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So that's why I need only 3 cars because the station are small.
I prefer to precise when I wrote 3 cars, I mean 3 cars including the engine.
So 2 passengers cars and 1 engine.
Thanks and very nice job.
1. You add props on your station by adding platform and all what you want.
2. You add 1 more station. And a guide is there by Revo.
Here the link how to build big station :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1464223091
On the cab car the bogie under the drivers cab is calculated wrong by the game so most parts of the bogie rotate instead of just the wheels.
Thought I'd better let you know ;)
Best regards!
Some style tip (personal taste): you could use submeshes and additive shaders to make the headlights only appear in the direction of travel - also that enables you to add red glowing tail lights on the trains end. ;)
Another thing of taste just for me is the lit driver cab: on my models the windows there are off all the time as irl the light would cause reflections for the train driver :P
Other than that this model is really a great one! I use it on custom outside connections to run into my north american themed cities :)
"For workshop items (especially trailers) it is necessary to include the workshop id in the title like so:
<Vehicle name="777145927.Trailer0">"
You used the wrong ID in the XML ;)
The Workshop ID of this item is 1757941699 (as you see in the URL)
The ID in your definition file is:
<Vehicle name="1654454063.GO MP36 8-Car_Data">
The correct definition would be:
<Vehicle name="1757941699.GO MP36 8-Car_Data">
Also check it on the other upload please :)
Another hint: You can define headlights which will only be in illuminated state when the vehicle drives in the belonging direction ;) so if the train reverses these lights will be off. I could look up which "color" range that was if you are interested in it ;)