Garry's Mod

Garry's Mod

Drago's Version of 67thway for TTT-Fun
14 Comments
GenXspawn 11 Mar, 2018 @ 7:04pm 
yee:steammocking:
DragoWhooves  [author] 15 Sep, 2013 @ 1:38pm 
I guess so
Bauhaus 15 Sep, 2013 @ 10:11am 
Once your map is finished, I'm going to add it to my collection pack. Is that ok with you?
DragoWhooves  [author] 15 Sep, 2013 @ 3:55am 
@I'll pack them in once I have the lightning issues sorted
Bauhaus 14 Sep, 2013 @ 11:30pm 
Why did you not pack the textures?
DragoWhooves  [author] 13 Sep, 2013 @ 4:44am 
well it's no longer reporting leaks, hopefully I should be able to do a full compile and the lighting should be working
DragoWhooves  [author] 12 Sep, 2013 @ 3:21pm 
it's a headache trying to plug all the leaks
Avery 12 Sep, 2013 @ 2:29pm 
Yeah, i had that placed because i had the same exact problem that occured for no reason, and the only way to fix it was to place an area and put a light inside it so the lighting would compile.
DragoWhooves  [author] 12 Sep, 2013 @ 2:24pm 
do you mean the one with the ttt_Detective_button in it?
Avery 12 Sep, 2013 @ 2:15pm 
There was a box that was outside of the map with 1 light in it, did you happen to remove that?
DragoWhooves  [author] 12 Sep, 2013 @ 2:08pm 
@archavell, It seems to be a leak on the map somewhere, the coordinates in the compile log are all well outside of the map
Avery 12 Sep, 2013 @ 1:47pm 
Did you try loading the Pointfile from the Map tab? It should show you if there is a leak which could be causing the lighting not to function properly.
luck 7 Sep, 2013 @ 5:13pm 
GG
Nub 7 Sep, 2013 @ 8:41am 
Nice job