Total War: WARHAMMER II

Total War: WARHAMMER II

Ascopa - Battle Balancer
28 Comments
Do.oc 12 Mar, 2020 @ 1:12am 
Vielen Dank deine Mods sind der Hammer einfach eine Ehrenaktion
Ascopa  [author] 11 Mar, 2020 @ 11:18pm 
Hey - ich hab kleine Bugs in der Kampange behoben, die Kompatibilität mit anderen Mods erhöht. vorallen bei meinen anderen Mods habe ich habe ich neue Skins für unterfraktionen hinzugefügt und sehr leichte balancing Änderungen.
Do.oc 11 Mar, 2020 @ 4:03pm 
Kurze Frage du hast ja die Tage ein paar Updates raus gebracht was war das so? Fixes oder neue Sachen?
Ascopa  [author] 3 Jan, 2020 @ 2:19am 
@Major Mike - i have not many experience with Campaingn scripts. I need a partner for this sector. Applications are always welcome. ^^
Major Mike 2 Jan, 2020 @ 7:04pm 
whait so how do you play with campaign factions in custom battles beacouse im not seing that option
dinovart 14 Dec, 2019 @ 8:55am 
@Ascopa. I have found the reason. In custom battles, at the very bottom of the list, there is section titled "campaign-exclusive units" - they are now available for custom battles without mods. Looks like CA listened to my suggestion to include mods like and including yours in base game. The only missing ones are monster hunt monster themselves (and RoR frostwyrm in norska roster), everyone else can be hired (if not use unit type limits). By the way, Krell is hero in any vampire counts army.
dinovart 14 Dec, 2019 @ 7:37am 
@Ascopa. It is strange, but this mod isn`t working even being the only mod activated. Also, any other unlocker mods cause crashes, too. Maybe last patch changed many aspects in unit selection or the code, or implemented some of modded code into the game, which interferers with mod code and cause crashes.
Ascopa  [author] 13 Dec, 2019 @ 1:08pm 
@dinovart i have updated the mod yesterday. i think it works now. I play with all my mods and i have no problems.
dinovart 13 Dec, 2019 @ 9:58am 
Possible reason: empire elite units (from the hunter and the beast dlc) are uncloked without mods.
dinovart 13 Dec, 2019 @ 9:22am 
Unfrotunately, this mod is among a few casing game to crash. Looks like new DLC and mod are confliciting, just like after every major DLC release
Ascopa  [author] 17 Nov, 2019 @ 1:46pm 
@kardiomed it is on work! - sorry for my late massage. I have not had that much time in the last few days.
kardiomed 3 Nov, 2019 @ 11:45am 
Hello. How is the work on the big compilation mode going?
Ascopa  [author] 17 Oct, 2019 @ 3:17pm 
you have to activate the mod only in the modlauncher
thetruesithlord751 17 Oct, 2019 @ 12:59pm 
i don't see any of the units in the custom battle screen, the mod seems to do nothing for me? is there a way i can fix this? i have no other mod installed.
Ascopa  [author] 7 Oct, 2019 @ 11:50am 
@kardiomed great - thank you for your support! It is possible, but the national skills such as committed murderer (DE) could lead to unpredictable problems
kardiomed 7 Oct, 2019 @ 1:52am 
Hello, Dear author. I gave you support at $ 5 per patreon. I ask you to create a super-compilation of mods for WH 2TW, in which ALL lords and heroes, all troops, including from the company, would be combined into one army and that any unit could be made a lord, and any lord could be a simple unit for custom battle. Can you?
dinovart 12 Sep, 2019 @ 8:37am 
@Ascopa-thank you, now all units are there. Empire expedition has become quite fearsome army with RoR+State Troops RoR army, making this DLC much better than yesterday.
Ascopa  [author] 12 Sep, 2019 @ 7:13am 
@dinovart - i bring this 2 Units for Wulfharts nation in the next Update
dinovart 12 Sep, 2019 @ 5:15am 
Amazing - this mod is among a few that were updated just within a day after DLC release. I have noticed one small bug: not all new Empire state troops are available in Markus Wulfhart faction: swordsmen, halberdmen, swordsmen with 2-handed great swords are missing, but available in Middenland faction.
dinovart 11 Sep, 2019 @ 11:47am 
Surprisingly, but "Vermintide heroes"(4 from Wulfhart campaign) are also missing in custom battles. Big thanks for continuing adding new units after each DLC!
Ascopa  [author] 11 Sep, 2019 @ 8:28am 
My goal is to unlock all these (13) units for multiplayer. ;)
dinovart 11 Sep, 2019 @ 1:12am 
13 new campaign-exclusive units are coming in today`s DLC. They all belong to Emire - 1 unit from each province (e.g., knights of Morr from silvania). They would probably fit this mod well, despite being mostly reskins with special abilities - with them, the Empire would look like diverse huge country, not onlyy Reiklanders everywhere.
dinovart 6 Sep, 2019 @ 7:56am 
I fear fro custom battles in TWWH 2. When next DLC comes out, unit cap for different unit types in multiplayer appears. If mp unit cap applies to custom battles as well, I can only hope in this mod - the fun in this game is only achievable when massive unbalanced elite armies are fighting each other. I mean, there shall be a way to disable uit cap in custom battles, if it appears.
Velber 7 Jun, 2019 @ 8:51pm 
@Gleen there already is a mod that unlocks them

look up "Norsca Hunted Units"

it was made by a guy who i think is japanese
Gleen Cross 3 Jun, 2019 @ 1:32am 
They are boring indeed, but the custom battles are a showcase for every unit if we think about it. So, to have them as overerexpensive lords just to fuck around is a neat concept. It sucks to incorporate them tho, I gave up half way, lol have to find the portraits, balance the costs, etc..
Ascopa  [author] 2 Jun, 2019 @ 9:35pm 
The legendary monsters are pretty boring when I looked at them for a while. Same model as normal only larger and just a OP ability that destroys every balancing
Gleen Cross 2 Jun, 2019 @ 2:55pm 
I know it sucks because I tried before, lol but you can unlock those legendary monsters as well, the norsca hunts? They don't have a proper portrait and their costs are all messed up
[PuB] Axlegolas 2 Jun, 2019 @ 7:57am 
Great mod, keep going. 2 thumbs up :)