RimWorld

RimWorld

Dragonkin
51 Comments
Druss  [author] 17 Sep, 2021 @ 1:56am 
Updated to 1.3, I`m playing this again so I'll be more proactive in getting this mod updated to 1.4, I have 1.4k Hours in this game so yeah, kinda have to take a break to stop the burn out from time to time
Druss  [author] 11 Sep, 2021 @ 1:44pm 
Actually yes I think I've got everything up to date, just need to test it out
ArockDino 11 Sep, 2021 @ 1:06pm 
u plan on continuing this mod for 1.3 1.4?
Bhaer 13 Jun, 2021 @ 2:17pm 
and the variants?
Bhaer 13 Jun, 2021 @ 2:17pm 
Question: How hard was it to make the race?
Druss  [author] 27 Nov, 2020 @ 7:25pm 
All fixed, I don't think the errors would have broken anything anyway but it's best to fix them just in case
Druss  [author] 27 Nov, 2020 @ 6:58pm 
Sorry I don't have the 1.0 version

Thank you Slinkster! I don't know how easy it would be to update to CE compatible, I guess I`ll look into it at some point

I'm getting some red errors about soil and a building list, I'm looking into it atm
Slinkster 7 Oct, 2020 @ 12:39pm 
So I'm not sure how big of a deal it would be to make this CE compatible, but that would be pretty dope... just sayin. <3 awesome mod <3
ArockDino 27 Sep, 2020 @ 7:42pm 
do u have a verso for 1.0 around october of 2019. im runing an old save and was foresed to update
Druss  [author] 17 Aug, 2020 @ 10:00am 
My life is pretty fluid atm

Mod's updated to 1.2, hope you all enjoy!
Let me know if there's anything that needs changing
Aegis J Hyena 15 Aug, 2020 @ 3:27pm 
Oh? Why not? I can understand if real life or other things have gotten in the way. If it's not going to be updated for the time being I will remove it from my rotation so it doesn't interfere with other things then.
Druss  [author] 15 Aug, 2020 @ 3:02pm 
Not for the time being sorry
Aegis J Hyena 14 Aug, 2020 @ 2:50pm 
Will this be updated to 1.2?
Druss  [author] 27 Apr, 2020 @ 6:24am 
Yeah I have no idea what's going on there
maybe it's because the pawn isn't considered a human when it's a wildman and then it swaps to the faction default when you tame them?
KingHippy666 26 Apr, 2020 @ 6:55pm 
Another error: When I tamed a wild man, he was recorded as 'Male Blue Dragonkin' not 'Male Human'. Sorry bout all this just that minor error caught my eye.
KingHippy666 26 Apr, 2020 @ 4:30pm 
Thanks, comrade.
Druss  [author] 26 Apr, 2020 @ 10:16am 
Fixed the issue, yeah the generation chances really don't behave as they imply. Updating now
KingHippy666 25 Apr, 2020 @ 11:43pm 
ok thanks mate
Druss  [author] 25 Apr, 2020 @ 5:29pm 
I have noticed that Blue dragonkin show up a bit more often than feels correct so I'll double check everything
Druss  [author] 25 Apr, 2020 @ 5:29pm 
They shouldn't be... I'll look at it tomorrow, maybe there's a mistake in the generation somewhere
KingHippy666 25 Apr, 2020 @ 4:25pm 
ok, thanks. But when i add new colonists besides the starters even in the dragonkin faction, they's always blue dragonkin.
Druss  [author] 25 Apr, 2020 @ 9:07am 
Assuming you mean the vanilla starts:
They don't show up in the vanilla three starts because they aren't the races of the player faction

There is a work around though:
What you do is generate dragonkin colonists of your own using the mod's custom start and then save them

Afterwards you can then go to the start you want and load in those saved colonists, that should work I think
KingHippy666 23 Apr, 2020 @ 7:20pm 
This aint working with Prepare Carefully, I can't add Dragonkin characters to my colonists, do you know how to fix it?
Druss  [author] 22 Apr, 2020 @ 7:37am 
I have no idea
MirageDawn 21 Apr, 2020 @ 6:58pm 
Is this compatible with CE?
Kellen 14 Apr, 2020 @ 9:13pm 
is that a HOMM3 avatar? you sir, are a man of culture. I'll take a look at this mod, it's clear from the amount of content that you have some passion for this.
Druss  [author] 16 Mar, 2020 @ 1:25pm 
Updato!
Hopefully I haven't missed anything out, please let me know if I have!
Severus Akanis 16 Mar, 2020 @ 12:02am 
Alright can't wait to see this back under my list XD but take your time bud. I was patiently waiting for these dragon to be back on their feet.
Druss  [author] 15 Mar, 2020 @ 9:54pm 
So, everything appears to work right now, I just need to double check it to see if it isn't throwing errors or whatever. ETA maybe tomorrow or the day after
Druss  [author] 15 Mar, 2020 @ 6:03pm 
I *think* everything is fixed but the factions right now, they just aren't spawning.
Druss  [author] 8 Mar, 2020 @ 7:28pm 
ETA maybe about a weekish, There's alot to update but I'm slowly getting there
MirageDawn 3 Mar, 2020 @ 5:16pm 
Yay
Druss  [author] 2 Mar, 2020 @ 5:46pm 
Oh I completely forgot about 1.1, I`ll see what I can do
MirageDawn 2 Mar, 2020 @ 4:58pm 
This my favorite race mod !
MirageDawn 28 Feb, 2020 @ 4:42pm 
1.1 please
|dvh| 15 Jan, 2020 @ 11:16am 
Some ideas:

Ferrous dragons with bonuses to mining? Chromium would be cold-temperature, Iron normal, Cobalt/Nickel/Tungsten hot?

Steel Dragon, super durable and does tons of damage in melee.

Brown Dragon, super high immunity

Thanks for the mod!
necomancer01 8 Jan, 2020 @ 7:21pm 
This deserves more attention.
NikoAtHeart 30 Nov, 2019 @ 12:54pm 
Missed a chance to call it Dovahkiin.
Cool mod
Druss  [author] 26 Oct, 2019 @ 12:03pm 
Very big ones anyway
Darkrighteous 26 Oct, 2019 @ 6:43am 
I'm fairly certain that these would be called "Kobolds"
Druss  [author] 12 Oct, 2019 @ 8:22am 
Update in like, a week

Patch notes:

- Fixed tails showing up in beds

- Names have been extended by a fair bit (from like, 30 to 200ish with about 20 shared male/female names)

I can't remember if I've removed some of the old names and I'm too lazy to check so it may or may not break saves (I'm not entirely sure that it will but I'm giving everyone time to finish a game anyway)

- I split the current faction into two, a higher tech Dragonkin empire and a lower tech Dragonkin community, either faction's relations to you is pure RNG so good luck with that I guess

regarding the issues posted I don't actually know anything, I can't fix errors I don't have so please please please make a thread with what mods you are using so I have some idea of what's going on and if I can fix it.
Dr@g0n 13 Jul, 2019 @ 4:10am 
looks good
Druss  [author] 12 Jul, 2019 @ 3:11pm 
It would be super helpful if you post the error messages, I can't help you otherwise as I'm not getting them.
tretronsl 12 Jul, 2019 @ 11:41am 
this mod doesn't work for me, I have a long list of failed references for the dragonkin mod.
Druss  [author] 11 Jul, 2019 @ 7:37am 
It's a dragon eat dragon world
Rye! 11 Jul, 2019 @ 6:48am 
"hostile, neutral, or hostile. Oh, you thought i was gonna say friendly? Nah dude, they want you fuckn dead homie"
Druss  [author] 10 Jul, 2019 @ 5:12pm 
I have no idea what might be causing that, I haven't been able to reproduce the error either.

Does the error still happen with normal pawns? It might be a problem with a completely different mod, or it might be an issue with Humanoid Alien races 2.0 conflicting with another mod.

Does the error persist after you disable just this mod too? Lastly, what mods are you using?

It sounds like something affecting jobs rather than this mod imo.
cuinnmcdermott 10 Jul, 2019 @ 4:11pm 
I'm not sure why, but my colonists "bunch of different dragonkin" can't finish doing anything. they'll try eating, but can never actually eat. they'll try cooking, but nothing is made and no resources are lost. Not too sure if this is a regular problem or if this mod is conflicting with something. :steamsad:
Naharri 10 Jul, 2019 @ 9:21am 
:steamhappy: Another Dragon race!
Jackal 9 Jul, 2019 @ 6:25am 
I've been looking forward to this!