Company of Heroes 2

Company of Heroes 2

(2 - 4) Stockpile
10 Comments
ssanti93 8 Jul, 2019 @ 11:21pm 
Hi once again, I just play the last update and I really like it, the fuel/ammo points feel more balanced to capture and hold, the harbour part is more fun to play in VP with the new setup and the only issue I found is the crane in the harbour can block artillery strikes without getting destroy.
Also, what do you think about adding a staircase between the VP and the fuel point in the cliff? that way you don’t have to overextend or almost retreat in order to go from one point to the other
As always great job and congratulations for finding an actual job :)
GoidWalker 3 Jul, 2019 @ 2:31pm 
looking forward to it!
Benk #343  [author] 3 Jul, 2019 @ 2:14pm 
Thanks! Next update has been started based on ssanti93's latest feedback, but I accidentally got a new job recently, so will aim to get it out during the weekend when I have time
GoidWalker 3 Jul, 2019 @ 12:28pm 
i love this map!
ssanti93 15 Jun, 2019 @ 2:12pm 
thanks, feel free to send me a friend request if you want to test the map or something :D
Benk #343  [author] 15 Jun, 2019 @ 12:10pm 
Not annoying at all! Your information has been extremely helpful so far, so please keep it coming!
Going to be away for a few days but I'll get around to implementing your ideas when I get back. I might try and set up a public game when the maps in good order too
ssanti93 13 Jun, 2019 @ 9:54pm 
Part 2:
-The building between the left vp and 4 shouldn’t have windows facing 4 position, an enemy mg in that building can block that exit completely for 4 position denying fuel for that side, maybe the house facing 1 position is the same but I didn’t check.
-I think position 1-2 have an extra capture point, the one near the middle vp (not the one at the long road, I mean the one between buildings) currently the map have 16 points, -3 vp and -4 ammo/fuel points you have 9 points left, for two teams the even distribution should be 8 points or that’s what I think.
Hope I help you some how and keep the good work you are doing :) .
ssanti93 13 Jun, 2019 @ 9:52pm 
Hi again, hope I’m not too annoying, I have play your new update version of the map and I really love the changes, that negative cover really shine and drain a lot of manpower if you aren’t careful, I like that + the new setup in the vp between 1 and 4 is much better than the previous version or at least I feel it better.
On the other hand, the new territory layout is better but I have a few suggestions, see if you like them:
-Move the 3-4 fuel point position from the middle to the elevated road between 1 and 4 position.
-In the harbour area, there are 3 buildings between the docks, remove the central building, place the vp in its position (that vp should be accessible by the main road where it is now and the shore/docks), move the fuel point near 2 to the current or near the current vp position in the docks and move that capture point just at the exit of 2 to the current fuel position near 2. (Hope I explain myself)

End of part 1
Benk #343  [author] 10 Jun, 2019 @ 1:51pm 
Great thanks! That's some great information on things that I wasn't 100% sure on myself, so I'll do some rearranging. Glad that you liked the close quarters combat too
ssanti93 10 Jun, 2019 @ 10:59am 
Hi, I just play your map and first of all good job, I really like the nonstop urban combat, it was very intense but I feel you need to change a few things.
-Positions 1 and 2 have better cover for the VPs, especially those in the sides.
-I think there are a lot of occupable buildings, specially between 1 and 4, maybe delete a few or change them to destroy buildings.
-I don’t like fuel and ammo just next to your base, ill push them a bit more into the frontline and change the territory distribution to make cut off that will make the map more tactical, also right now the fuel next to 4 can be easily capture and hold by 1 with the cover produce by the destroy truck
-There is a lot of green cover all around the map, you should make negative cover and yellow cover
-The minimap is a bit bugged, the image is much smaller that the territory overlay

Nevertheless for your first map is a pretty good job and I hope this review can help you improve it.