Stormworks: Build and Rescue

Stormworks: Build and Rescue

NIMBUS Mk XI multipurpose VTOL
144 kommentarer
OrangeJuiceCrasher 1. okt. 2024 kl. 14:30 
Neither the elevator nor the minisub's winches will go up all the way, and they won't lock.
BeastPlayz 17. juni 2023 kl. 13:09 
It works fine now. Sorry I didn't reply earlier.
Bane882266 14. maj 2023 kl. 5:58 
What's your physics details sent to? For reference mine is set to medium and seems to work every time.
BeastPlayz 13. maj 2023 kl. 16:55 
I figured out why it wasn't flying. Its because when you spawn it in with vehicle damage it breaks
BeastPlayz 12. maj 2023 kl. 12:05 
Whenever I'm in the air for like 10 seconds, I either flip over and crash or become unstable and one of the engines blows up. Any suggestions?
theosshuff 11. juni 2022 kl. 10:02 
The cranes connector on the side (not the winch) no longer autoconnects but instead you now need to push it into place
Bane882266 9. jan. 2022 kl. 2:11 
There's always one.
Whatsmynamebe 8. jan. 2022 kl. 21:21 
can you do a update on it? with wepons
Basil_t_basilisk 12. okt. 2021 kl. 15:25 
what connects to that top platform with the magnets
Bane882266 19. sep. 2021 kl. 14:53 
Hi it's me again as the mark 2 came out ages ago do you mind if I refit the mark one platform?
Bane882266 15. aug. 2021 kl. 2:09 
How would you feel about me modernising the mark one platform? I hate to admit it but I've been working off a re-upload of this for a long time and as I have finally found the original creator I would like to ask if I can re-upload my work or not. It would be part of my specialist refitted vehicles workshop collection.
Ado 11. jan. 2021 kl. 12:22 
it not laggy if you get a beter laptop idot
Ronnie 6. nov. 2020 kl. 7:34 
The Mk XII is too laggy for me.
Ronnie 6. nov. 2020 kl. 7:32 
Can you update this for 1.0?
zachtac 29. sep. 2020 kl. 17:03 
oh heck yes I still love this thing btw
CTH2004 29. aug. 2020 kl. 13:06 
Great!
Incendiary Moose  [ophavsmand] 29. aug. 2020 kl. 11:52 
The Mk XII is now in the works. I will be going back through the requests and am open to any suggestions.
hyperandrew21 7. aug. 2020 kl. 12:29 
really good nice
Incendiary Moose  [ophavsmand] 23. juni 2020 kl. 17:40 
@Nuka Man There are a few possible reasons. My guess is you punctured a fuel tank. Also, the walls are full of logic, so you also probably deleted something critical. Another thing in the walls is fuel lines, so you may have deleted some of those.
CTH2004 23. juni 2020 kl. 14:18 
@Nuka Man

Life is full of questions.
Nuka Man 6. juni 2020 kl. 15:34 
ummmm..... If you remove the wall in between the submarine and the rest of the vtol, it stops filling with water, but then doesn't start, why??
CTH2004 25. maj 2020 kl. 18:40 
Well, can't wait!
Incendiary Moose  [ophavsmand] 25. maj 2020 kl. 13:23 
I have not played in a while. Most likely the next update would be a rebuild from scratch, only keeping the overall style, as this was made before the LUA scripting tools.
CTH2004 24. maj 2020 kl. 10:42 
Oh yeah, I am assuming that this is still being worked on? (In which case, you might want to replace the winches soon, since they are "depracated", and might break or be removed, and it's best to replace it when you still have a functioning template)
CTH2004 24. maj 2020 kl. 10:40 
It is? Odd. I really am out of the loop. Well, keep it that way then!
Incendiary Moose  [ophavsmand] 24. maj 2020 kl. 10:33 
I was doing it in the way the game did it, if you look at the map. Also, z is usually up in modern games.
CTH2004 24. maj 2020 kl. 10:30 
Okay, I love this, but I do have on complaint. The Auto-piolot is "X and Y" and altitude hold is "Z". While not a severe issue, the standard is Autopiolot "X and Z" and altitude is "Y". I mean, what you did actualy makes more sense in many wayss,s bsut if you look at the normal shape, y is facing up. Make a 2-d graph the face of a cube, y goes up. It's the standard, and even if yours makes more sense, it still isn't the norm. So, less of an issue than a request-bug...

Keep creating!
Dubya 10. apr. 2020 kl. 9:36 
best creation on the workshop:steamhappy:
Incendiary Moose  [ophavsmand] 14. mar. 2020 kl. 13:37 
@Maximus7525, this is a known issue. When autopilot is on, it sets the target position of the drone. When you turn it off, you then need to move using w/a/s/d to reset the target location to your current position. Hope this helps!
Maxide83 14. mar. 2020 kl. 12:02 
Really amazing vtol but sometimes after turning the autopilot off then the engines does sometimes not want to go the way i want them to go but exept that this is amazing
Backlight 18. feb. 2020 kl. 10:47 
I love the idea of keeping the sub attached great job
Rosemary 4. feb. 2020 kl. 11:21 
You dont press the green one, you press the tiny one in the top left
may 24. dec. 2019 kl. 23:33 
I did that but it still didnt work
Incendiary Moose  [ophavsmand] 10. dec. 2019 kl. 11:48 
"How to use the minisub:
Go to the upper level of the rear of the vehicle, open the hatch, enter the sub, close the hatch, enter the driver seat, then click the dot in the upper left hand corner of the screen. This pulls up the menu.
Use deploy to release/retract the sub.
The + and - buttons adjust target depth
WASD controls
The winch value should stay under 500, which is the max length the winch can be"
This is copied from the description I wrote. It is there for a reason, please read it.
may 9. dec. 2019 kl. 21:19 
how do i make the minisub drop?
Shaggy 26. nov. 2019 kl. 17:39 
then why not put a elevator system for the pilot and make the top the of the front the escape pod. dosnt need to be watertight it would only need a parachute and something to get away from the wreck
Incendiary Moose  [ophavsmand] 26. nov. 2019 kl. 12:38 
As for the other stuff, I am mostly done working on this. Any updates will be in the form of a new vehicle most likely.
Incendiary Moose  [ophavsmand] 26. nov. 2019 kl. 12:37 
I have tried to make the front an escape pod, but there is no good way to do that while maintaining the ability to float.
Shaggy 26. nov. 2019 kl. 3:05 
i have a few things. the whole craft is nose heavy. if one of the engines go out its usually going down. fire supression systems. if they could be added to the vtol engines that would be great. and last thing is in case of emergency its pretty hard to get the pilot to the escape pods. might i suggest making the glass bridge area a escape pod as well? other than that this is a great build and i love playing with it
Incendiary Moose  [ophavsmand] 25. nov. 2019 kl. 17:08 
Thank you!
_drenj 25. nov. 2019 kl. 12:39 
This is perfect its easy to drive and have many functions 5/5 from me:steamhappy:
Incendiary Moose  [ophavsmand] 7. nov. 2019 kl. 15:07 
You can't. They are there to pump out water and provide power.
NellzGamez 7. nov. 2019 kl. 15:06 
Well how do I un hook the wires to the sub?
Incendiary Moose  [ophavsmand] 6. nov. 2019 kl. 13:15 
Read the last paragraph of the description. Title is "How to use the minisub"
NellzGamez 5. nov. 2019 kl. 18:17 
how do you use the Submarine?
Axiom 27. okt. 2019 kl. 12:53 
Cool
Incendiary Moose  [ophavsmand] 27. okt. 2019 kl. 12:52 
That is my current project. It is a medium large submarine, with the ability to run generators while submerged by using a tethered buoy for exhaust and air.
Axiom 27. okt. 2019 kl. 12:50 
Can you do a submarine? SW is lacking good submarines lately
Incendiary Moose  [ophavsmand] 27. okt. 2019 kl. 12:48 
Taking a break from stormworks rn, and I will probably just make an entire new vehicle instead.
Prox 26. okt. 2019 kl. 8:18 
Hey, you could add something like a ramp for cars and stuff. its hard to get them on with a crane