Arma 3
Recoil coefficient changer
109 Comments
0-0  [author] 7 Aug @ 1:08pm 
Reticuli

For the realism of the recoil, I used many different elements) And you can't get the same effect by removing one of them)))

And to make the game load quickly, use Dev branch.
Reticuli 7 Aug @ 11:33am 
The animated version caused loading slowdown or reduced fps or something like that, if I remember correctly. It's been a long time since I used it after it first came out. I had to switch back to the older version, but that lacks the superior cumulative recoil or muzzle rise or something when you do full auto in the animated version, I believe. Edit: Yes, back in Aug 2024. I said it causes several times longer Arma 3 startup.
0-0  [author] 7 Aug @ 9:04am 
Reticuli

The versions differ greatly)
Is it technically possible to remove animations... yes, it is possible) But I definitely don't do it)
And there is no point in it)
Reticuli 7 Aug @ 5:48am 
How different is the animated version? Can the animations just be removed easily?
0-0  [author] 6 Aug @ 9:18pm 
Reticuli

Everything here has been abandoned for a long time)
Reticuli 6 Aug @ 8:21pm 
The animated version is a hog, though. This version just needs the cumulative recoil feature so that full auto is even more recoil. Basically, we need the animated version without the animation.
0-0  [author] 29 Mar @ 5:29am 
SUSOVALORD

This mod hasn't been worked on for a long time. Its further development is Animated recoil.
But even there, it most likely won't work on AI)
5U5 29 Mar @ 4:27am 
Hi mate. Can you make this work for AIs? Because in some mission whose AIs are controlled by players this mod no longer functions
0-0  [author] 23 Feb @ 1:49am 
Beehern175

What?))
Beehern175 23 Feb @ 1:40am 
how to open mod pls
0-0  [author] 4 Feb @ 4:34pm 
Musclebust

Maybe))
Musclebust 4 Feb @ 4:31pm 
@ 0-0

I found the conflict. Its @Heavy Weapons Framework by Webknight.
0-0  [author] 30 Jan @ 8:04pm 
Reticuli

No.
Reticuli 30 Jan @ 7:26pm 
This affect AI?
0-0  [author] 25 Jan @ 12:32am 
Musclebust

Set the coefficient to -4. To understand exactly whether the mod works or not. The mod starts working approximately 6 seconds after the mission starts.

And so, I don't know. I haven't checked it for a long time, because further development of the mod is in Animated Recoil.
Musclebust 24 Jan @ 5:37pm 
Do you know if there are any mods that conflict with this one?

I have an issue where on the first shot i fire after the mission starts the recoil seems to work but all shots after the first are vanilla recoil.
0-0  [author] 7 Jul, 2024 @ 6:06pm 
Redwan S.

No)
Redwan S. 7 Jul, 2024 @ 6:11am 
Hello :D
Thanks for creating such as useful mod.

Is there a chance to make a version of this mod to work with Diwako's Punish unknown weapon? As in allows you to only apply recoil increase to the punishment?
0-0  [author] 20 May, 2024 @ 6:44am 
Longshot133

Ok)
Longshot133 19 May, 2024 @ 11:16pm 
Will do, i'll take a look into them, thank you!
0-0  [author] 17 May, 2024 @ 5:44pm 
Longshot133

ACE has its own sway parameters.
Longshot133 17 May, 2024 @ 5:23pm 
After the recent Ace update the weapon sway with stamina doesnt seem to change. was wondering if you may know how to fix it?
0-0  [author] 26 Apr, 2024 @ 5:29pm 
D@rk Knightz

Well, just start the game with it.
D@rk Knightz 26 Apr, 2024 @ 2:40pm 
How do you use this mod?
0-0  [author] 21 Apr, 2024 @ 7:12pm 
cds.ravishah

What download file?)))
D@rk Knightz 21 Apr, 2024 @ 5:51pm 
Where is the download file for this mod?
0-0  [author] 14 Jan, 2024 @ 2:37pm 
J-Money

There are no animations in this mod. It is unlikely to conflict with animated mods.
J-Money 14 Jan, 2024 @ 3:50am 
Is this version of the mod incompatible with "Funnys Tactical Anim"?

I know "Animated Recoil Coeff" is.. it looks funky.. bummer they dont work together..
0-0  [author] 23 Dec, 2023 @ 9:07am 
Crimson_Phantom

Yes.
CrimsonThe12 16 Dec, 2023 @ 10:01am 
Does this work with ACE?
0-0  [author] 13 May, 2023 @ 8:30am 
sir.ghostington

Both.
sir.ghostington 13 May, 2023 @ 6:49am 
heyo, just wanted to know if this mod is clientside or not
0-0  [author] 4 Mar, 2023 @ 11:29am 
BK

Ok)
belko 4 Mar, 2023 @ 11:24am 
Thank you so much
African Hippo Hunter 1 Oct, 2022 @ 8:38am 
LOL, as soon as you sent that the mod disappeared, mad crazy, the mod is good, it's just depressing how it doesn't work with weapon canting. Love the mod though.
0-0  [author] 9 Sep, 2022 @ 2:07am 
African Hippo Hunter

And what to do ... you now have to live with him.
African Hippo Hunter 8 Sep, 2022 @ 3:38pm 
I removed the mod and it still exists, I literally cant get rid of it anyway possible
nanner 8 Sep, 2022 @ 4:25am 
@The_E_Man - From my testing, Recoil coefficient changer works with GGE Weapon Canting. Animated Recoil Coefficient Changer breaks GGE Weapon Canting.
0-0  [author] 7 Jun, 2022 @ 12:26am 
Toka

Umm.. what do you mean you can't disable the mod?
toka 6 Jun, 2022 @ 6:17pm 
Seem to have a problem with not being able to disable the mod and make it so there's not recoil. Any fix?
0-0  [author] 19 May, 2022 @ 12:24am 
The_E_Man

No.
The_Knave 19 May, 2022 @ 12:12am 
does this work with gge weapon canting
0-0  [author] 23 Apr, 2022 @ 6:27am 
Mahmud

Both.
local drunk driver 23 Apr, 2022 @ 5:34am 
is this a serverside mod?
Richy .bark 23 Feb, 2022 @ 3:38am 
Thank you
0-0  [author] 21 Feb, 2022 @ 11:48pm 
Azrael

No, there are no problems in the work of the mod)) But I recommend using not this one, but the animated version) There are more possibilities.
Isaac 21 Feb, 2022 @ 11:20pm 
Well the mod author's Russian, so probably questionable lol
Richy .bark 21 Feb, 2022 @ 6:32pm 
its cool but, i see the comments and i have questions, the mod dont have problems?
0-0  [author] 22 Oct, 2021 @ 6:14am 
GGE Weapon Canting - will not work

Bipod Deploy - deploy are working.