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The duplicateID workaround works by changing the non-primary xcommod file and appending "-disabled" to it, thus making it an invalid mod/file for the game to load. However, when steam does it's 'randomly decided to verify your mods' thing.. it will re-download the now 'missing' xcommod file.... and boom.. suddenly you have stable&beta highlanders installed, which IS very bad
One question ALM is screaming over 200+ mods are missing the stable version. Is there a way to change it to fool ALM it is the old stable version?
I have all DLCs
That interrupt bug, wherein reinforcement pods got to resume a full turn immediately after spawning (related to summoning sickness) was thankfully eliminated a couple of patches ago, thankfully.
The battlelord bug is still just one of the most prominent bugs that I know exists in vanilla for the skirmisher class, as it makes Battlelord almost useless
I just hope that in someway the highlander will help with appearance mods loading, so when I customise my soldiers I don't have to take as much time.
would the improvements made to the highlander due to this mod, enhance performance of modded X-COM overall?
So for me I use the unrestricted customisation mod (final redux) and its kind of slow (frequent lag spikes) when customising my soldiers, would the changes by this mod increase the performance?
An update to full version 1.29.0 has been published. Full changelog can be found here:
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.29.0
Importantly, the following bugfix mods have been integrated into Highlander and you no longer need them:
[WotC] Revival Protocol Fixes
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123037187
(WOTC) Revival Protocol Charges Fix
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1862336674
They DO NOT conflict with Highlander, but there's no reason to use them either. You may still want to use the Charges Fix mod if you want to set non-default amount of bonus Revival Protocol Charges, which is currently 1/1/2.
Mentioned features will make it into the Highlander eventually.
AML reports as Dependencies what mod authors have put on their mod's Workshop page. Shouldn't be an issue.
Published an update. Two important changes are:
Bugfix: Tentative fix for the crash that sometimes occurred while firing weapons or using grapple. May fix Templar Channel crash as well.
Performance: added DLC Hook Manager to call DLC methods only from DLC Infos that actually implement them. This should make frametime spikes less pronounced.
These features are very experimental, please keep an eye out for anything weird.
Fix will be added when it's ready.
It seems all of these issues are caused by the fix to the memory leak associated with firing projectiles that was added in 1.22, so until the fix for the crashes is published, if you don't have any mods that require a version newer than that, you can roll back to 1.21, previous releases are available here: https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases