Crusader Kings II

Crusader Kings II

The Five Families
21 Comments
Saint Lucia 4 Oct @ 4:57am 
Just being able to quickly make the head of the republic buy mercanaries and then switch back to my own patrican's family. Solves all my gripes with merchant republics. Without this mod or console commands, my current long term New Era Old World run would have been ruined. Thank you.
Fine  [author] 22 Jul @ 2:53pm 
it just werks
The Real Adachi P4G 22 Jul @ 12:40pm 
This mod seems to have unclosed brackets in most of it's decision files
Kaiser Otto VIII of Bavaria 30 Mar, 2023 @ 9:16am 
Do you know how does taxes works between patricians and doges?
Fine  [author] 16 Mar, 2020 @ 7:53pm 
it is beyond the scope of this mod
Neverminder 16 Mar, 2020 @ 7:44pm 
would it be possible to allow the patrician leaders to be female? is that a feature you're interested in, my @fine author?
E 25 Jul, 2019 @ 1:35pm 
This seems like a good concept for roleplaying and drama stuff. Taking one family to heights, then switching to a rival family and bringing it down.
ajacksonian 21 Jul, 2019 @ 6:42am 
The system for selecting the Doge in Venice was particularly interesting as it was a multi-tier affair that utilized rules to attempt to minimize the influence of powerful families by requiring selections of individuals at each decision point that would get further and further away from the core of the family in an attempt to find a Doge candidate that would be acceptable to the final selection group. Additionally the Doge would be judged on their ability and fairness by the families, and they would decide what to do with the estate of the Doge. Heading up Venice was NOT anywhere near equivalent to being a Duke or King, but was an executive position as Head of State and Head of Government. If you think the selection system of the Byzantines was bad, just dig into what the Doge selection system was and you will find something truly different for a Republic.
Thinkawsomedude16 12 Jul, 2019 @ 6:58pm 
@Unnamed_Shadow That'd be interesting, just wonder how that'd be set up, maybe by some sort of political affiliation or something.
Unnamed_Shadow 12 Jul, 2019 @ 3:46pm 
Can you add this mechanic as well to make regular Republic playable? I really want to play as Novgorod and this mechanic would be really cool for regular Republics as well.
Thinkawsomedude16 10 Jul, 2019 @ 7:16pm 
FINALLY, a mod that makes my favorite form of government more worth playing. So glad you're pioneering this field of mod development.
Fine  [author] 10 Jul, 2019 @ 6:58pm 
the Medici monopoly barely lasted one century, and the republic was abolished shortly afterwards.

Also, Florence was not a Maritime Republic (although I don't care too much about such distinctions anyway)
DerRitter 10 Jul, 2019 @ 6:23pm 
The Medici's did. You are generally correct though
Fine  [author] 10 Jul, 2019 @ 6:21pm 
not to the point where one family won literally every single election, certainly. Any level of corruption that may have been present in historical republics is nothing compared to what you're capable of pulling off in CK2.
DerRitter 10 Jul, 2019 @ 6:18pm 
The elections WERE a sham though....
Fine  [author] 9 Jul, 2019 @ 5:03pm 
@FennyBenny Historically, the only major Republic was Rome, so here CK2 already differs from history in that you can form a formidable Kingdom or Empire sized Republic just about anywhere on the map. Although there was still a lot of intrigue and political meddling involved in the election process of Rome, the election results could nonetheless be considered genuine more often than not, and there certainly wasn't any quasi-feudalism going on that would span for centuries as is the case in CK2 (not until the days of Ceasar at least, but after his run the Republic was formally abolished anyway).
vibe903 9 Jul, 2019 @ 4:33pm 
@Star¤Dagger Why start a flame war? God good just enjoy the game and leave your politics out of it.
soup 9 Jul, 2019 @ 5:05am 
' "Republics" essentially in name only. The elections are a sham, you just funnel enough money into them...' Wow, it's almost like that's literally what happened historically
Star¤Dagger 7 Jul, 2019 @ 7:39pm 
Thanks for making our game better though, lol
Star¤Dagger 7 Jul, 2019 @ 7:39pm 
Merchants were a step down, not a step up. It ultimately lead to the heart of all Evil: Capitalism!
Dragatus 6 Jul, 2019 @ 6:08am 
I don't really play republics much, but this sounds like a great idea.