Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Nordo's Improved Buildings (Submod)
Počet komentářů: 29
Aslan Ponto 8. srp. 2021 v 0.52 
(Answering the last comment): I am playing a Baktrian campaign using this mod (alongside many others) and Macedon is one of my late game enemies, so I don't think the mod has anything to do with Macedon's performance.
大马 3. čvc. 2021 v 18.16 
I found a problem. After you remove the effect of travellers lodge to increase food, when I play in Macedonia, I find that my country is in a state of food shortage, or when I play in other countries, Macedonia is always quickly destroyed.
Aslan Ponto 25. dub. 2021 v 15.18 
@BonManty, thank you.
BonManty 25. dub. 2021 v 14.59 
It works fine with that mod, i use them both together.
Aslan Ponto 21. dub. 2021 v 12.17 
Do you think it might be any conflict with this other mod?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128778339&searchtext=research

Thanks in advance.
WolfgangKrauser 18. lis. 2020 v 16.20 
I want to use this mod but I cannot agree with the slave building change. Slaves are useless if you don't have them, so why would build something that reduces their population? You want MORE slaves so you can make MORE money.
RadRipRepRepublicRebelTrooper 26. pro. 2019 v 5.38 
i liek the photo,,
Talok 9. pro. 2019 v 18.06 
Cool mod. Not sure if I agree with the Slave buildings decreasing slave pops. In reality Slave markets/buildings provided infrastructure to distribute slaves from other places INTO the region in which they were built. They didn't act as slave exporting facilities. We have several that I studied here where I live in South Carolina (US). It's both fascinating and sickening all at the same time. Anyway love your mod and keep up the good work man, thanks :)
BoboMaximus 13. říj. 2019 v 10.51 
Thanks for a great Mod  Doesn't Make sense to me That LVL1-2 Building gives 100% but then your LVL3 only 20% upgrade? The CA  vanillina doesn't take into account of the Cost of Higher better units and Imperiam increase.
Pax.Romana(YUKILL) 1. říj. 2019 v 10.54 
I had a mod that did that, and in Attila too, but is long unupdated so i was looking for something similar again
Nor Dogroth  [autor] 1. říj. 2019 v 0.19 
No, why should they do so?
Pax.Romana(YUKILL) 30. zář. 2019 v 18.53 
Does Libraries now reduce corruption? Like this is the main thing i looking for
The Grimwar 22. zář. 2019 v 8.47 
Thanks, I get it.
Nor Dogroth  [autor] 22. zář. 2019 v 0.42 
This mod is not made for vanilla and DEI is not compatible with vanilla mods in most cases. I do not know anything about DEI so do not ask me.
The Grimwar 21. zář. 2019 v 18.03 
Does that cause any problems when used with DEI?

And is it me or are there supposed to be 6 DEI components instead of 3?
The Grimwar 21. zář. 2019 v 18.02 
Ah, what about the better army traditions?
Nor Dogroth  [autor] 20. zář. 2019 v 16.17 
Of coruse not, DEI is an overhaul.
The Grimwar 20. zář. 2019 v 15.53 
Is this compatible with DEI?
sohaib 1. zář. 2019 v 17.10 
Is hella fun
Nor Dogroth  [autor] 19. srp. 2019 v 10.08 
It will do so in the future.
austria-HRE 13. čvc. 2019 v 17.49 
i wish this did affect RoR and ED
DanishDuck 13. čvc. 2019 v 15.23 
This gives me the motivation to finally care about building upgrades. Nice mod idea.
chris216bc 13. čvc. 2019 v 1.13 
Like the mod. It's very good.
Could you make variation with more turns per year
Nor Dogroth  [autor] 10. čvc. 2019 v 11.19 
Yes
Flickmann 10. čvc. 2019 v 11.04 
Sounds good, I'd like to check this out. Is it save game compatible?
jbcomoelwhisky 8. čvc. 2019 v 16.33 
Great ! Obviously its compatible with your others mods, isnt?
Lotor13 8. čvc. 2019 v 10.20 
Did You modify temples?
Nor Dogroth  [autor] 6. čvc. 2019 v 10.27 
Yeah maybe, but I will give the mod a periode of testing before adding it.
Mceffe 5. čvc. 2019 v 12.07 
will you add it to your better rome 2 compilation?