Sid Meier's Civilization V

Sid Meier's Civilization V

Shipyard and Naval Officer Academy: ENI Companion Mod I
20 Comments
zArkham4269 15 Jan, 2016 @ 3:15pm 
You might want to make a version of this either without the Shipyard or to change it for people using the Enlightenment Era Mod given that Mod has a drydock and thus sort of already has a shipyard. Of course, being histoical, perhaps the shipyard could be movedto an early era and provide a bonus when building sailing ships (frigate types) to represent the naval "factories" big maritime nations like England and Holland had.
Sovereignty 26 Nov, 2015 @ 11:36am 
After some further investigation I have determined the source of the issue on my end. It appears as if a MOD that use to work alongside your MOD just fine is now causing your MOD to not work correctly. Once I disabled it your MOD worked perfectly. Please add this MOD to the list of incompatible for your MOD.

It's called Modern Helicopter - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=327551920
Sovereignty 25 Nov, 2015 @ 3:02pm 
Additionally I'd like to point out that even if I unpack the file and place it into the MODS folder, Civ 5 doesn't show it as a subscription so when I go to "uninstall" the mod it just says delete rather than unsubscribe.
Sovereignty 25 Nov, 2015 @ 2:58pm 
Got Civ 5 to see the mod however during gameplay the buildings never show up. I've gone to delete the original install folder and re-installed the mod on multiple occasions. I have not added any new mods other than what was already working with this mod prior to the update. Any ideas?
Faustaud  [author] 31 Oct, 2015 @ 2:45pm 
That's a Steam issue not a mod issue. Use 7zip and extract the civ5mod to the mod main folder.
Sovereignty 31 Oct, 2015 @ 5:29am 
Mod is broken since last update. Does not show up as installed or useable in the mods menu. Verified that file sits in a CIV5MOD file rather than deploying to the client.
meRlinX_AT 22 Jan, 2015 @ 9:49am 
Great mod.
needs a little fix:

-- Fix for Mod: ENI Companion
UPDATE Buildings
SET Description = 'TXT_KEY_BUILDING_SHIPYARD_DESC'
WHERE Type = 'BUILDING_SHIPYARD' AND Description = 'Shipyard';

INSERT INTO Language_en_US (Tag,Text)
VALUES ('TXT_KEY_BUILDING_SHIPYARD_DESC','Shipyard');

UPDATE Buildings
SET Description = 'TXT_KEY_BUILDING_NAVAL_OFFICER_ACADEMY_DESC'
WHERE Type = 'BUILDING_NAVAL_OFFICER_ACADEMY' AND Description = 'Naval Officer Academy';

INSERT INTO Language_en_US (Tag,Text)
VALUES ('TXT_KEY_BUILDING_NAVAL_OFFICER_ACADEMY_DESC', 'Naval Officer Academy');
thor7565 27 May, 2014 @ 2:56pm 
I has Nuke Boats
Ringus the vampire squid 30 Apr, 2014 @ 3:07pm 
I like the state but why would you need biology to unlock naval yards?
Faustaud  [author] 1 Feb, 2014 @ 2:26pm 
Updated this to work with current patch level.
The Child Left Behind 17 Oct, 2013 @ 6:03pm 
@r8cefan yes you need bot of those . he did say that he would make it work with the vanilla and gnk or bnw latter
ookamichan 7 Oct, 2013 @ 8:30am 
Great mod you have here.

But you should make the Naval Officer Academy to a national wonder that give you 1 or 2 Great Admiral. It should be buildeable after 10 to 15 Naval training Centers that give the +15xp. As it is you spam the Great Admiral

Keep up with the good work =)
Faustaud  [author] 15 Sep, 2013 @ 7:16pm 
@(HPD)82G05 Thanks!
(HPD)OldRetiredCopW/Bad HIP 15 Sep, 2013 @ 5:55pm 
Love The Ship Classes
r8cefan88 14 Sep, 2013 @ 1:04pm 
@Faustaud also i dont have BNW and your naval immersion mod needs BNW and G&K from what ive seen and understood
r8cefan88 14 Sep, 2013 @ 1:02pm 
guess ill give that map type a try and see if i can actually get sea combat
Faustaud  [author] 14 Sep, 2013 @ 3:23am 
@r8cefan88 use my main mod Expanded Naval Immersion and play tiny islands, large islands or continents with high sea level. The AI makes full use of the ships. i've actually been sieged by battleships and a mix of cruisers escorting troops and destroyers to cap
r8cefan88 13 Sep, 2013 @ 3:59pm 
seems like a good mod so you can build naval ships that face nothing! could you make a mod that makes AI actually make ships next? because i find that the lack of ships to fight in SP is very sad
lilMobStick 13 Sep, 2013 @ 3:20pm 
Sounds great.
j.jamo5 13 Sep, 2013 @ 9:54am 
thanks man ill give it a try