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Can we get this updated to work properly? The turrets are kinda stupid
I hate AI turrets in a way. I mean once the ship is disabled the turrets should stop firing, but noo they keep firing wasting ammo destroying so much of the ship that it hardly even worth going out to salvage it. 95% of what you end up with is steel plates Metal grids and scrap metal
The funny thing is, the turrets I have already set to be Smart continue to work, I just can't adjust them or set new turrets to be Smart.
Please fix this mod!
Interestingly, my friend who was playing on the same server _could_ see the options on the large turret. Unclear why it's not appearing on random turrets and not for all payers.
FWIW I was the host.
Hate vanilla turrets wasting so much ammo and destroying our base.. Thank you for replies.
2020-11-18 22:58:10.889 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Zkillerproxy.SmartTurretMod.SmartTurretTargetingUtilities.validateTargets(WorkData tempData)
at ParallelTasks.DelegateWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
at Zkillerproxy.SmartTurretMod.SmartTurretTargetingUtilities.validateTargets(WorkData tempData)
at ParallelTasks.DelegateWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
uninstalled.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2180590014