RimWorld

RimWorld

RimCities
1,753 Comments
jagdpenguin 25 Aug @ 10:34am 
is there a way i can make it so that instead of making new cities, It only changes old settlements into cities, I like the map how it is but I just want some of the settlements to be cities.
DocHolliday 24 Aug @ 8:01pm 
@lord of the Hold I have never encountered a compatibility error using ANY vehicle mods with this, however, vehicles, especially larger ones, can get stuck if they end up wedged between buildings. It's an easy fix though as all you have to do it deconstruct the blocks that are trapping them. you can even use god mode and just destroy those blocks to simulate the vehicle just going through it providing you in a tank or something.
Lord of the Hold 24 Aug @ 4:42pm 
Was discussing mods for Rimworld in a Discord and when I mentioned this mod I got a bunch of aggressive pushback telling me not to use it because it conflicts with Vehicles? Is that actually an issue or if it was an issue was it patched? Very interested in this mod, and using vehicles within the city just sounds awesome, so hoping they do work together.
Dent 23 Aug @ 4:07am 
Hey, great mod. Are the turrets supposed to be powered in cities?
danya0122003 21 Aug @ 1:13pm 
so uh, does rimcities have a loot blacklist? because i just started in one (ghost) and found a "Cerebrex node"
CeilingYoda  [author] 17 Aug @ 4:48pm 
Hello all, I released a patch which should fix the ghost city scenario. Cheers!
dreamur1 16 Aug @ 2:35am 
What's the intended difference between the "Abandonded City" start vs the "Ghost City" start? I selected the Ghost City start thinking that the map wouldn't have raiders in it, but found out the hard way that I was wrong & didn't have the starting equipment to deal w/ 60+ humanoids.

Would the "Abandonded City" have been a more casual start, or are any of the added scenarios meant for a slower start?
WeeNick 13 Aug @ 8:08am 
is there a way to restrict faction cities to their tech level? or at least make it so only industrial factions have cities?
alfred2020 12 Aug @ 11:10am 
Not sure if this is a bug or if I am doing it wrong. I did a ghost city start and it was still full of enemies. Is there any way to start in an empty abandoned city and not have to fight to survive?

I tried abandoned as well and there were still enemies.
Sushin 9 Aug @ 5:12pm 
If you try to fly a shuttle to an enemy city, it just disappears along with the colonists. I guess you can say they have anti-air defenses but it seems like more of a bug.
Lambda65 4 Aug @ 10:00am 
For some reason cites do not sell any anomaly/biotech items... No genes or serums
Hazzikaze 1 Aug @ 1:44pm 
I am so glad the mod author is active with this mod. This is genuinely one of the best and greatly made mods on the entire website and has brought hundreds of hours to my saves. We appreciate what you're doing! some of my best memories come from this mod.
Bad Connection * 29 Jul @ 11:09am 
hey, this might be a very niche question, but im trying to make a cyberpunk/urbworld modlist. would it be possible to add cities as a landmark on ALL tiles? imagine an "urban slider" upon world creation, which dictates how rare they should be?
тетеря, блин 29 Jul @ 11:01am 
would be great to have compatibility with this one:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2998095518
Godsuya 19 Jul @ 10:20am 
hello, in [RH2] Faction: Militaires Sans Frontieres's workshop page, it is mentioned that if you enable this ([RH2] Faction: Militaires Sans Frontieres) mod mid-save apparently RimCities cause issues. Is it possible for you to fix it? that mod was still 1.5 when i started my save and only updated later on, so i wasnt able to add it to my modlist.

I understand if you cant/dont want to.
Love your mod, thank you!
Straw 17 Jul @ 6:26am 
Is there a way to use dev mode to spawn more cities on map tiles? If no that we be a great feature to add
Behemoth64 14 Jul @ 6:32pm 
Just a notice : when books spawn in cities, they cause the game to bug like hell when interacted with.
Zyrean 13 Jul @ 5:50pm 
Is this mod buggy or have bad performance?
Zyrean 13 Jul @ 5:41pm 
Please add a shambler city.
CeilingYoda  [author] 11 Jul @ 12:33pm 
Hello everyone, I published a new version of the mod with a bugfix for the citadel scenario. If you are reporting an issue, please let me know whether it's on RimWorld 1.5 or 1.6. Thanks!
cwedodier 11 Jul @ 7:16am 
Is the mod still broken?
Democat42 10 Jul @ 5:26am 
The enemy seems to mostly just stand around in the task force scenario
Michael1073 8 Jul @ 5:21am 
Doing a bunch of testing, could not find what you were talking about in change notes did test an earlier version but generally stayed bug, did however find that turning off rimcities then loading in and saving before loading that new save with rimcities fixed stuff at a great cost of fps on the world map though so surely a lot of errors. I am however using the mid save saver mod so that might be why i could do that.
Wet Carrot 7 Jul @ 6:57pm 
@cabbage Hey, thanks for the updates and the mod itself, I love it. However is there any way to add in cities in the dev mode? I can add them in however they are always ghost cities, belonging to no faction.

Cheers
CeilingYoda  [author] 7 Jul @ 10:24am 
Hi @Michael1073, it's possible to download previous versions of the mod in the "Change Notes" section of the Steam Workshop item. Let me know if this solves the problem, and if so I'll roll back to this version.
Michael1073 6 Jul @ 3:33pm 
Sucks I can’t find the Feb 5th version anywhere online to use for now. If anyone ever finds it mind pinging me.
Pheidole 6 Jul @ 1:48am 
it just stopped working
Pheidole 6 Jul @ 1:48am 
Save got ruined by mod, like, i was in the city when everything goes gray (fog of war or smth). Then, in any saves, world and new world, there were no cities :(
Oni 5 Jul @ 2:34am 
@Cabbage, not sure what happened to 1 of my saves but when I go back to an earlier save the problem fixed itself. I didn't play around with the mods or anything, my caravans simply stopped moving from 1 day to the other (in real life days, not game days).
Tameablebread 4 Jul @ 2:54pm 
+1, exact same configuration and experience as Micheal
Michael1073 4 Jul @ 1:14pm 
1.5, existing save post you updating. Even with clean reinstall. Base gen expanded also caused issues with it causing crashing using caravans but after a clean reinstall of that mod it was fine. Only issues currently are with rimcities any caravan/vehicle etc just freezes the moment it leaves. Works fine the moment rimcities is off.

Dont really know how to do detailed logs and etc on rimworld sorry.
CeilingYoda  [author] 4 Jul @ 12:50pm 
Thanks everyone for the bug reports. If anyone can share more details of when this issue occurs (new vs. existing save, only happens after using the previous bugged version, etc.), this information will help with narrowing down and fixing the issue.
Tameablebread 4 Jul @ 12:30pm 
@Cabbage This is occurring on 1.5, I'm hitting it too

Would you like a bug report on github for this? Can certainly do so if it would help
Avamus 4 Jul @ 11:09am 
Me too, after deleting your mod, my caravan are moving. Sorry :(
CeilingYoda  [author] 4 Jul @ 10:04am 
@Michael1073, @Oni, and anyone else experiencing the caravan issue: is this happening on 1.5 or the 1.6 preview?
Michael1073 4 Jul @ 1:04am 
even with a fresh install of this mod the caravans freeze when in movement on my last save. Had other weird issues with the base expanded mod but a clean reinstall fixed that atleast, only still getting issues from this mod.
Oni 4 Jul @ 12:21am 
My caravans still don't move and I'm still getting walls of error logs. Any help would be welcome.
Thane 3 Jul @ 10:40pm 
I too am running into the issue of caravans remaining static
Highwayman 3 Jul @ 8:53pm 
Games working again, thanks for the speedy fix.
SeanNorm 3 Jul @ 4:33pm 
Thank you very kindly for the speedy fix :) And for your work on this amazing mod, thank you :)
SpeakingMime 3 Jul @ 2:17pm 
Cabbage, thanks for the speedy response!
Sven 3 Jul @ 12:58pm 
You updated the mod that should have fixed the countless errors and lag but i'm still getting the same errors after re-subscribing.
cwedodier 3 Jul @ 12:55pm 
All of the cities on my map are sunddely gone. Also any caravan i send out just doenst move at all.
Fishy 3 Jul @ 12:04pm 
seems like the scenarios Abandoned City and Ghost City are bugged. After the update it only spawns long lines of walls without buildings or items at all.
Wet Carrot 3 Jul @ 11:59am 
Is there any way to spawn in cities that are not ghost cities? Every time i have tried to add citadels or cities, they are just vacant

I also have noticed that Im still unable to move my pawns to another location via vehicle or caravan, is anyone else having the same issue? It started to happen when the mod had issues yesterday
Engineer Gaming Part 3 3 Jul @ 11:23am 
Thank you!
CeilingYoda  [author] 3 Jul @ 11:17am 
Fixed! Apologies everyone!
junio.king 3 Jul @ 10:41am 
I'm getting an error after the latest update of your mod yesterday!
https://gist.github.com/HugsLibRecordKeeper/b09eecdfe018770aec5ac6b69fe58990
Chronomancer 3 Jul @ 9:25am 
As a probebly very bad very temporary fix you can copy the RimCities.dll from 1.6 to 1.5
Chronomancer 3 Jul @ 9:07am 
1.5 is completely missing the mods dll