Portal 2

Portal 2

Weird Chamber 7 - Collide
19 Comments
Edward_shooter  [author] 2 Apr, 2020 @ 9:52am 
@bullfrog interested in testing my beta maps?
bullfrog 13 Jul, 2019 @ 12:16am 
ho hum ;) anyway, good fun - thumbs up.
Edward_shooter  [author] 13 Jul, 2019 @ 12:10am 
@bullfrog lol I thought you're going to use your method... well I'll upload both, thanks for the video! :p2chell:
bullfrog 12 Jul, 2019 @ 10:40pm 
...as requested: "full walkthrough" video of the intended solution - assuming it actually is your intended method?
Edward_shooter  [author] 11 Jul, 2019 @ 4:09am 
@bullfrog I think the grating panel was supposed to be a lightbridge connected to the button (maybe, I can't recall) but later thought that landing on a lightbridge is too difficult, and the piston is left here...
Edward_shooter  [author] 11 Jul, 2019 @ 4:01am 
@bullfrog ohhhhh.......... well, take the lift as a shortcut then, I guess :P It's still quicker to use the lift, and can "avoid some confusion" whatever. Hey, why not record a full walkthrough and send me a link? I can post your video in the preview :)
bullfrog 11 Jul, 2019 @ 3:21am 
...her you go: room 3 unintended solution and I now understand what the platform is meant to be used for :)
Edward_shooter  [author] 11 Jul, 2019 @ 3:05am 
@bullfrog yes, the portal surface in the 2nd room is a backup in case the player intentionally throw the ball into the pool and blame me for trapping them. As for the piston platform in the 3rd room... How did you even get the pink cube without placing the laser cube on the platform???
bullfrog 11 Jul, 2019 @ 2:25am 
In the 2nd room I didn’t need to use either portal surface I just caught the sphere after it broke the laser beam before it went back, then caught the cube and in the last room I didn’t use the piston platform weight cube on laser button, then I collided with the laser cube as it came back and we both land on the exit platform; I can see what the portal surfaces in the 2nd room are meant to be used for, but I can’t think what the piston platform in the 3rd room is meant to be used for.
Edward_shooter  [author] 7 Jul, 2019 @ 8:36pm 
Thank you!
jgaultney 7 Jul, 2019 @ 12:14pm 
Very entertaining puzzles! That last one took me longer than it should have. :) Thumbs up!
Edward_shooter  [author] 6 Jul, 2019 @ 1:03am 
@ℳadeye the second room is slightly bigger now, I've also reduced some unnecessary lights.
Edward_shooter  [author] 24 Jun, 2019 @ 10:18pm 
(I hope more people like this tho...)
Edward_shooter  [author] 24 Jun, 2019 @ 10:18pm 
Thank You!
totes amaze balls 24 Jun, 2019 @ 9:19am 
I honestly really liked that! The puzzles were well thought out and stayed very logical while using the "collide" mechanic, and that's what made it great. You came up with a very clever way to implement the physics based mechanic into a puzzle logically, especially on that last one, I had to stop and think for a good moment. Only small complaints are about the layout, everything seemed a bit cramped. Now don't take that and go overboard with space, but a bit more room to move especially in the second room would've been better. Glad to see good work coming in, I hope you do some more.

Pretty Nicely DOne

7/10
Edward_shooter  [author] 14 Jun, 2019 @ 8:48pm 
glad to hear it :p2chell: you may always share it!
Billy The Kid 14 Jun, 2019 @ 8:41pm 
I tested it, really cool map! I like when mechanics are used in unusual ways, thanks for the map :)
Edward_shooter  [author] 14 Jun, 2019 @ 3:55am 
have fun!
Billy The Kid 13 Jun, 2019 @ 11:06pm 
subscribed, will play soon