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Nahlásit problém s překladem
-Fix false detection issue between "Vanilla Factions Expanded - Mechanoids" and "Vanilla Factions Expanded - Medieval 2"
@Sorien: Done
-Fixed RimSec robots connection to LWPN end in a bugged state when the save is loaded while a connection was active during the saving
-Added multi-selection support for connecting/disconnecting one or more robots to an LWPN
@Aguastral: Fixed with the latest update
@氘镉殆: I cant fix issues related to Odyssey DLC as i dont have it, but the multiple selection issue is now fixed with the latest update.
1.Circuit Connection Glitch: After landing, ships randomly connect to nearby power lines, creating a messy network. The functionality isn’t affected, but the visual clutter is noticeable.
2. BioTech Mech Reconnection Issue:
After landing, BioTech mechs require manual reconnection to power sources. Additionally, when selecting multiple mechs, their assigned LWPN (Logical Wireless Power Network) links must be reconfigured individually for each unit instead of applying universally.
*AI-translated*
thx a lot
-Add Rimworld 1.6 support
-Add DLC BioTech Mechs support (allow wireless recharge with a LWPN)
Note : Most of the basic features under 1.6 were tested, should work as on 1.5, however I have not tested it with Odyssey as i don't own it, it should work but I'm not sure.
Somtimes the underground cables get destroyed in raids and events. I drew a pic to show this problem. I'll gladly help make the graphic for the tower
(I decompiled your assembly, but I don't want to spend the next days replacing op_Implicits and ..ctor in 100+ files..)
If the mod doesn't support Biotech Mechs, then why do you have the option to connect Biotech Mechs to the LWPN?
@lord_farquad: Biotech DLC related mechs or WTH mechs ? it currently support only WTH mechs.