RimWorld
Power++
414 opmerkingen
Flame of Red 2 sep om 6:45 
If I remove a WPN launcher after giving it a name, the name will still be reserved and the new WPN launcher will never be able to use that name.:steamsad:
grumble314 30 aug om 11:41 
Can one STS control more than one AD the AD relay tower seems to state it can?
cagier.阳 27 aug om 9:47 
I have sos2 and odyssey ,why can't I just fly straight into space and fight with mechanical battleships?
cjors 20 aug om 15:10 
How harsh are factions about solar flares that would prevent sending electricity that you in good faith would send if you could?
Tzeentch Bot 19 aug om 5:52 
is lvl 2 beam overloading?
grumble314 13 aug om 13:28 
Is there an option for no beam color I'm just missing?
Techpriest Emily 6 aug om 15:46 
I haven't used this mod in ages, but I can see it being REALLY useful for gravships being used to gather materials and such away from the main colony. Like fancy shuttles.
Rimithy 5 aug om 19:36 
Perfect for my futuristic glitter castle.
The Dude with shogun 5 aug om 12:45 
Thanks for your mods.
aRandomKiwi  [auteur] 4 aug om 14:41 
:ai_wormhole: Hotfix v1.8.7b :ai_wormhole:

-Fix false detection issue between "Vanilla Factions Expanded - Mechanoids" and "Vanilla Factions Expanded - Medieval 2"

@Sorien: Done
Sorien 3 aug om 18:21 
Power++ is looking for an assembly name that starts with "vfem" to match "Vanilla Factions Expanded - Mechanoids" but mistakenly matches "vfemedieval" which is "Vanilla Factions Expanded - Medieval 2". (Using 1.6. Mechanoids also isn't compatible with 1.6.)
氘镉殆 1 aug om 21:24 
:nekoheart:
Aguastral 31 jul om 10:01 
Ah big thank you <3 it seems to work perfectly !
aRandomKiwi  [auteur] 31 jul om 3:59 
:ai_wormhole: Update v1.8.7 :ai_wormhole:

-Fixed RimSec robots connection to LWPN end in a bugged state when the save is loaded while a connection was active during the saving
-Added multi-selection support for connecting/disconnecting one or more robots to an LWPN

@Aguastral: Fixed with the latest update

@氘镉殆: I cant fix issues related to Odyssey DLC as i dont have it, but the multiple selection issue is now fixed with the latest update.
Aguastral 30 jul om 11:00 
One of the best mod ever made ! I love it :) I just have a "bug" it's the RimSec robots are not really connected. They are when you connect the robots, but when you save your save and load it, the robots seems to be still connected but not at all. They are not connected and detected by the LWPN.
氘镉殆 28 jul om 19:07 
Thanks for updating to 1.6! I’ve encountered a few issues with the Odyssey ships mod:

1.Circuit Connection Glitch: After landing, ships randomly connect to nearby power lines, creating a messy network. The functionality isn’t affected, but the visual clutter is noticeable.
2. BioTech Mech Reconnection Issue:
After landing, BioTech mechs require manual reconnection to power sources. Additionally, when selecting multiple mechs, their assigned LWPN (Logical Wireless Power Network) links must be reconfigured individually for each unit instead of applying universally.

*AI-translated*
Henzel 25 jul om 21:52 
thanks for 1.6!
Darth Rinvey 23 jul om 22:31 
yeah 1.6
thx a lot :GhostLoveEyes::GhostLoveEyes:
ark 23 jul om 20:03 
insane timing
hhsred09 23 jul om 18:13 
woohoo tyvm
aRandomKiwi  [auteur] 23 jul om 17:07 
:ai_wormhole: Update v1.8.6 :ai_wormhole:

-Add Rimworld 1.6 support
-Add DLC BioTech Mechs support (allow wireless recharge with a LWPN)

Note : Most of the basic features under 1.6 were tested, should work as on 1.5, however I have not tested it with Odyssey as i don't own it, it should work but I'm not sure.
Deep_Space 21 jul om 12:02 
hello Kind Sir :Oda: could you by your enormous kindness bring this modification to the newest update also known as 1.6
Lincer 21 jul om 10:31 
1.6 Please!)
thetim 20 jul om 5:19 
1.6 would be great!
아이리 19 jul om 0:39 
1,6!
Henzel 18 jul om 4:27 
up to 1.6 please
Turinkoko 18 jul om 3:05 
1.6plz:Hire:
BaiChuanXia 13 jul om 6:51 
1.6pls
LYan 12 jul om 22:06 
1.6plz!:lena_woahh:
daferalmasys 12 jul om 11:37 
Hope this gets updated to 1.6.
Mr.Chen 11 jul om 17:31 
跪求大佬更新1.6
Alerios 11 jul om 12:05 
1.6? Hahaha.
awpgod 6 jul om 8:42 
Helios One ahhh mod
chitoseender 15 mei om 7:39 
in multifloor mod, if I build WPN Emitter on other floor and sold power to npc faction, the silver paid to me didn't spawn.
厘木 6 mei om 21:36 
能否和失能机关联动呢?随时充电那种?DMS的适配可以吗老大:steamhappy:
什么核打击
OceanicOxen 12 nov 2024 om 13:51 
Are there any plans to make this compatible with BioTech mechanoids?
VoidEngineer 5 sep 2024 om 19:28 
I believe I am seeing a problem. I am going for the archotech ending and spun up my second base. When I turned on a new LWPN emitter it immediately crashed my electric grid with a gigantic power draw, presumably from the old base that I left behind. I wound up creating a second emitter with the debug console and migrated everything to it and that seems to have dealt with the problem for now, but it truly looks like a bug.
Socialist_Bismarck 25 aug 2024 om 20:17 
Compatibility with misc robots and misc robots++ seems to be broken, they still lose charge and then die without going to the recharing station if connected
JasonGriffin 16 aug 2024 om 18:56 
Hi @aRandowmKiwi is there a way to hide the icon on the bottom bar? I would like to hide it until I have the research completed. Thanks
JerrBear888 20 mei 2024 om 18:53 
i have a bunch of Geothermal power scattered outside base, they are connected with underground power cable to a WPN emitter further out. inside the base is a WPN receiver... I'm wondering if its possible to do a "wifi signal booster" type of tower to connect the bunch of Geothermal, and add power to that single WPN network im broadcasting.
Somtimes the underground cables get destroyed in raids and events. I drew a pic to show this problem. I'll gladly help make the graphic for the tower
grijnskat 12 mei 2024 om 4:59 
@aRandomKiwi If you'd push the source to your github, I would gladly implement Biotech compatibility. It's not much to do. A quick Utils.BIOTECH_LOADED here, a reference to the correct NeedDef for Biotech there, and done.
(I decompiled your assembly, but I don't want to spend the next days replacing op_Implicits and ..ctor in 100+ files..)
Aether 27 apr 2024 om 7:53 
That's probably impossible due to how the power cables work.
Mike3223cz 27 apr 2024 om 6:02 
Could you also create a one-way cable block? Like a diode or something... Pls... Havent seen anyone do anything like that yet... Also awesome mod!!!
Aether 25 apr 2024 om 14:19 
@aRabdinKiwi

If the mod doesn't support Biotech Mechs, then why do you have the option to connect Biotech Mechs to the LWPN?
aRandomKiwi  [auteur] 25 apr 2024 om 13:52 
@Exo: You need a WPN emitter connected to your generator then a WPN receiver connected to your base powergrids and configured to connect to the WPN broadcasted by your WPN emitter.

@lord_farquad: Biotech DLC related mechs or WTH mechs ? it currently support only WTH mechs.
Microsoft Word 24 apr 2024 om 15:15 
Maybe a stupid question. But I have a Geothermal generator a bit away from my base (Still on same map) Which machines do I need so I don't have to run a cable all the way from the generator and over to my base?
LYan 23 apr 2024 om 2:38 
好好好,你干得好啊(指更新 1.5
grijnskat 19 apr 2024 om 11:44 
Came here to say the same as lord_farquad. Worked fine back in 1.3 with What the Hack.
lord_farquad 18 apr 2024 om 7:06 
First off, this is one of my fav mods, ty so much for your work on it! Question, it says it works with mechs but for some reason my mechs never seem to charge when connected to a wireless network. Is there a trick to make it work?