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I can update this mod with those changes sometime but no promises on when because of other priorities.
So thank you for bringing it to my attention, I do recommend others to try A Better AI (Not ABA itself) if there are still wonky things with the mod.
Decided to comment to let you know that Advent Titan's XComAI.ini is missing a few bits relating to axe throw, that are specific A Better Advent AI. To be precise you'd also need to copy:
- EvaluateFlankedEnemyTargets_ABA which also needs
- TargetHitChanceNotLow
- TargetNotBound
- TargetNotSacrificeProtected
Those last two also call for those two:
- TargetAffectedByEffect-Bind
- TargetAffectedByEffect-DLC_3SacrificeShield
Lastly later on there's a reference to one other behavior missing:
- TryMoveIntoFlank
(Also Cryo Priest's AI looks like a mess but: a) in this case it's true to ABA original xD and b) I gave up on trying to make heads or tails out of it and ended up using AA's purifier AI instead xD)
Anyway hope you don't mind me pointing this out, and hope it helps. Cheers!
As this unit is it does borrow from the Stunlancer AI that is currently being used so if you do want it to be "smarter" you could use ABA or A Better AI or just leave it as it is if you want it to use vanilla Stunlancer AI
I'm not very good at explaining it instead of showing it but basically the only "original" ai is for the throwing Axe stuff otherwise it performs like a Stunlancer.
While it would be cool to "clean them up" I feel like it then makes them different from the DLC character which is what the purpose of the Spark is, to have a cool looking one mission only unit show up more.
I somewhat agree on the Priest thing but it wasn't my model, I am seeing if I can maybe make a new model for it for a separate mod, it won't be a straight up reuse of the Purifier but it would use bits and pieces like the gas tank maybe.
Primary secondaries got an update recently that allows Advent Soldiers to use them so I have an idea to make a Riot Shielder enemy once I branch out to making my own units.
It will use the unused tier 3 white Stunlancer textures as well as a primary Advent pistol and the Advent shield from the Bio mods.
They also use dark navy/blue (Stun Lancers/Hunter level 2), Gold (Advent crates) and dark Green (Advent Generals), in fact originally in WOTC the Covert Op ambush missions were originally going to have two different Advent Hunter units that used bright green colors. (They were a Green Officer and a Green Stun Lancer with an Advent Sniper rifle)
It's quite fascinating actually.
Anyways point is while there are colors Advent uses less, it doesn't mean those 4 are the only colors to choose from, although I can see what you mean.