Age of Fear: The Undead King GOLD

Age of Fear: The Undead King GOLD

New Kingdom
15 Comments
Lord 5 Jan, 2023 @ 6:38pm 
When fighting the elementalist faction is way to op. Spamming iron golems with physical resistance and just in general opness.
Lord 5 Jan, 2023 @ 1:39pm 
Elementalist faction is way to op
jdr196 7 Apr, 2020 @ 1:02pm 
Neat little mod. Had fun playing, am eager to see what campaign you'll build. Also, try
icon-attribute="mastermagician.png" for your selection screen. That way there's an icon for every hero at start.
Shimdom  [author] 12 Mar, 2020 @ 7:26am 
That's not intended, no. I may dig around and see if it's a problem I can fix.
kuba3865 11 Mar, 2020 @ 5:05pm 
I upgraded my alchemist into the artificer and then he lost the ability to bribe. Is that intended or is it a bug?
ErrolBrown 9 Jul, 2019 @ 4:29am 
Restarting the game fixed the triggers and now the days run as normal.
All running smoothly now, human units can evolve too.
Why I didn't try restarting the game first I will never know. Doh :cfacepalm:
Shimdom  [author] 8 Jul, 2019 @ 3:40pm 
the faction units should be revealed based on your game progress, in the base shop. I don't know why your game isn't progressing quickly, the mod shouldn't affect that
ErrolBrown 8 Jul, 2019 @ 3:27pm 
Hit another couple of snags with these guys.

The days aren't cycling. So no new mermaid and no windmill.

The shops seem to be stuck in place. I think I remember reading that shops wouldn't hang around long, but they aren't budging. Maybe linked to the above?


A few of hours into the game now and I haven't been able to evolve any of my troops.
The base only has tier one so I haven't encountered upgrades there.
Due to the shops not budging, no new mercenaries that could be possible upgrades to the next tier for my basic slimes and clay golems and alchemists have appeared.
This has the knock on effect of not scaling the fights up, so they are all a bit the same. And saving up for two diamonds and 5k gold off the back of basic fights is going to take years hehe.
Plus there are no diamonds in the basic stuck shops.
Haven't seen a fight above rating two appear yet either as my troops can't evolve (most sitting on 2k exp).


ErrolBrown 8 Jul, 2019 @ 1:26pm 
Thanks a lot :)
Shimdom  [author] 8 Jul, 2019 @ 1:04pm 
I fixed the issue, if you accept my friend request I can give you a run down on how to fix your save file.
Shimdom  [author] 8 Jul, 2019 @ 1:00pm 
I'll look into it, I expect that the way I made it unlock, it reunlocked the first base and left the second base unlocked.
ErrolBrown 8 Jul, 2019 @ 10:27am 
Oh that base bug(?) may have occured in the Free Campaign, i remember there being a huge selection of factions before starting
ErrolBrown 8 Jul, 2019 @ 10:24am 
Encountered something which i don't think was working as intended:
Upgraded the base to the next level (2xGold Bars 2000gp). Had a look at blacksmith bought nothing, had a look at gambling den, didn't gamble, no money after upgrading.
So I left the base and it reverted back to the beginning level! :hexdwarf:
Shimdom  [author] 17 Jun, 2019 @ 11:59pm 
Yes you can, all of my mods are compatible with each other, although I'm going to be reworking feral beasts soon, and will be taking it down in the mean time. I had to do some rebalancing with the heroes and it'll take some work to fix it
ZoroTheBold 17 Jun, 2019 @ 11:45pm 
Can you use this with other new faction mods? Like your Feral Beasts mod?