Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Portability is what batteries are for.
Happy for them to not be switchable.
But you do need some control over refueling c:
Somehow I had imagined Glitterworld society advancing socially in addition to physical science-y. But maybe that's the way they went...
These advanced technologies used cheapened methods of engineering. Cost cutting. LOL
Aren't vanometric glitterworld tech? It seems highly unlikely they wouldn't be completely sealed units that mere mortals cannot hope to understand the workings of.
So....is there a way to tell pawns to stop refueling the wood generator?
You can easily stop a wood fire by denying oxygen?
Also, using Defs/ThingDef... should make it load a bit faster compared to using */ThingDef...
Thanks for making the mod though, it's pretty cool.