Killing Floor 2

Killing Floor 2

Fallout New Vegas Weapon Soundpack: Definitive Edition
40 Comments
AnOddFox 13 Jun, 2024 @ 10:12pm 
It's over:yaranaika:
Bunslinger  [author] 1 Jun, 2024 @ 12:18am 
excuse the late reply—unfortunately the files for this mod have been lost to time, so I can't fix or change anything anymore
AnOddFox 26 May, 2024 @ 9:13pm 
the mod is pretty good however there's an issue with the 9mm swapping between the modded sound and the vanilla sound effect in between shots
MYMN 27 Oct, 2022 @ 5:52pm 
can i have louder version? :D
DieKaiserschlacht 22 Oct, 2021 @ 7:32pm 
everything's perfect except the med ar, it's ear piercingly loud compared to the rest of the guns
Bunslinger  [author] 5 Nov, 2020 @ 5:16pm 
nope, there's only sounds for the weapons that were present at the time of Season's Beatings, so only up to the thompson, iirc. this is because TWI released the sound resources up to that point but hasn't updated them since. unfortunately this means i'll probably never update this again even if they DO come out with the new ones because all the files are on my old hard drive
123 5 Nov, 2020 @ 9:52am 
are there sounds of all weapons?
Excalibir92 10 Oct, 2020 @ 4:13am 
yes downloaded it and was able to extract all, thanks.
Bunslinger  [author] 9 Oct, 2020 @ 9:11pm 
eh, let's just cut out the middle-man, here's a dropbox link https://www.dropbox.com/s/skodqo0uttij4xn/fnvkf2.zip?dl=0

just click the arrow pointing down at the top right, i assume you know how dropbox works
Excalibir92 9 Oct, 2020 @ 8:52pm 
yes but now i get damn diagostic messages saying that the archive is corrupt and checksum error bullshit, winrar is so broken sometimes. can"t extract them
Bunslinger  [author] 9 Oct, 2020 @ 8:50pm 
oh ok, the format doesn't matter just as long as you can get into it. did it work out?
Excalibir92 9 Oct, 2020 @ 8:43pm 
it was on, turn it off and now i got as winrar file.
Bunslinger  [author] 9 Oct, 2020 @ 8:40pm 
is the "direct URL" box checked? if so, it shouldn't be. you also don't click on the title, but the green "download" button in the bottom right of the box
Excalibir92 9 Oct, 2020 @ 8:37pm 
ok see the file now but after i click on it, it just takes me to the steam workshop page.
Bunslinger  [author] 9 Oct, 2020 @ 8:32pm 
you'd put "https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1769400907" in the text box at the top of the page, and then when the file appears below there should be a green download button. it'll take a couple minutes, but it should give you a .zip file with all the stuff in it.
Excalibir92 9 Oct, 2020 @ 8:27pm 
but how to download it? don"t how this site works
Excalibir92 9 Oct, 2020 @ 8:23pm 
ok sounds good thanks xd
Bunslinger  [author] 9 Oct, 2020 @ 8:17pm 
you can actually just use {LINK REMOVED} to download it, just tried it out and it seem to work just fine. after the download is done you'd continue from step 6 in the installation instructions
Excalibir92 9 Oct, 2020 @ 8:01pm 
no been at menu now for 2 min still not there damnit, would appreciate if you upload them somewhere else because this is not working for me.
Bunslinger  [author] 9 Oct, 2020 @ 7:39pm 
i'd give it about 2 minutes or so just to be safe. if all else fails i suppose i could just upload it somewhere else if steam is giving you a bunch of issues (might even find out if it's broken for me too), since you don't really need to download it off the workshop that badly given i'm not updating this anymore
Excalibir92 9 Oct, 2020 @ 7:37pm 
forgot to ask but how long do i need to stay in main menu?
Bunslinger  [author] 9 Oct, 2020 @ 7:35pm 
i would probably recommend it. you might try unsubbing, restarting steam, then resubbing i guess? that's all i got
Excalibir92 9 Oct, 2020 @ 5:17pm 
been playing for a few hours in game but its still missing, do i need to stay in main menu/lobby for it to be downloaded?
Bunslinger  [author] 9 Oct, 2020 @ 2:19pm 
the only thing i can recommend is just to try it again, honestly. downloading sounds for kf2 on the workshop is a touchy thing. you also might try having KF2 open a little longer so it can download all the files, I assume if you exit too early it just stops the download.
Excalibir92 9 Oct, 2020 @ 12:06pm 
ok so i have subscribed,downloaded mod and launched the game, then quit game but the damn content folder has not been created. i did not have the workshop folder so i had to create it myself. really want to use these great sounds. how do i fix this?
Daishi 22 May, 2020 @ 11:43pm 
*sigh* alright, i appreciate the candor. Guess I just need to dive deeper into this stuff, heheh. regardless, thanks for the sound mod i've used for months, it's been a good improvement for awhile! ^.^
Bunslinger  [author] 22 May, 2020 @ 10:50pm 
unfortunately it's been too long since i worked on a project like this, in addition to my old project files being left on my old computer. the best i could tell you based on what knowledge i have left is that it's just a lot of googling :(

the best starting point i can give you is this wiki page

https://wiki.killingfloor2.com/index.php?title=Setting_WWise_Audio_Modding
Daishi 22 May, 2020 @ 6:05pm 
Howdy Bunslinger, I was inspired by your FNV soundpack to work on producing a Modern Warfare 2019 soundpack for myself. I have the sound files I want to use & have imported them into WWise, but have run into difficulty figuring out how to make a few of the audio elements work. Would you be willing to chat with me for a little bit to pick your brain for what I'm doing wrong, since your sounds clearly work correctly?
airpos15 20 May, 2020 @ 8:24am 
i love the m99 sound .
Is this a real shooting sound?
I was very surprised
J-Green ᗜˬᗜ 24 Apr, 2020 @ 5:13pm 
@Bunslinger So i don't want the Dragon's Breath noise, so i go into the file in my documents and delete WwiseDefaultBaank_WW_WEP_SA_Dragonsbreath. But all this does is break the sound for the trench shotgun. How do i make it so the file isn't overwritten?
Multicellular Organism 16 Dec, 2019 @ 11:25am 
Thank you for updating the mod, hard to play the game without it.
Bunslinger  [author] 2 Oct, 2019 @ 2:17pm 
I can't do any weapon that was added after the 2018 christmas update (with the exception of the HRG buckshots because those were just part of the .500 soundbank) because the official soundbank resources for those weapons are missing, sorry :(
Bwabee 2 Oct, 2019 @ 9:56am 
May I please request a Killerwatt sound replacement? It's the only one in KF2 that gives me a slight headache due to the passive humming noise.
spleedtbips 1 Jul, 2019 @ 7:34am 
Ive been using pretty much every mod you've released.

(stoner one im skipping cause it sounds p bad with minigun sounds tbh)
spleedtbips 1 Jul, 2019 @ 7:32am 
sickkkkk
Multicellular Organism 26 Jun, 2019 @ 5:41am 
Thanks a lot for the patch mate, its really amazing how often you update the mod and also with community feedback in mind. Its much better now, all commando weapons sound powerful and ballanced.
I have one more humble suggestion if you dont mind, the M99. Its the most powerful rifle in the game and I think it could use volume increase so that when it gets fired, which happens rarely anyway, nobody should have any doubts.
Bunslinger  [author] 25 Jun, 2019 @ 4:20pm 
Thanks! I'll take a look at the weapons you mentioned. I can't do much with the Stoner because it's just a not-noisy sound, it's already as loud as KF2 will let it be. I don't really take caliber into account, but I try to make most weapons as loud as others. There's no good sound for the medic pistol that wouldn't make it sound too high-caliber or not like a pistol at all, so there's nothing I can or want to do about that besides just raising the volume.
Multicellular Organism 25 Jun, 2019 @ 3:36am 
Amazing work, easily the best mod for KF2 on workshop. Every shot sounds way more impactful and satisfying, especially if coupled with your impact sound mod. Cant imagine playing without those mods now, keep up the good work!

Having said that I also wanted to give you some feedback: Some commando weapons sound a little unballanced, for example:
ar15 is really quiet, especially when compared to 9mm pistol and both guns are of the same caliber.
MKB42 is too loud compared to other rifles, stands out too much in my opinion.
Stoner is on the quite side too, especially compared to m16 and both guns use the same round.
I dont know if its intended but medic pistol sounds really weak.
Bunslinger  [author] 18 Jun, 2019 @ 2:20pm 
Yeah I noticed that while using the original version, I couldn't hear them, but I wanted to use both, and I also didn't like how in the original there's a point where sounds start to cancel each other out. I didn't want to put all this work into this sound overhaul just to not use it, so I made some major adjustments while also restoring the echos and rustling noises to make it feel more complete.

overall I think I've achieved a nice balance :lunar2019piginablanket:
Mikan 18 Jun, 2019 @ 1:53pm 
You are a God and I love you. Glad you went back to Fallout 4 to check for extra assets!
From the description, it sounds like you kept things a little bit quiet so we can still admire the impact noises you uploaded.