ARK: Survival Evolved

ARK: Survival Evolved

Xenoms Creature Pack
191 Comments
Senaru 30 Oct, 2024 @ 12:55pm 
Good to see this one update again! Thanks for still being around!
Exyla  [author] 30 Apr, 2022 @ 11:56am 
smmarie1988 30 Apr, 2022 @ 8:16am 
i dont know how or where the commands are
Senaru 13 Dec, 2021 @ 12:59am 
Awesome, thanks so much for fixing it! ♥
Exyla  [author] 12 Dec, 2021 @ 11:22pm 
Found and Fixed, Correct Egg is available with next Update
Senaru 12 Dec, 2021 @ 12:52pm 
No problem! :D
Exyla  [author] 12 Dec, 2021 @ 12:03pm 
Hey Senaru,
a fast check for you, a detailed follow tomorrow - need to go to bed ...
Eggs are here /Game/Mods/XenomsCreaturePack/ZombieWyvern/*/PrimalItemConsumable_Egg_Zombie_Wyvern_Fertilized_*
* = Fire, Poison or Lightning
Fire and Lighting data exist, poison is missing - thank you for report
Senaru 12 Dec, 2021 @ 11:32am 
Hey there Xenom! I noticed a while back that zombie poison wyvern eggs hatch into normal poison wyverns and thought maybe wildcard's code was affecting it, but yesterday when I was looking in the mod folder to make some creature blueprints from for simplespawners, I noticed the zombie poison wyvern's folder doesn't have egg files like the Z.Fire and Z.Lightnings have. I think maybe the missing files are egg info?
Exyla  [author] 1 Dec, 2021 @ 1:23pm 
Last update again cooked and tested at my test-server with life-server data ... now it works ...
I try to upload it again tomorrow ...
Exyla  [author] 1 Dec, 2021 @ 11:47am 
Last update break savegames. I'm so sorry, but please take in a backup!
Exyla  [author] 26 Nov, 2021 @ 5:57am 
For everyone, who wants to have the Rebalanced Titano standing alone without other dinos of this creature pack, please take a look here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2663660373
Exc_Sanguine_Wes 22 Nov, 2021 @ 8:26am 
I mean every other creature in this mod justifies it if you ask me, the entire mod is quite interesting and well made (except maybe the Discount Magmasaur). I feel it'd do plenty well without Titanosaur included directly
Exyla  [author] 22 Nov, 2021 @ 2:22am 
I am currently considering how I can best separate the Titano to a single Version Mod without creating too much work / redundancy here ...
Exc_Sanguine_Wes 21 Nov, 2021 @ 12:14pm 
Tbh I'd be more than happy to donate like 20$ for a standalone Rebalanced Titanosaur mod because there's no actual good ones lol
Exc_Sanguine_Wes 20 Nov, 2021 @ 3:36pm 
Hot damn, if you were to make a mod with the Titanosaur in it as a side mod, I'd download that in a heartbeat. I love the idea of KOing it multiple times to tame!
Exyla  [author] 13 Nov, 2021 @ 6:24am 
Fixed with an update today
Exyla  [author] 12 Nov, 2021 @ 9:28am 
The Update from 29.10.2021 broke a little the generate-functions of wyvern and bee for milk and honey - i will check this at the weekend. Workaround is to set the gameusersettings for them
Exyla  [author] 5 Nov, 2021 @ 12:37pm 
Please do a Kill-Wildlife after this Update today to remove the old-class of brachio, styraco and stygimoloch in wild versions
Exyla  [author] 4 Nov, 2021 @ 12:41pm 
I have got implemented a function, that converts automatically the old classes of stygimoloch, styraco and brachio (tamed) into the new class (inventory will NOT lost!). This will be automatically done with the next Update and restart the Server. I need to do a test for Singleplayer for this functionality too. This is the way to make this mod for the future again stackable with Ark Additions and Krakens better Dinos. Complete stackable with an update on 01.12.2021 (Time for all to update and autoconvert to new Classes! All not converted Dinos will be deleted with the Update at 01.12.2021.

For the Brachio Saddle, i can't find a way to convert them into the new class, so I'm sorry, but all users need to craft new Saddle for them. The different of Brachio-Saddles can you see in the description after next update. With the engram, you can only craft the new Saddle.

Update will come tomorrow (05.11.2021) in the evening!
Exyla  [author] 30 Oct, 2021 @ 3:34am 
I have thought about it and will work at this problem. The Brachio, Styraco and Stygimoloch get new classes (Unique Names).
Existing dinos can be converted to a new one via the [E] radial menu on the dinosaur (the old dinosaur will be destroyed and a new spawned with all data including the inventory of the old one.
This option will be implemented in the coming days (Hope latest 09. November 2021). Therefore, please note that for the next update, only the new classes will spawn and the old ones will be removed with an additonal Update on December 1st, 2021.
There will be a new saddle for the Brachio. There will be a way for the old ones to convert them to the new class. Please pass this information on to all users on your cluster/servers so that there will be no loss their dinos from December 1st, 2021!
Otodus 30 Oct, 2021 @ 1:20am 
Your rebalanced titano is great,so could you please make a lite version of this mod?
Otodus 30 Oct, 2021 @ 1:13am 
I equipped a saddle for ARK Additions Brachio,the next time I entered the game it turned into this one.I also found Stygimoloch and Stracosaurus in Kracken's Better Dino and Additional Creatures 2:Wild ARK,so I could have 3 versions of them.
Exyla  [author] 30 Oct, 2021 @ 12:51am 
Can you tell me your case, how brachio and stracosaurus corropt with other mods?
Otodus 29 Oct, 2021 @ 7:26pm 
Could you please make the rebalanced titano a standalone mod?I like it but other creatures like brachio and Stracosaurus may corrupt with other mods.
Exyla  [author] 29 Oct, 2021 @ 5:33am 
Working currently on an update - include ini settings for wyvern milk production, Thread with Setting-Infos added
Exyla  [author] 24 Oct, 2021 @ 11:48pm 
This Class: Wyvern_Character_BP_Base_C don't need to be replaced, because it is the base for all wyvern and aren't spawn.

This lines can't work, because "_C" say, this is the CLASS and is EVERYTIME the LAST on Name!
Wrong:
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Fire",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Lightning",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Poison",ToClassName="")
Correct:
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Lightning_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Poison_C",ToClassName="")

Additional question: Are you put the lines in the game.ini?
正在无限装逼的霸王龙 24 Oct, 2021 @ 8:06pm 
I still can’t delete Wyvern
正在无限装逼的霸王龙 24 Oct, 2021 @ 8:05pm 
NPCReplacements=(FromClassName="Wyvern_Character_BP_Base_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Lightning_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Poison_C",ToClassName="")
NPCReplacements=(FromClassName="MegaWyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Fire",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Lightning",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Poison",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombieFire_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombieLightning_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombiePoison_C",ToClassName="")
Exyla  [author] 23 Oct, 2021 @ 3:31pm 
@正在无限装逼的霸王龙
This can't work ...
The Zombie Wyvern Classes are:
Zombie_Wyvern_Character_BP_Poison_C
Zombie_Wyvern_Character_BP_Lightning_C
Zombie_Wyvern_Character_BP_Fire_C
A replacement with "Zombie" will never work - the class of is (i think, don't know about the mod) CERATOSAURUS_Character_BP_C
正在无限装逼的霸王龙 23 Oct, 2021 @ 6:48am 
I can’t delete the creation of Zombie Wyvern, even if I write npcreplacements = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) NPCREPLACEMENTS = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) NPCREPLACEMENTS = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) in the game file
Exyla  [author] 23 Oct, 2021 @ 5:42am 
Thank you :-)
Hex: Chris P. Bacon 22 Oct, 2021 @ 8:51pm 
@Xenom:
Thanks for the reply. Great mod. Really adds some good flavor to the game. Definitely liked and favorited.
Exyla  [author] 22 Oct, 2021 @ 6:50am 
@Hex: Chris P. Bacon:
Currently not implemented.
正在无限装逼的霸王龙 21 Oct, 2021 @ 5:19am 
All Right, problem solved. Looks like I didn’t adjust my numbers enough
正在无限装逼的霸王龙 21 Oct, 2021 @ 2:02am 
Rebalanced Titanosaur wasn’t on Island, but I saw a lot of it in the woods by the river in Valguero
Hex: Chris P. Bacon 19 Oct, 2021 @ 10:47pm 
is there an ini setting i can use to make the wyverns produce milk faster?
Lil Mozart 10 Oct, 2021 @ 4:51am 
thank you ;)
Exyla  [author] 5 Oct, 2021 @ 9:54am 
Generally, this mod works on all maps. But I can't gave guarantee that all creature naturally spawns, because, i don't know all spawners of crystall isles (nothing played). If you missing some spawns, use simple spawners mod or add them via config, many infos in discussions here
Lil Mozart 5 Oct, 2021 @ 7:40am 
Hey, first cool mod! My question is does this work on crystall isles? pls help me thanks marius
Exyla  [author] 18 Sep, 2021 @ 11:44pm 
If you know, how this work in the devkit, let me know it, and i want to give it a try :-)
正在无限装逼的霸王龙 18 Sep, 2021 @ 6:01pm 
Can Make Rebalanced Tianosaur refresh more. . . . If Rebalanced Titanosaur, like Ark Titanosaur, had a limit of three, he'd be hard to find. . . And not without being killed by small Giga and REX
Exyla  [author] 16 Sep, 2021 @ 11:25am 
I have got take today again a test of the "rebalanced Titanosaur Spawns" on The Island ...
(I test on a clear server, only with this mod, my Mod "Xenoms Admin Tool, Beta" and default settings).

My Result:
3 Rebalanced Titanosaur, Location:
32,67 / 57,59
72,65 / 85,79
86,82 / 21,20

I use for the search a function like the S+ Transmitter and I think, if you say "none spawn", you have looked at the wrong locations at the map ...
正在无限装逼的霸王龙 15 Sep, 2021 @ 5:14pm 
I didn't use the S+ mod
正在无限装逼的霸王龙 15 Sep, 2021 @ 5:13pm 
Single Game
Exyla  [author] 15 Sep, 2021 @ 6:39am 
Do you play/test on SP or Server?
Do you check the spawn with S+ Transmitter or other tools like that?
正在无限装逼的霸王龙 14 Sep, 2021 @ 5:39pm 
And I didn't see them on Island? DODODOREX, on the other hand, is a lot
Exyla  [author] 14 Sep, 2021 @ 1:06pm 
The Titano spawn at DinoSpawnEntriesGrassland and DinoSpawnEntriesTitano with a small chance (0-6 each map) - i have got this mod at all of my 4 Servers and no problems with it.
Can you tell me, which map using DinoSpawnEntriesDamiensAtoll_C ?
A additional Spawn at a used Spawnentries-container (DinoSpawnEntriesGrassland ) via config, can take problems.
Please test the Spawn with a other container that is not DinoSpawnEntriesGrassland and DinoSpawnEntriesTitano *Kill-Wildlife ;-)
正在无限装逼的霸王龙 14 Sep, 2021 @ 1:00am 
Titian didn't have Spawn?
正在无限装逼的霸王龙 14 Sep, 2021 @ 12:58am 
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesDamiensAtoll_C",NPCSpawnEntries=((AnEntryName="RebalancedTitanosaurSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("RebalancedTitanosaur_Character_BP_c"))),NPCSpawnLimits=((NPCClassString="RebalancedTitanosaur_Character_BP_c",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_C",NPCSpawnEntries=((AnEntryName="RebalancedTitanosaurSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("RebalancedTitanosaur_Character_BP_c"))),NPCSpawnLimits=((NPCClassString="RebalancedTitanosaur_Character_BP_c",MaxPercentageOfDesiredNumToAllow=0.01)))

Exyla  [author] 30 Aug, 2021 @ 9:27am 
@Godslayer: Change-Notes ;-)
Thank you for your feedback