XCOM 2
[BETA] X2WOTCCommunityHighlander v1.30.3
234 Comments
DeaDBreaD 4 Sep @ 7:01am 
Oh, i get what you mean. Then i said nothing.
Moriarty 4 Sep @ 6:28am 
@DeaDBreaD you do realize this is a beta test version until it goes to the stable version of the mod?
DeaDBreaD 4 Sep @ 6:26am 
Will this ever be out of beta? I mean its been 6 years now. You can develop a whole game in that time.
william09703 25 Aug @ 8:06am 
and if you're going to do ignoring mod manually, better tick off the update information option in AML. I got fked up by it too many times to count
Iridar 22 Aug @ 5:42am 
Moreover, the "duplicate mod workaround" simply does not work for the Highlander.
RustyDios 22 Aug @ 2:47am 
TBH, yes it works.. but it's still "better" to put the effort in to ignoring manually with only one Highlander (stable or beta) installed.

The duplicateID workaround works by changing the non-primary xcommod file and appending "-disabled" to it, thus making it an invalid mod/file for the game to load. However, when steam does it's 'randomly decided to verify your mods' thing.. it will re-download the now 'missing' xcommod file.... and boom.. suddenly you have stable&beta highlanders installed, which IS very bad
XpanD 22 Aug @ 1:56am 
(this was on AML 1.5+, fwiw... but hey, if it works, it works)
XpanD 22 Aug @ 1:55am 
I did, but I recall seeing multiple discussions in the modding Discord where the two being installed together (even with only one loaded!) would break stuff. Interesting that that apparently works, now.
Moriarty 22 Aug @ 1:41am 
@XpanD read the bottom of the discussions of yes the beta works. And it tells about an aml function they worked whit the creaters of aml to fix this problem. =)
XpanD 22 Aug @ 1:39am 
Wait what, that's a thing? I thought subbing to both at the same time was considered a very bad thing, huh.
Moriarty 22 Aug @ 12:51am 
@william09703 man thank you now its fixed!
william09703 22 Aug @ 12:34am 
guys, plz look into the discussion above..the one about THE BETA WORKS AS A REPLACEMENT TO THE STABLE
Moriarty 21 Aug @ 4:26am 
Yeah thats why i wish there was a mass ignore function to the ones missing only X2WOTC
XpanD 21 Aug @ 4:24am 
It wasn't too bad when I did it on my 1700-mod list, just be sure to use the filters to only see stuff with missing dependencies. Worth putting a bit of time into imho, being able to see actual missing dependencies is pretty important.
Moriarty 21 Aug @ 2:12am 
@XpanD Yeah i know that, but 200 mods gonna take forever to put on ignore 1 by 1. I guess i have to live whit it. Just hard to see if something else is missing when adding and removing from list.
XpanD 21 Aug @ 1:26am 
Not easily, but you can go to the dependencies tab at the bottom on each complaining mod and tick the Ignore box.
Moriarty 20 Aug @ 8:47pm 
This is really good! Made my big mod list run so much smoother and some mods i could not use before, i can now for some reason use whit this beta version. Great Job all of you!

One question ALM is screaming over 200+ mods are missing the stable version. Is there a way to change it to fool ALM it is the old stable version?
RustyDios 11 Aug @ 9:39pm 
this means you don't have the dlc highlander
Kabessaun 11 Aug @ 8:36pm 
for some reason start apear, how can i fix it ? x2wotc errors - DLC_2 not loaded
I have all DLCs
Iridar 29 Jul @ 6:54pm 
Like I said, it takes one line of config to fix Battlelord.
The Chocobo Racer 29 Jul @ 2:20pm 
Well the issue is that skirm is limited to two actions total as a result of battlelord, when the ability itself specifically says you get an action after each enemy action in line of sight. It should be identical to Alien Ruler behavior, that is the bug.

That interrupt bug, wherein reinforcement pods got to resume a full turn immediately after spawning (related to summoning sickness) was thankfully eliminated a couple of patches ago, thankfully.

The battlelord bug is still just one of the most prominent bugs that I know exists in vanilla for the skirmisher class, as it makes Battlelord almost useless
Iridar 29 Jul @ 11:57am 
The basic fix for Battlelord to allow it to make more than one action is a one config line edit, you can easily do it yourself locally. Interrupt, as far as I know, doesn't have any partiuclar bugs as long as you have just one Skirmisher and don't expect Interrupt to be actually useful.
The Chocobo Racer 29 Jul @ 10:59am 
Well sure, but I mean it would be nice to have a wholesale community fix for some of the remaining skirmisher bugs. I do like the ideas of the skirm reworks though, and will probably try them out eventually
Iridar 29 Jul @ 10:54am 
Vanilla Classes Redux does that and makes more changes to make Skirmishers truly awesome.
The Chocobo Racer 29 Jul @ 6:51am 
I am dearly requesting more fixes to my favorite class, the skirmisher. The work that has been done is much appreciated, if you could quash the battlelord and interrupt bugs, that would be outstanding
BlackDog 22 Jul @ 1:36pm 
That's fairly surprising - there are no AI changes in the 1.30 beta to my knowledge. This is the changelog: https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases
MatthewMeeple 18 Jul @ 10:43pm 
Enemy AI is significantly more challenging with 1.30 beta compared to 1.29. Enemies hunt you down, even through doors. Supply crates get tagged by Advent far outside of soldier movement. I'm going back to 1.29 Legendary difficulty.
Britishexplorer 15 Jul @ 8:22am 
Interesting, I definitely get this version of the highlander mod when it comes out, reducing the quantity of mods (because the fixes are no longer needed) is always going, to slightly increase the speed of the game.

I just hope that in someway the highlander will help with appearance mods loading, so when I customise my soldiers I don't have to take as much time.
XpanD 15 Jul @ 7:33am 
I started a new run earlier and noticed that my geoscape was significantly smoother, though I have shifted a few mods around since my last run. Nothing that I /think/ would affect that, though... Wonder if the Highlander update is making a difference there, but it's been a good experience so far.
Iridar 15 Jul @ 4:40am 
Yes, some improvements specifically affect performance, though there's no guarantee it will affect the specific issues you experience.
Britishexplorer 15 Jul @ 3:48am 
Hello, I won't use this mod yet, but I am a bit curious:
would the improvements made to the highlander due to this mod, enhance performance of modded X-COM overall?

So for me I use the unrestricted customisation mod (final redux) and its kind of slow (frequent lag spikes) when customising my soldiers, would the changes by this mod increase the performance?
Alexandr 2 Dec, 2024 @ 6:01pm 
Iridar and your team, you all rule! Thanks!
X2CommunityCore  [author] 2 Dec, 2024 @ 4:23pm 
@everyone
An update to full version 1.29.0 has been published. Full changelog can be found here:
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.29.0

Importantly, the following bugfix mods have been integrated into Highlander and you no longer need them:

[WotC] Revival Protocol Fixes
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123037187

(WOTC) Revival Protocol Charges Fix
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1862336674

They DO NOT conflict with Highlander, but there's no reason to use them either. You may still want to use the Charges Fix mod if you want to set non-default amount of bonus Revival Protocol Charges, which is currently 1/1/2.
Alexandr 26 Nov, 2024 @ 6:04am 
No worries! I'm sure I'll get this going eventually with the building on my end. You have instructions plenty clear, just I've missed something preparatory or expected. Between that and r/xcom2mods' wiki entries I should be good.
Iridar 26 Nov, 2024 @ 1:35am 
Sorry, you'll have to wait until the full 1.29 release.
Alexandr 26 Nov, 2024 @ 12:58am 
I hate asking anything of Iridar, as I know he's a busy one, but I'm dumb. Is there any chance you could push an update? I've tried to build the mod and have been hitting a wall. The target sort caching is something I desperately wish to utilize.
Haydern 5 Nov, 2024 @ 7:04pm 
Thanks. Manually installing the highlander worked. Still very strange, because it was on steam mod folder.
Iridar 4 Nov, 2024 @ 5:55pm 
See the two troubleshooting links in the description above.
Haydern 4 Nov, 2024 @ 5:50pm 
@Dragon32 i have the same problem of @Alakhai, but my game doesnt launch (im getting error detected attempting load of package xcomwotccomunity highlander)
Iridar 1 Nov, 2024 @ 6:26pm 
It seems the patch notes for the latest update are once again incorrect, fewer changes have actually made it into it. Apologies for the confusion, it seems the way I roll out partial releases needs some refinement.
Mentioned features will make it into the Highlander eventually.
Dragon32 9 Oct, 2024 @ 11:31am 
@Alakhai
AML reports as Dependencies what mod authors have put on their mod's Workshop page. Shouldn't be an issue.
Alakhai 9 Oct, 2024 @ 10:18am 
Hi, is it ok, that after swaping to LWOC [experimental] and this version of Highlander two other basic mods fo LWOC - Accurate Situation Report and Community Promotion Screen are missing dependencies, witch is previous version of highlander (1.28) ?
meowbaawoof 6 Oct, 2024 @ 4:58pm 
I didn't have any problems, I just wanted to say you guys are a great group of people and I see highlander is still updating today. While firaxis is only fool players by Chimera instead of xcom3, there are some people who are fighting for a better xcom. thank you.
Alexandr 5 Sep, 2024 @ 2:08pm 
Astounding work, as always! Going by the Github, it looks like that DLC Hook Manager should improve things drastically for people with enormous modlists.
X2CommunityCore  [author] 5 Sep, 2024 @ 12:31pm 
@everyone
Published an update. Two important changes are:

Bugfix: Tentative fix for the crash that sometimes occurred while firing weapons or using grapple. May fix Templar Channel crash as well.

Performance: added DLC Hook Manager to call DLC methods only from DLC Infos that actually implement them. This should make frametime spikes less pronounced.

These features are very experimental, please keep an eye out for anything weird.
RolandJ 5 Sep, 2024 @ 6:34am 
Great, thanks!! I'd think this should get great fanfare, as in my opinion this CTD issue is extremely invasive and far too frequent, given the right conditions - a templar with channel and lots of grappling and/or special ammo usage, which should be quite common. Therefore, a fix for this issue is super exciting to me. :)
Iridar 5 Sep, 2024 @ 12:49am 
This month.
RolandJ 4 Sep, 2024 @ 7:06pm 
@Iridar Thanks! I'll see if I have success with the older version. Since us outsiders have zero knowledge on what a realistic ETA is on such a release, could you please give me your best guess? Are we looking at a month or two, or six months, or a year? Thanks again.
Iridar 4 Sep, 2024 @ 4:33pm 
@RolandJ
Fix will be added when it's ready.

It seems all of these issues are caused by the fix to the memory leak associated with firing projectiles that was added in 1.22, so until the fix for the crashes is published, if you don't have any mods that require a version newer than that, you can roll back to 1.21, previous releases are available here: https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases
RolandJ 4 Sep, 2024 @ 4:05pm 
@Iridar When will the fix for the Templar's Channel ability make it into this version of the mod? The one that fixes the crashes related to grappling, whiplash, and using special ammo that are caused by a previous update to the highlander?