XCOM 2
[WOTC] Start at Force Level 5
7 Comments
reddsbaron 18 Apr, 2021 @ 3:00pm 
Started a new campaign at this level. When I got to level 10 (my team of 12) encountered 70 enemies on a Haven Rescue. I saw about 4 diff mutons over 20 total, 3 diff mech about 10, and 2 diff vipers. It took my 3 hours to defeat them all. I also have over 860 mods so resident Evil guys showed up, thank God no Custodians. I would say I dont know how anyone would start at your 10 or 20 level on Legend. All this to say is BRAVO on this. With Diverse Alien and all my other Dark Events and modded enemies it was the best round ever. YAHOOOO!!!!
Valvatorez(Cox Cable = awful ISP 17 Nov, 2020 @ 3:08am 
My only complaint is that I get magnetic swords too early due to the Stun Lancers. Might have to bump their force level up a bit.
Video Games Exist 30 Apr, 2020 @ 7:07pm 
The Hive's content doesnt show up until force 5 so this mod is highly appreciated :)
I'm Mr Meeseeks, LOOK AT ME! 25 Jan, 2020 @ 11:19pm 
Such a simple, yet brilliant idea, what are the ini configure options?
Apple Juice for the Merry  [author] 19 Sep, 2019 @ 3:56pm 
@S-021
Not sure what you are talking about, I even just tested the mods now to be sure and all of my Force Level mods effects are only active when the mods are active. These mods use code that does not overwrite the original INI to my understanding, so I would double check that the mods are actually disabled on your end.
adoport2 14 Sep, 2019 @ 9:44am 
goddamit only reason i got this because 20 wouldnt go away
< blank > 31 Aug, 2019 @ 2:00am 
>play with 300+ mods
>add this one because fuck it
>start new campaign on Commander
>ragequit the 2nd mission
>start 3 more campaigns
>ragequit them too
>uninstall mod
10/10, would recommend