RimWorld

RimWorld

Nukes
382 Comments
Latte macchiato  [author] 8 Sep @ 3:21pm 
considering the last update now handles shells exactly like vanilla does, i do not believe that to be caused by the mod
blackendpizza 8 Sep @ 10:28am 
seeing conflicting comments. is the mod safe and working or naw?
SSCMC 25 Aug @ 3:56am 
yep its buged now i got a small nuke stuck in transit in the middle of my base
Jiggs, The Least Funny 23 Aug @ 4:21pm 
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ChesterSaD 22 Aug @ 8:13am 
Nice mod, thrilling. It would be nice to see crafting difficulty for nukes configurable through mod menu
kielbasa mingas #ROCKSTARMADE 13 Aug @ 11:16pm 
there's a spelling mistake in the fusion bomb description it says radiaton burst
StalledAgate832 5 Aug @ 3:56am 
Any way to prevent them from turning the impact zone into grey surface? Starting to make the dirt outside my base look like the inside of the Labyrinth Monolith
RutraNickers 3 Aug @ 8:06am 
Oh yeah, when the fusion warhead detonates near a geyser, it tries to deleted it, but it can't, thus giving a red error
RutraNickers 3 Aug @ 7:48am 
How do you mitigate the radiation poisoning chances?
8faiNt ı♣ı 2 Aug @ 2:16pm 
is this op?
pyrobladeich 27 Jul @ 9:45am 
I have waited about five min. Not so beefy PC lol. I would have to remove the fusion parts of the mod because enemies use it against me. But I will give it some more time. Thank for responding.
Latte macchiato  [author] 27 Jul @ 9:41am 
Yeah, you can just not use it. The Fusion one is unique in removing everything in an area, regardless of the HP involved.
Most I've waited is like ten seconds, but I've got a pretty beefy PC.
pyrobladeich 27 Jul @ 9:39am 
How long would you suggest to wait? The other bombs seem to be ok. I was thinking if I had to I could remove the fusion elements.
Latte macchiato  [author] 27 Jul @ 9:33am 
That's when it does the main destruction effect. Give it some time, can freeze for a little because it removes a LOT of stuff.
pyrobladeich 27 Jul @ 9:29am 
Is anyone having game freeze issues with the fusion bomb. For me it happens when the bomb lands and the flash effect starts. I would submit an error log but I don't receive one.
Latte macchiato  [author] 16 Jul @ 7:16pm 
Update your workshop mods. You can use Rimsort for it if Steam isn't picking up the updates for you.
FirePlox 16 Jul @ 2:53pm 
it says compatible with 1.6 but in game its not? huh?
[spear heads] SKEHSEP 15 Jul @ 6:39pm 
yeah i can imagine why you would drop support for it everyones moving on now lol. thank you for the update on 1.5 though. im still sticking with 1.5 until, as i said, until all the mods i used are updated to 1.6. which i would imagine wouldn't be to long from now
Latte macchiato  [author] 15 Jul @ 1:03pm 
Fixed compatability with 1.5, sorry about that. Also backported all the new stuff to it. Dropped support for 1.1-1.4.
Yoshiro 14 Jul @ 8:04am 
1.6 update pls
[spear heads] SKEHSEP 14 Jul @ 2:57am 
alright so i had to go through a whole ass process. sadly i noticed some of the other nukes are missing which is kinduh a bummer but eh. but if you're having trouble with the new update on 1.5 which is what im staying on until everyone mostly updates everything i use. heres the process

1.save your current session.
2.uninstall mod
3.load game back up and save.
4.reinstall mod and reapply in "mods" tab in the rimworld menu
5.load save with mod installed.

some of these steps may not be necessary but this is what worked for me
[spear heads] SKEHSEP 14 Jul @ 2:44am 
1.5 seems to broken i will see what i can do to fix it
[spear heads] SKEHSEP 14 Jul @ 2:40am 
ah so the update kind of broke the mod i see. i was wondering why my nukes were not going boom when i fired them i'll be sure to verify files hopefully that helps
Koi 13 Jul @ 10:38am 
It's fixed now, thanks for the updates.
Koi 13 Jul @ 9:36am 
Nope, I subbed to this one, but it still says it's 1.5 in the list in game. I don't have a local copy or anything so uh...

The mod works, I think, but it's a yellow blob in the mod list. I did verify files and all that.
Latte macchiato  [author] 13 Jul @ 9:19am 
Maybe verify your files; that update shouldve landed some days ago.
Koi 13 Jul @ 9:11am 
In-game it still says this mod is 1.5 for some reason.
󠀡󠀡 6 Jul @ 4:10pm 
oh sweet thanks
world destruction here i come lol
i have been using VFE - Security's Artillery to fire nukes so happy to hear dirty bombs will do huge damage now
Latte macchiato  [author] 6 Jul @ 4:06pm 
@blank
The radiation system now uses a proper progressive hediff with numbers and worse symptoms at higher values, rather than having multiple.

The dirty bombs cause 4x as much pollution as the other ones. This *will* cause an incredible amount of pollution, just be careful because they dump just as much radiation as pollution.
Latte macchiato  [author] 6 Jul @ 4:04pm 
Update: HugsLib dependency is now gone. Enjoy actually using the mod.
󠀡󠀡 6 Jul @ 3:09pm 
reworked radiation hediff
does this mean that dirty bombs make more toxic marks on the land when dropped i would love it to have a way to mass drop toxic bombs and have the tile converted into a toxic wasteland
Latte macchiato  [author] 6 Jul @ 2:57pm 
Yes. There's an updated one on the workshop, the official one still hasn't updated.

At some point I want to replace it, but it's been years since I was actually creating mods, so it's what I know.
󠀡󠀡 6 Jul @ 2:30pm 
buglibs lol
Crimson 6 Jul @ 2:06pm 
does this need hugslib still?
Latte macchiato  [author] 6 Jul @ 1:35pm 
Beta 1.6 release out! All new detonation effects, reworked radiation hediff, fully refactored code to not suck anymore. Tell me any feedback.
󠀡󠀡 28 Jun @ 2:21am 
can't wait to use this mod with the 1.6 gravships going to be dropping nukes on all the little tribal people rofl
LilSyrupShawty! 27 May @ 11:05am 
How does the radiation work? I've dropped enough dirty nukes to glass the rim, and I haven't noticed anything odd happening.
KING DOGE 15 Feb @ 9:53am 
me and my fellow north Koreans we are proud of this
1000cyberblade1000 26 Jan @ 11:47pm 
looks interesting, although maybe make it cause fires or something for extra oomph? As it stands it doesnt look very 'nukey'. The damage it causes is good though just not the visual in my opinion.
Phoenix_wolf2845 25 Jan @ 1:15pm 
I don't like this mod it gives enemies something that can kill me normally I'm the only one that can bombard them with nukes but they can with this i rather just use rimatomics
Latte macchiato  [author] 12 Jan @ 4:22pm 
Not as far as I'm aware, and yes.
benadrylbroccoliburger 11 Jan @ 1:04pm 
couple questions-

1. Does it conflict with toxic gas mod?
2. can it be added mid save?
Tired&High 20 Dec, 2024 @ 6:03am 
is there a re-texture that works with this mod?
blackrave 7 Dec, 2024 @ 6:17am 
@schmitt.timo2009
SRTS and Vehicles Expanded for bomber aircraft

Vanilla Expanded-Security has artilery that can target distant world tiles, both to support your own raids (with precision targeting on other maps) or simply wiping other setlements with enough firepower applied (anyone besides tribals can decide to shoot back). I think chance of destroying settlement is linked to blast radius of a shell- the bigger radius, the higher chance of destroying it.
Latte macchiato  [author] 23 Nov, 2024 @ 3:28pm 
You don't. They have to be found.
KindaLikeThat 22 Nov, 2024 @ 3:43pm 
how to make antigrain warhead?
ElConvict 24 Oct, 2024 @ 11:04pm 
Could you add an IED of the dirty bomb? And maybe remote charge versions of all of them, like the ones from VFE Deserters?
Latte macchiato  [author] 17 Oct, 2024 @ 12:52pm 
You're describing SRTS Expanded. :3
schmitt.timo2009 17 Oct, 2024 @ 11:34am 
is there any mod that allows to fire these nukes at other bases with a conon or drop them like from aircraft