RimWorld

RimWorld

Pawnmorpher
3,158 Comments
Zehzi Redscale 17 hours ago 
I was able to do a temporary fix myself by just getting the previous version, again, was just informing in case it hadn't been reported yet.
Yap  [author] 18 hours ago 
@Zehzi Redscale there's a temporary manual fix on the discord in #discussion, until I get home and post the fix to steam later.
Mati_Lublin 20 hours ago 
Thank you for your hard work.
Zehzi Redscale 21 hours ago 
I love using Pawnmorpher for my mod list in Rimworld, but I figure it should be mentioned that I am playing on ver. 1.5. It appears that the latest update to the mod causes some sort of issue on game load (enough that it forces a wipe of the mod list back to base game + DLCs). I mention this in the event no one else has noticed this / reported it for investigation.
Yap  [author] 22 hours ago 
Thanks for letting me know, I've updated it.
Risa Koizumi 23 hours ago 
And just as an aside, your link to Ko-fi doesn't land on your creator page, it just lands on the feed page, at least for me. Ko-fi lacks a search function (!) and Google doesn't get anything for creator name "mikerobe". I was wanting to donate because I love this mod and am so happy to see it updated to 1.6, but I'm a bit stymied now.
Risa Koizumi 29 Oct @ 8:18am 
Updated. yay! Thank you for keeping this mod running, it's one of my faves.
Fireshot 29 Oct @ 5:44am 
Sweet! I will be able to enjoy this awesome mod again :D
bumrum 29 Oct @ 2:41am 
thanks for your work. this is a really fun mod, hope it stays alive for a long time without it causing grey hairs of course.
Drex 29 Oct @ 2:30am 
yaaay thank youu^^^
Lord V 28 Oct @ 11:40pm 
thanks for the update
INTERWEBS!!! 28 Oct @ 10:46pm 
Woo! Thank you for the 1.6 update! :steamhappy:
Yap  [author] 28 Oct @ 10:39pm 
Pawnmorpher has been updated to Rimworld 1.6.

Changelog:

* Updated to 1.6

* Fixed surgeries without ingredients throwing errors.
* Fixed morphs being incorrectly considered invalid for caravan.
* Fixed severity meter stuck at 0 in part picker for un-mutated pawns.
* Fixed launch time scaling by number of HAR races.

(As mentioned, this was bascially only going to be a version update. Thank you for your patience, and thanks to Zera for working on this update! Please report any issues you find, especially if they are new issues in existing 1.5 games.)
bumrum 26 Oct @ 7:43pm 
@Mcozzy if you dont mind a manual instalation, try to get it from the github. warning, its verry verry bleeding edge as it were. so expect errors and if you can report them. you may save dev time later.
Call_Me_Derpy 25 Oct @ 10:15pm 
When its done.
McCozzy 24 Oct @ 3:36pm 
When 1.6 bruh
karrip1978 19 Oct @ 8:18am 
I used to Love this mod. I am Happy to know my experiments will continue in the future!:steamhappy:
Call_Me_Derpy 14 Oct @ 4:40am 
Literally waiting for this to update to start a new game.
I hope the update adds more stuff to it.

Personally I hope fully changed pawns become a bit more useful.
Gort 30 Sep @ 7:15am 
ya know they say you cant rush good quality. This is a prime example. So long as its confirmed that the mod is not abandoned patience wont be in short supply.

Take as much time as you need :selike:
ranixcz 30 Sep @ 5:04am 
on dc is 1.6 working prototype
LifeIsAbxtch 24 Sep @ 6:07pm 
its not coming guys....BUT IT IS ADVANCING
KoalsBeast 21 Sep @ 10:05pm 
those who are a shark plush:
Almighty IKEA BLÅHAJ 21 Sep @ 5:12pm 
Those who can't read:
akaelorn 21 Sep @ 3:23pm 
1.6 ? :(
Serkvoid 21 Sep @ 10:55am 
1.6?
SilverSaruTrue 21 Sep @ 8:54am 
wooow finally the light in the tunnel, thanks
Jacjaw17 20 Sep @ 4:24pm 
Thank you for updating us on the update. I'm looking forward to it. And take too much time as you need 🙂👍
Tacoppotamus 19 Sep @ 10:56pm 
wow, awesome news, thanks for keeping us in the loop!
hanjiro10 19 Sep @ 3:23pm 
please update this mod so is not corrupted.
hanjiro10 19 Sep @ 6:01am 
manmade horrors byond my comprehension 10/10
Fireshot 16 Sep @ 3:11pm 
That is most pleasing to hear Yap! I look forward to it :D
Yap  [author] 16 Sep @ 2:22pm 
The issue with HAR has been fixed, so it is now possible to update. We'll have something soonish. There's a very early, unstable test build available on the discord, which I don't recommend you add to an active save, I more mean that there is indeed life here.
ArticBlazer 16 Sep @ 9:24am 
o7
best mod
Mati_Lublin 16 Sep @ 6:18am 
Pity. It was one of the first mods I downloaded.
NotABanana 15 Sep @ 7:40pm 
It really sucks that this mod is probably over, there really was nothing like it
AusFox 12 Sep @ 8:58am 
Ouch, that sucks! I hope you have some luck finding a workaround, I was really hoping to play a mad scientist again! Best of luck to everyone working on it!
Bluegills 2 Sep @ 6:26am 
Yeah, HAR having that issue is definitely painful, hope to see it get fixed and having Pawnmorpher see the current version of Rimworld. Definitely one of my favourite if not most favourite mod for Rimworld.
CallingCawl 31 Aug @ 8:54pm 
@Yap They also specified that the issue was recently fixed. :u Days ago, on the Discord. Deffers looking forward to the update going forward.
Fancypuggo 31 Aug @ 6:44pm 
This mod is top tier amazing and adds a lot more fun to the game! :cool_seagull: I'm sad to start a 1.6 playthrough without it. It's going to be boring not having my pawns mysteriously turn into Thrumbos nor recruiting raccoons or other random animals with human minds.
Fireshot 31 Aug @ 3:32pm 
Its a shame to hear about that problem with Har... ugh what a pain. Oh well....
LifeIsAbxtch 31 Aug @ 10:01am 
LETS GIVE THIS MOD TO MLIE, TO UPDATE THIS MOD WITHOUT HAR, WE'LL GIVE HIM AN OFFER HE CAN'T REFUSE
bumrum 31 Aug @ 8:59am 
thanks for the update Yap.
Yap  [author] 30 Aug @ 6:53am 
I'll just state what Zera has said on the Discord -- unfortunately, HAR has an issue with its recent updates where races are taking 15 seconds per race to load on game-start. With all the races we have in the mod, that means *28 minutes* just to load those. Obviously, this is unworkable. Unless this is fixed by erdelf, we would have to rewrite the entire mod without HAR, which Zera does not have the time or motivation to do at this time.
BitingTunic2270 28 Aug @ 12:03pm 
all i can think about while waiting for the mod to update is that one kingpin meme of him clicking that pen over and over
CallingCawl 28 Aug @ 9:26am 
Your mod was always quite a bit fun, and it really is a shame it's not come to 1.6 as of yet. Hoping to at least see a " We're here, working on things " post at the very least soon. Would be unfortunate to find the mod abandoned.
Thicc Birb 26 Aug @ 4:30pm 
would love to see this updated!!
MaraStruckMiko 21 Aug @ 12:14am 
shame it wont get new content for a bit most likely i get burn out. would you be okay with fan patches to add morphs for dlc animals once its updated?
lechkingofdead 20 Aug @ 1:29pm 
ya know im just suprised this mod has not been handed over yet. its old as can be and were it does show its still living. i respect ya.
Fireshot 15 Aug @ 7:31am 
Agreed Koals. This is a very neat mod after all.
KoalsBeast 14 Aug @ 4:07pm 
i'd rather wait a year than it to be abandoned