Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yogscast: Armchair Admirals v4
50 Comments
Erastol 25 Jul, 2021 @ 1:12pm 
Rythians food court should give food equal to its adjacency
aksulaiman33 19 Jul, 2021 @ 9:35pm 
Potato's ability should be to build the Venetian Arsenal and the Panama Canal, lol!
Aven Oul 8 May, 2021 @ 4:35am 
civs appear in basic slection but in the advance one they dont appear
Eps  [author] 19 Aug, 2020 @ 2:01pm 
Rythian's civ has one of its cities called Crybabia.
Cactorum Rex 19 Aug, 2020 @ 6:54am 
You really should've named Rythian's civ to Crybabia and the leader to Captain Passive lol
Eps  [author] 1 Oct, 2019 @ 1:15am 
Latest update should fix it. Though I gotta say, that's one elusive bug to test, as the game seems to use that particular text entry very rarely, only particular screens.
Eps  [author] 30 Sep, 2019 @ 1:01am 
Looks like a simple text error. Will look into it tomorrow.
AJ 29 Sep, 2019 @ 4:40pm 
My mistake, had it on private. I've made it public now.
Eps  [author] 29 Sep, 2019 @ 5:20am 
The link to your screenshot is broken.
AJ 28 Sep, 2019 @ 3:25pm 
Just to let you know, Pyrion has started coming up as Ben in the past few games I've played. Here's the screenshot
Eps  [author] 26 Sep, 2019 @ 1:56pm 
I think I'd rather not. People would probably get the wrong idea of my intentions with that. And there would be nothing I could do to convince them otherwise.
Spydr XIII 26 Sep, 2019 @ 12:59pm 
can you make it available somewhere? is there some secret unlisted place you can do it similar to the way you thought it worked. i want the new version you have just with sjin added.
Eps  [author] 26 Sep, 2019 @ 4:48am 
Oh, right. That's a button only the author sees. My bad.
Spydr XIII 25 Sep, 2019 @ 4:26pm 
i'm in the change notes and i can't find a way to download the Sjin version.
Eps  [author] 15 Aug, 2019 @ 1:13am 
Regarding the Sjin situation: I have read Lewis' post on Reddit and gave it a thought. From the wording used, it doesn't appear to be so much an ousting as a leave to avoid further damage to the company from the immediate controversy. If I left Sjin in the mod, it could cause less well-informed fans to make false assumptions as to his status, and go to social media with all the wrong questions - exactly the type of damage the Yogs are trying to avoid.

With this in mind, I have removed Sjin's civ from the mod for the time being, but stored all his data for potentially re-adding it in future. If you wish to still play as it (or if you have a game ongoing), you can just download the prior version from the Change Notes panel.
Eps  [author] 11 Jul, 2019 @ 2:25am 
It does. It's just that I don't have a way for the UI to show the Colonization policy at craftsmanship for one player only.
Bippo 10 Jul, 2019 @ 9:32am 
Lewis' buff doesn't work :(
Eps  [author] 9 Jul, 2019 @ 2:05am 
Already done.
Purplox 8 Jul, 2019 @ 6:35pm 
Absolutely should get rid of him
M1sf1r3 5 Jul, 2019 @ 11:56pm 
I mean, the Yogscast has severed all ties with him. It's only fair that the same happens here.
Eps  [author] 5 Jul, 2019 @ 11:39pm 
Dayum. I guess I should, shouldn't I?
The Glorious Executioner 5 Jul, 2019 @ 8:54pm 
Will you be removing Caff now that he has been removed from the Yogscast? https://www.reddit.com/r/Yogscast/comments/c9fkhp/seems_like_caff_did_other_things_than_just_asmr/
Eps  [author] 30 Jun, 2019 @ 2:58am 
Good news everyone. I figured out both the crash and what was blocking my updates. Turns out Firaxis' Steam Uploader could not handle the super long description of the mod, which it loaded in anyway to re-upload with the update. Which means that now before every update I have to delete it, and then restore it after the update is uploaded.

Yes, it's very dumb. I'll make sure they're made of it for a potential fix.
Eps  [author] 30 Jun, 2019 @ 1:55am 
No, you only need one or the other. They are just different versions of the same thing.
DenVosReinaert 30 Jun, 2019 @ 1:50am 
Yeah my bad, sorry was a bit pissed off yesterday.....
Aven Oul 30 Jun, 2019 @ 1:42am 
do we need to have V1 and v3 downloaded for this mod to work then?
Eps  [author] 30 Jun, 2019 @ 1:28am 
Bold of you to assume that I haven't watched the entire Twitch VOD of that stream.
M1sf1r3 29 Jun, 2019 @ 6:34pm 
It's been addressed since, Den
DenVosReinaert 29 Jun, 2019 @ 5:35pm 
Eps, a message from Rythian at 6:50

https://www.youtube.com/watch?v=FULud7X9fKw
Aven Oul 29 Jun, 2019 @ 7:36am 
"gives one pat on the bum"
Sarlothus 27 Jun, 2019 @ 7:59pm 
Can't get a game to start with the mod loaded unfortunately. Made sure it was the only active mod along with GS. And here is my database.log https://pastebin.com/38u3NSjn
chazzvader 27 Jun, 2019 @ 10:38am 
that was the entire database.log
is there another relevant log?
Eps  [author] 27 Jun, 2019 @ 9:06am 
"ERROR: no such table: Types" means that something messed up the entire database initialization process. Should be higher in the log.
chazzvader 27 Jun, 2019 @ 7:12am 
there is my database.log
https://pastebin.com/Sxr0Rnw0
I have disabled everything but GS
Duff 27 Jun, 2019 @ 6:42am 
Great mod. My only complaint is that, when playing as Datlof, the Colonization policy does not appear under Craftsmanship in the Civic Tree. You do still get the policy after researching it, but there's no indication that you will, so you just have to trust the game.
M1sf1r3 27 Jun, 2019 @ 6:19am 
Could you post the database log? It can be found at Documents\My Games\Sid Meier's Civilization VI\Logs. That could help deduce what the problem is.
chazzvader 27 Jun, 2019 @ 5:32am 
Can someone help me get this working? I've tried disabling everything except GS and it still gives errors :(
SUPER PAPER 27 Jun, 2019 @ 3:12am 
Am I the only one that finds the Doncon improvement underwhelming? +1 culture and possibly +1 faith doesn't seem much in my opinion (and do not provide for the most interesting placement choice either, maybe another culture bonus for each adjacent wonder or something like that?)
Eps  [author] 27 Jun, 2019 @ 1:58am 
I already replaced it in this version.
Loona 26 Jun, 2019 @ 8:51pm 
The stolen fanart is kind of a shame tbh, maybe consider changing it to something you have permission to use
Eden Elvis 26 Jun, 2019 @ 12:36pm 
Lewis should get the 'pusher unit' some tech level of recon, melele or anti-cav with the push ability of the winged hussar
chazzvader 26 Jun, 2019 @ 10:30am 
I think this is the relevant part of the log
[2496990.522] GameplayScripts - Registering D:/steam/steamapps/workshop/content/289070/1779642772/Scripts/Yogsaa.lua
[2496990.560] Modding Framework - Finished Apply Components
[2496990.560] Applied all components of enabled mods.
[2496990.560] ERROR: Failed to apply updates to gameplay database.
[2496990.582] ERROR: Rolling back database to a good state.
[2496990.584] Localization database has been updated. Caching data.
chazzvader 26 Jun, 2019 @ 8:42am 
This stops my game from loading. I've tried v1 and v3. No mods activated, I have all DLC on except R&F.
The Spiffing Brit 26 Jun, 2019 @ 7:43am 
Fantastic
Clancy McFancy 26 Jun, 2019 @ 7:14am 
what is the point of this
continuumsys 26 Jun, 2019 @ 4:17am 
what about a sips civ?
Pumba70 24 Jun, 2019 @ 1:13pm 
We in the future now, bois https://www.youtube.com/watch?v=bcyUdtDdrzQ
Eps  [author] 24 Jun, 2019 @ 6:29am 
(shrug) Then I don't know. It won't budge no matter what. Keeps throwing a k_EResultInvalidParam error.
M1sf1r3 24 Jun, 2019 @ 6:25am 
You wouldn't have hit the storage cap. I co-develop a mod that is 1,068.135 MB and we can update just fine.
Eps  [author] 24 Jun, 2019 @ 3:40am 
Before you ask: Yes I searched around for a solution, and yes I contact Steam Support. No luck.
I have better things to do than research an obtuse upload error, so I went with plan B and just uploaded it as a new mod entry.