Stellaris

Stellaris

Smaller Sector Size
60 Comments
Razus  [author] 11 Oct, 2024 @ 3:54am 
None. I only update the version number so the launcher didn't say the mod is for another game version.
Averious ღ 10 Oct, 2024 @ 11:34pm 
What changes were made?
Razus  [author] 15 Sep, 2023 @ 6:37am 
sorry unfortunately not. As i wrote previous: I can't find a file that regulates the distance between sector capitals
Ifiwereyoung 15 Sep, 2023 @ 3:06am 
Can u remove the 5 jump limits? It is really annoying that I cannot create a sector in 5 jumps
sasaki412 10 Jul, 2023 @ 4:49am 
hivemind with "Devouring Swarm" will not purge other hiveminds' POPs and can grant citizenship.
Razus  [author] 12 Jun, 2023 @ 6:42am 
@dbenndorf: i see the issue
I agree with @alyncorvus. I can't find a file that regulates the distance between sector capitals
Autumn Von Carkoza 11 Jun, 2023 @ 6:22pm 
I've also been looking through files and can't find what file governs the minimum sector capital distance.
Eyleus 20 May, 2023 @ 1:52pm 
I second @dbenndorf's suggestion - hoping that it's not hard coded. Been digging about and now having any luck
Benn 19 May, 2023 @ 3:32pm 
Suggestion: decrease the distance between the capital of the empire and the capital of the sector. Currently the minimum distance is five jumps. This means that I cannot create a sector whose capital is 5 jumps away.
The Francesco 16 May, 2023 @ 10:02pm 
thank you so much :Gifting:
Razus  [author] 16 May, 2023 @ 6:23am 
Is updated. But if you use this mod for specific leaders for a planet you dont need it anymore. The new leader system in 3.8 fixed this issue.
The Francesco 15 May, 2023 @ 5:08pm 
could you update this to 3.8?:Gifting:
Roseru 10 Apr, 2023 @ 6:58am 
@Razus Oh, thats unfortunate I will check it myself maybe I will find a way, anyway thanks for your work.
Razus  [author] 10 Apr, 2023 @ 5:02am 
You can try it but it doesn't work. I tested it already with the actual version.
Roseru 10 Apr, 2023 @ 3:57am 
Make mod for sectors being only one system, or I will modify yours to make it.
RouxAroo 1 Oct, 2022 @ 11:38pm 
Thank ya for this, the base game makes sectors way too big.
Razus  [author] 10 Sep, 2022 @ 12:59am 
You can create a vassal in the planetary and sector menu. This turns a whole sector into a vassal.
LNSS 9 Sep, 2022 @ 11:18am 
Alternatively you could have a planetary decision that makes a planet into a vassal
Razus  [author] 12 Jun, 2022 @ 1:48am 
Would be nice. But unfortunately i am not a programmer. I only changed one number in the existing files.
MattMGK 11 Jun, 2022 @ 12:19pm 
How possible would it be to allow you to choose how many jumps a given sector uses?

Sector A is 1 jump

Sector B is 2 jumps
Lt. Rad 23 Sep, 2021 @ 8:11am 
Would it be feasible to have something like this but as a civic?
Steel Dragon 19 Sep, 2021 @ 5:13pm 
I would love to have sectors the way they were pre patch 2.0 where you used a system very similiar to the claim system now where you could draw out your sectors using the check boxes...That was a much better system
Astrostatic 21 Apr, 2021 @ 12:21pm 
A real shame we can't have single planet sectors. 10/10 mod though, thanks mate.
Razus  [author] 12 Apr, 2021 @ 7:13am 
Unfortunately not. When i set the jump range to 0 the game handle it with the normal sector size with 4 jumps
ZreyRash 11 Apr, 2021 @ 6:02pm 
is it posible to make no jump sector?,so all system can have their own sector with own goverment,because im playing in Tiny map but with alloot litle habitat
Razus  [author] 23 Mar, 2021 @ 7:40am 
Haerzog 21 Mar, 2021 @ 7:36pm 
I would appreciate it. Current sector sizes available are either one-jump, like this one, or 'unlimited' so it all fits in one sector.
Razus  [author] 18 Mar, 2021 @ 8:41am 
currently not, but i can create one when you wish it.
Haerzog 13 Mar, 2021 @ 11:12am 
Is there a mod out there for 2 jump sectors?
Razus  [author] 10 Jul, 2020 @ 7:46am 
this mod is compatible with previous versions of the game
Korhan Ral 7 Jul, 2020 @ 8:43pm 
might i be able to get the version for 2.6? Thanks
FloridaMan 25 Mar, 2020 @ 4:07pm 
Was looking for two but this will do
Richterman 21 Mar, 2020 @ 4:55pm 
yep, thank you, going to start a new playthrough, i still havn't faced endgame crisis ever :(
Razus  [author] 19 Mar, 2020 @ 7:44am 
Then this mod really pays off in your situation ;)
Richterman 18 Mar, 2020 @ 5:11pm 
thank you, i had 11 systems in the same sector with 17 planets, talk about a problem, (i had jumps set to 5x)
Cryyc 16 Dec, 2019 @ 5:50pm 
This is exactly what I was looking for. Although I would prefer a version with 2 jumps but this will do too. Thank you! I ran into the problem with a couple of games where I had one system sectors bc the other systems were already belonging to another one and it's so annoying when you kinda try to build a sector with a specific focus and want to designate specific systems to it. Your mod will definitely help with that a little bit until we hopefully get the manage sectors mechanic back at one point
Razus  [author] 24 Oct, 2019 @ 8:15am 
Nice to hear that ;)
mazrados 23 Oct, 2019 @ 3:21pm 
When recreating sector it's ok now. I think it's related to sector generating mechanics not your mod.
Razus  [author] 23 Oct, 2019 @ 8:06am 
Realy weird. I hope its a game bug and not my mod.
mazrados 22 Oct, 2019 @ 1:17pm 
Actually it works kind of weired way. For new sector it is 1 jump in one direction and 2 jumps to another direction. This sector was created after installing mod. I guess it works correctly only with new game. Or maybe it's game's bug (not this mod - I checked it).
Razus  [author] 22 Oct, 2019 @ 12:12pm 
It seems so. But when you create new sectors in your savegame, this mod should work normaly for the new sectors.
mazrados 22 Oct, 2019 @ 12:08pm 
Now it does not work at all for already started game.
I guess it's hardcoded somewhere in save file and mods do not change that during gameplay.
Razus  [author] 22 Oct, 2019 @ 9:20am 
Updated for v2.4
Razus  [author] 22 Oct, 2019 @ 7:49am 
@Bersia: Yes it works with 2.4
I will update this mod, but this can take some time. I must arrange with the new launcher...
HobbitFive0 21 Oct, 2019 @ 5:48pm 
Wait, so this does currently work? v2.4?
Razus  [author] 21 Oct, 2019 @ 1:06pm 
No Problem.
We don't need to understand. As long as it works ;)
mazrados 21 Oct, 2019 @ 1:04pm 
Thanks for explanation.

However I can't understand why it works at all but in a different way.
Razus  [author] 21 Oct, 2019 @ 12:53pm 
it only works, when you create new sectors and when you claim a new system near to your sector. Existing sectors are not fully considered by this mod
mazrados 21 Oct, 2019 @ 11:03am 
Inspite of that in mod files there is set 1 jump. It's really strange how this game works :)
mazrados 21 Oct, 2019 @ 11:02am 
No, I installed this mod during game. It changed core sector (the only sector I have) from 4 jumps to 2 jumps away from capital.