Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Nordo's Improved Buildings (Submod)
29 kommentarer
Aslan Ponto 8. aug. 2021 kl. 0:52 
(Answering the last comment): I am playing a Baktrian campaign using this mod (alongside many others) and Macedon is one of my late game enemies, so I don't think the mod has anything to do with Macedon's performance.
大马 3. juli 2021 kl. 18:16 
I found a problem. After you remove the effect of travellers lodge to increase food, when I play in Macedonia, I find that my country is in a state of food shortage, or when I play in other countries, Macedonia is always quickly destroyed.
Aslan Ponto 25. apr. 2021 kl. 15:18 
@BonManty, thank you.
BonManty 25. apr. 2021 kl. 14:59 
It works fine with that mod, i use them both together.
Aslan Ponto 21. apr. 2021 kl. 12:17 
Do you think it might be any conflict with this other mod?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128778339&searchtext=research

Thanks in advance.
WolfgangKrauser 18. nov. 2020 kl. 16:20 
I want to use this mod but I cannot agree with the slave building change. Slaves are useless if you don't have them, so why would build something that reduces their population? You want MORE slaves so you can make MORE money.
RadRipRepRepublicRebelTrooper 26. dec. 2019 kl. 5:38 
i liek the photo,,
Talok 9. dec. 2019 kl. 18:06 
Cool mod. Not sure if I agree with the Slave buildings decreasing slave pops. In reality Slave markets/buildings provided infrastructure to distribute slaves from other places INTO the region in which they were built. They didn't act as slave exporting facilities. We have several that I studied here where I live in South Carolina (US). It's both fascinating and sickening all at the same time. Anyway love your mod and keep up the good work man, thanks :)
BoboMaximus 13. okt. 2019 kl. 10:51 
Thanks for a great Mod  Doesn't Make sense to me That LVL1-2 Building gives 100% but then your LVL3 only 20% upgrade? The CA  vanillina doesn't take into account of the Cost of Higher better units and Imperiam increase.
Pax.Romana(YUKILL) 1. okt. 2019 kl. 10:54 
I had a mod that did that, and in Attila too, but is long unupdated so i was looking for something similar again
Nor Dogroth  [ophavsmand] 1. okt. 2019 kl. 0:19 
No, why should they do so?
Pax.Romana(YUKILL) 30. sep. 2019 kl. 18:53 
Does Libraries now reduce corruption? Like this is the main thing i looking for
The Grimwar 22. sep. 2019 kl. 8:47 
Thanks, I get it.
Nor Dogroth  [ophavsmand] 22. sep. 2019 kl. 0:42 
This mod is not made for vanilla and DEI is not compatible with vanilla mods in most cases. I do not know anything about DEI so do not ask me.
The Grimwar 21. sep. 2019 kl. 18:03 
Does that cause any problems when used with DEI?

And is it me or are there supposed to be 6 DEI components instead of 3?
The Grimwar 21. sep. 2019 kl. 18:02 
Ah, what about the better army traditions?
Nor Dogroth  [ophavsmand] 20. sep. 2019 kl. 16:17 
Of coruse not, DEI is an overhaul.
The Grimwar 20. sep. 2019 kl. 15:53 
Is this compatible with DEI?
sohaib 1. sep. 2019 kl. 17:10 
Is hella fun
Nor Dogroth  [ophavsmand] 19. aug. 2019 kl. 10:08 
It will do so in the future.
austria-HRE 13. juli 2019 kl. 17:49 
i wish this did affect RoR and ED
DanishDuck 13. juli 2019 kl. 15:23 
This gives me the motivation to finally care about building upgrades. Nice mod idea.
chris216bc 13. juli 2019 kl. 1:13 
Like the mod. It's very good.
Could you make variation with more turns per year
Nor Dogroth  [ophavsmand] 10. juli 2019 kl. 11:19 
Yes
Flickmann 10. juli 2019 kl. 11:04 
Sounds good, I'd like to check this out. Is it save game compatible?
jbcomoelwhisky 8. juli 2019 kl. 16:33 
Great ! Obviously its compatible with your others mods, isnt?
Lotor13 8. juli 2019 kl. 10:20 
Did You modify temples?
Nor Dogroth  [ophavsmand] 6. juli 2019 kl. 10:27 
Yeah maybe, but I will give the mod a periode of testing before adding it.
Mceffe 5. juli 2019 kl. 12:07 
will you add it to your better rome 2 compilation?