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Can you join my workshop discord server to discuss in detail about that issue please ? I stopped working on this mod for a little while, I'm working on a V2 using the extender where patrols persists through reloads so in the worst case, you will switch to the new one (not released on the workshop yet, but available on the discord server)
- Set waypoints with Patrol Checkpoint
- Start Multipoint Patroling
Do you mind to explain step by step how to use the multiple patrol command?
Thank you very much!
You can perfectly add this mod on a running campaign, it is compatible with almost everything and it shouldn't have consequences.
it's supposed to be under "creatures and items" in the "consumables" tab right?
(I posted this in your discord as well)
https://discord.gg/AYpVFA4
Well, I can't tell much which mods are conflicting if I don't have the lists of mods people use.
All I can say is that when it happen, not only NPC control tools but Osiris in general is disabled for some reason.
@Belzedar
I can't really help you if you don't say which map it is.
Did you find out which other mod was causing conflict?
I have several mods installed and can't find them.
Here the same thing happens, the "S" does not appear, and the selection becomes a type of "decoration"
I would love to get using this mod as this is my first time using this game to DM and i want to automate the npcs as much as i can so i can focus on the story.
Happily enough, the GB didn't broke this one so it's something on your side because it works fine for me. If the "tool items" like selection stay on the ground and doesn't disappear immediatly, that mean Osiris (story scripts) is fucked up, most likely because there is a conflict with another activated mod. You can see a quick example of the behavior the mod should have if you look at the second part of the video about my EXIM mod.
The selected and targed status is still in the ststus menu though. I hope you can help or name any known conflicting mods, or if the gift box update has fucked this mod. Seems like a nice mod and I would like to use it
- Those that will just follow a character
- Those that are also controllable like a summon
In both cases that's the same procedure :
- use a Select item to select the character that will follow the other one
- use Target to target the character that will be followed
- use either Start Follow (in movement section) or Make Follower to trigger the follow.
- Enjoy !
What mods are you using with this one ? Is this in prepare mode or in a save ?
Did you tried to disable this mod to see if it's still happening ?
However, for some reasons, it seems that patroling sometimes work on reload. But like I said, there is no way I can fix that because of the engine limitations.
- Use and place Patrol Checkpoints
- Drag and release Start Multipoint Patroling
Enjoy !
Also implemented players freeze, I will implement single player/NPC freeze for more granularity.