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Thank you Slinkster! I don't know how easy it would be to update to CE compatible, I guess I`ll look into it at some point
I'm getting some red errors about soil and a building list, I'm looking into it atm
Mod's updated to 1.2, hope you all enjoy!
Let me know if there's anything that needs changing
maybe it's because the pawn isn't considered a human when it's a wildman and then it swaps to the faction default when you tame them?
They don't show up in the vanilla three starts because they aren't the races of the player faction
There is a work around though:
What you do is generate dragonkin colonists of your own using the mod's custom start and then save them
Afterwards you can then go to the start you want and load in those saved colonists, that should work I think
Hopefully I haven't missed anything out, please let me know if I have!
Ferrous dragons with bonuses to mining? Chromium would be cold-temperature, Iron normal, Cobalt/Nickel/Tungsten hot?
Steel Dragon, super durable and does tons of damage in melee.
Brown Dragon, super high immunity
Thanks for the mod!
Cool mod
Patch notes:
- Fixed tails showing up in beds
- Names have been extended by a fair bit (from like, 30 to 200ish with about 20 shared male/female names)
I can't remember if I've removed some of the old names and I'm too lazy to check so it may or may not break saves (I'm not entirely sure that it will but I'm giving everyone time to finish a game anyway)
- I split the current faction into two, a higher tech Dragonkin empire and a lower tech Dragonkin community, either faction's relations to you is pure RNG so good luck with that I guess
regarding the issues posted I don't actually know anything, I can't fix errors I don't have so please please please make a thread with what mods you are using so I have some idea of what's going on and if I can fix it.
Does the error still happen with normal pawns? It might be a problem with a completely different mod, or it might be an issue with Humanoid Alien races 2.0 conflicting with another mod.
Does the error persist after you disable just this mod too? Lastly, what mods are you using?
It sounds like something affecting jobs rather than this mod imo.