl. 18:50 
There is a mistake in playing with the Chinese, it does not allow you to advance to the mythical age having already built a market to be able to reach that age.
TDAB 15. okt. 2024 kl. 9:34 
Just to know, because the full mod for sure ain't getting into retold. Could you port the maps of the mod to retold? This mod really has the absolute best maps of the age of saga in general and it could be an absolute blast to play it in a modern engine that's not as janky
XLightningStormL  [ophavsmand] 14. okt. 2024 kl. 3:35 
@Hallowed
I removed Cannons and Musketeers from standard play for not fitting the tone/setting/style of the game. ATM you can hire Atlantean Arquebusier mercenaries on the Azores map; but the next update will be replacing them with Pavisers.

@Smoggy
No.
SmoggyPlayer 7. okt. 2024 kl. 15:48 
can you do 1 cost population?
CyborgParrot 4. okt. 2024 kl. 6:45 
I figured that'd be the case, oh well.

On a sidenote: Which Atlantean God and/or Minor God has the Gunpowder units (Cannon & Musketeers)? Or do they all have those?
XLightningStormL  [ophavsmand] 14. sep. 2024 kl. 17:50 
After I finish the upcoming Expanded Mod campaign (this will get a proper announcement when I feel it is almost ready - if anyone has been exploring the EM Editor, you'll get a rough idea of what I am making. Hint: it has nothing to do with the Trojan War, that plan was abandoned years ago), EM is going to be retired beyond the balance/bug fixing for a short period (once that is done then there will be a big final masterfile released on Moddb and AoMHeaven - so get your bug reports, nitpicks, and suggestions in ASAP), and I'm going to prioritise my GZDoom project.
XLightningStormL  [ophavsmand] 14. sep. 2024 kl. 17:50 
Nope, any plan to port with Retold died when it was confirmed that Retold was based on AoE3DE's version of the engine; which is a can of worms I ain't gonna open. Combined with the fact that Resold also doesn't have the necessary tools for custom models (yet) and the 4K UHD nature of it's graphics mean that EM would require a team, and from my experience that alone makes EM unviable to port even in the long term. Also the fact that it's SysReqs require having a relatively newer computer, and I ain't upgrading for one game lmao.
CyborgParrot 11. sep. 2024 kl. 21:23 
@WilkPl

I was wondering the same thing, though I imagine it'd be a massive undertaking to do.
WilkPl 11. sep. 2024 kl. 10:14 
will you be porting the mod to retold?
XLightningStormL  [ophavsmand] 9. sep. 2024 kl. 3:37 
You can also exchange resources for Favor in Temples; that's the primary method now. Sages are just a passive bonus.
CyborgParrot 9. sep. 2024 kl. 3:16 
NVM I figured it out, you have to train Sages from the Monastery to generate favor.
CyborgParrot 9. sep. 2024 kl. 3:11 
How do the Chinese gain Favor in this mod?

Because originally the only way they gained Favor was building Gardens, how does that work in this?
Dr. Quackers M.D. 1. sep. 2024 kl. 22:16 
for some reason the ojective explore island in the 2nd mission doesnt complete even tho i have destroyed all un its and buildings
kenobi_anakin 13. aug. 2024 kl. 2:21 
Bro i really like your mod. Can you do infinite gold and tree mod too?
XLightningStormL  [ophavsmand] 24. juli 2024 kl. 16:00 
The new Longhouse at the moment.

Next patch is just going yo move the eco techs back to Ox Carts. Longhouses will still be needed for heroes and training herdables.
osucastal 15. juli 2024 kl. 22:22 
How do you research civilians upgrades for the norses?
I am not able to fin them
󠀡󠀡 3. juli 2024 kl. 14:20 
nevermind had to restart it several times
󠀡󠀡 3. juli 2024 kl. 14:12 
they should fix this mod
sometimesidiot564 2. juli 2024 kl. 9:03 
could you please make a mod that is just the market slaves
XLightningStormL  [ophavsmand] 28. juni 2024 kl. 21:30 
I haven't even bothered to update it for EM.
ormosi.zoltan 26. juni 2024 kl. 22:43 
I have played the original and Titans expansions with your mod, but The Golden Gift does not seem to reach for it. Mod priority is first.
I can't tell what might be the reason. :')
xXJulianMcQueenXx 3. juni 2024 kl. 5:56 
@Scoober I just had this problem myself, you need to ensure that "Expanded Mod Core" is the top priority in your modlist.
Herpes Herring 23. maj 2024 kl. 6:56 
Hi sorry if you have answered this elsewhere but does this mod work in unison with the original campaign, and would the AI utilise the new units and tech etc etc?
scoober° 18. apr. 2024 kl. 2:22 
How can Norse upgrade past Heroic age? No way to build an armory?
Zeus 24. mar. 2024 kl. 3:27 
Expanded Mod finally reached 5* well done DiazNueces

Great work, excellent design and perspective over the game mechanics :steamthumbsup:
XLightningStormL  [ophavsmand] 17. mar. 2024 kl. 5:35 
No idea what "AOM divinity" is, I assume you're talking about AoM Divine Edition? Well in that case no.
Lupo 7. mar. 2024 kl. 8:37 
Hello thank you for thiz amazing mod, is it compatible with AOM divinity?
XLightningStormL  [ophavsmand] 1. mar. 2024 kl. 17:09 
That's because most mods overwrite each other based on their priority and the nature of data files being mostly static instead of additive - unfortunately that's just the way it is.

EM does however make tweaks and changes to increase population limits (overhaul of pop counts, techs that either give buildings population, or increase existing population expansions, Wonders provide population, etc) - the next update will remove the housing limit at the compromise of decreased population increase (though can be restored with the Urbanization tech for Egyptians, Greeks and Chinese)
vinicius.1.0 28. feb. 2024 kl. 13:28 
I'm trying to use infinite population together but it doesn't work
XLightningStormL  [ophavsmand] 25. jan. 2024 kl. 1:50 
Not a clue why it would be doing that.

Also from now on and further bug reports that are not posted in https://gtm.steamproxy.vip/workshop/filedetails/discussion/1805606514/1644294896726607309/ will be deleted. thank you.
Palerider6660 20. jan. 2024 kl. 0:05 
So I found something that has to be a bug. Isis monuments now block ALL god powers including your own. I found this out when I attempted to use prosperity and it wouldn't let me cast it near my villager monument. The god power blocking isn't to my knowledge supposed to affect your own or your allies powers.
XLightningStormL  [ophavsmand] 18. jan. 2024 kl. 23:15 
Intentional, you have to sacrifice resources in the Temple to gain favor primarily though Seers trained from the Monasteries can very slowly generate favor.
Palerider6660 18. jan. 2024 kl. 18:22 
Not sure if I've done something wrong or what but playing as the Chinese is now broken as Gardens no longer make favor. You can't even select favor as an option so they now act like stunted plenty vaults.
XLightningStormL  [ophavsmand] 14. jan. 2024 kl. 12:39 
Wonder (50 pop), fishing settlements for docks (1 or 2 pop can't remember), urbanisation (+5 pop per house iirc, total of +50 pop), Sanitation (+5 or +10 pop per TC) with 3 TCS is something like 305 pop.
Barak Yisrael 6. jan. 2024 kl. 17:27 
not noticing the 500 pop cap how does one reach?
XLightningStormL  [ophavsmand] 27. dec. 2023 kl. 2:12 
Currently a campaign about Atlas (the King of Atlantis mentioned by Plato) is heavy WIP. I can't say much, but it's more than just B&D (though most of it still is) and don't expect anything on the scale of Rage of Poseidon or the LOME Campaigns.
neilios9999 25. dec. 2023 kl. 22:35 
I'm curious if you guys have plans to make ( preferably build & destroy ) campaigns with this mod.
XLightningStormL  [ophavsmand] 8. dec. 2023 kl. 1:14 
it's not meant to
Just_Julius 7. dec. 2023 kl. 15:37 
this mod doesnt seem to play well with any sort of unlimited units mods
飞天大土豆 20. nov. 2023 kl. 1:09 
大佬MOD很棒 快快更新
XLightningStormL  [ophavsmand] 29. okt. 2023 kl. 22:37 
though you may also have to uninstall unused mods since the steam workshop for EX has the tendency to have a 50 installed mod limit