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Yes brothel, whore house, poon palace, stabin cabin or, the boom-boom room.
Roman Brothel tokens were coins that could be spent at a brothel for sexual entertainment. It's like when you go to a bar and you get a "Rain-Check" free drink. There are 10 different mint stamps. The stamps portrayed a man and woman in various sexual positions,
Vginal, male oral, female oral, anal, missionary, doggy, 69, masterbation, flat back, and saddle
The back side has a Roman numeral on it, I-X. If you don't believe me, look it up for yourself.
"The Empire is Law"
"The Law is Sacred"
I don't know the name of the coin, but if you search for "5 Mark coin" you will find pictures. They were made from 1950-1974 and the reverse side of the coin is very beautiful.
I JUST DID MY FIRST MOD EVER. Bleak Falls Chestssss
by falcoe3117. I gave you a mention in it please take a look and let me know what you think. TY
You're welcome. It amuses me too :). While I do actually like the coin, the idea of spending them in Skyrim is hilarious to me. Hence, this mod was born.
@DARIVS
I think I found the coin you were talking about but the image was very small. Far from something I could make a mod from. It seems more of an error on my part of not knowing exactly what to search for as I'm not too familliar with older foreign currency. Can you tell me what the exact (or as close to exact as possible) name of the coin is?
I have no idea what/who alchestbreach is. I made this from the ground up using images that, if I recall correctly, came from Wikipedia. I downloaded the images some time before I actually made the mod. Also, the Sacagawea dollars are already gold... In fact, I made it less gold for the mod, because it looked straight yellow in-game originally.
NP; whatever makes your Skyrim experience a good one. :) I've seen English and Welsh pound coins as well as the Irish I mentioned above. I chose the Irish pound just because the Celtic look seemed more Skyrimish. Then I change to Sacagawea coins. Go figure. I don't always make sense.
To keep that answer short but thorough:
I used the FO3 Archive Utility to unpack the stock textures from the game, then I installed a DDS plugin into GIMP to read them. I opened the stock coin texture, and scaled it up to a higher resolution, which is currently 1024*512. Then using high-resolution scan of the coin, I cropped, scaled, and stretched the image to fit the texture, then used the smudge tool to clean up the edges. Then, using an open-source program called SSBump Generator, I created a metric crapton of bump maps. In the Creation Kit, I pointed the gold coin to my new texture and bump map, which CK refers to as "specularity map" which I suppose is not inaccurate, saved and started the game. Change out the bump map and repeated, over and over until I found the best looking one. Then I took that one into GIMP, and used alpha masks and some smudging to further improve the bump map, then packed it into an archive to be published here.
Well, it's doesn't have to make sense... I made this mod for two reasons: A) I wanted a hi-res coin, and B) when I thought of Sacagawea dollars in Skyrim, I knew I could do it and the idea to me was hilarious.
@themisterchef457
Yes, Sacagawea is a native woman that famously helped guide the explorers Meriwether Lewis and William Clark to the Pacific coast. And thanks for the compliments, especially from the UK. I often feel our money is so plain, but I suppose everyone feels that way when they're see it every day.
...Americans... :P
I'm currently running a slightly modified SMIM (Static Mesh Improvement Mod), only modified in the sense that I desaturated the chest a bit (default SMIM looks red). I am also running all three of the Bethesda-made hi-res texture packs (One download, three files), as well as a sprinkling of various textures from the 2K texture pack and from SRO (Skyrim Realistic Overhaul). I used to run more of the 2K pack, but I thinned it out a bit only keeping the best ones because A) There's something charming about some of the default textures, and B) after installing SMIM, with all the other textures still in place, I'd occasionally dip below 60 FPS in crowded areas, and I couldn't stand that "break" in the smoothness.
So to answer the question, it is a hand-picked mixture of mods that I've sorted out over time, pretty much a work in progress since a few months after release day. My computer runs a GTX 670 2GB v-card, AMD Phenom X6 @ ~3600 MHz, and 16 GB RAM @ 1864 MHz.
Older gold coins seem to be very difficult to find suitable images for making a texture with, but I did find some good images for the Morgan dollar that only need minor editing in GIMP to work. The hard part will be making a convincing-looking reeded edge. One problem with silver dollars however will be that, without very extensive editing, the game will still refer to the amount of 'gold' you have, not silver, as I stated below in my reply to DARIVS.
I took that picture by toggling collisions (tcl in console), running very far straight up, turning off tcl and on tgm (god mode), doing "player.drop f 1" 500 times (with help from a batch file), then racing the coins to the ground.