Surviving Mars

Surviving Mars

Nursery Limit Birthing To Spots
51 kommentarer
ChoGGi  [ophavsmand] 24. sep. 2021 kl. 17:06 
If you have incubator mod then there's no real point in having this mod.
Deadly_Shadow 24. sep. 2021 kl. 16:24 
Tracked my issue further down and it is not dependant on geoscape/other dome but an interference with the Incubator mod.
The "Nursery Limit Birthing To Spots" checks the Incubator Relocate setting if it should be active.
On newly constructed domes when no INCUBATOR dome is set, this config value seem to be true but unchangeable shown as:
Dome: [NORMAL] Relocate:[N/A]
After setting an INCUBATOR dome, changing the config value:
Dome: [NORMAL] Relocate:[ON] -> Dome: [NORMAL] Relocate:[OFF]
then disabling the INCUBATOR this config value stays false and "Nursery Limit Birthing To Spots" kicks in, but the domes Incubator status shows the same info as above:
Dome: [NORMAL] Relocate:[N/A]
On my newly constructed geoscape dome I never changed this setting but did so one the other domes. So I only observed the child spawn here.
Sorry for the inconvenience...
ChoGGi  [ophavsmand] 23. sep. 2021 kl. 18:29 
If it works on other domes than it'll work on geoscape domes, so no idea what's up :)

I'll take a log if you don't mind: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2391106222
Deadly_Shadow 23. sep. 2021 kl. 8:16 
sadly this mod is not working with a geoscape dome. At all combinations of "config settings"," nursery present", "nursery space available" children will spawn at the geoscape dome.
MarcusMaximus 16. sep. 2021 kl. 23:07 
GetRealm(self) of 13.9. seems to be working.

I did not have population explosion while on asteroid, maybe if GlobalDomeCount is on, the script should check total amount of children instead of used nursery spaces, because until the children are (about to be) moved to a nursery dome, additional children will be created.

Thanks for the effort, this really helps with how the game is broken atm and overall.
(...and, in case someone wonders, the bug that the game wont move a child to a dome if there are only nursery spaces open and no normal ones appears to be still there...)
ChoGGi  [ophavsmand] 9. sep. 2021 kl. 18:06 
Updated
ChoGGi  [ophavsmand] 27. juni 2021 kl. 9:12 
Not updated on paradox, since the site is not working properly at the moment...
ChoGGi  [ophavsmand] 27. juni 2021 kl. 9:11 
v1.0
Merged checking for all nurseries into one (removed option for Ultimate Nursery).
This mod will do nothing on Incubator enabled domes.
ChoGGi  [ophavsmand] 27. juni 2021 kl. 8:46 
Hmm
PillsBurger 22. juni 2021 kl. 21:47 
It seems that this is still not working with large nurseries. Was wondering if this will get updated?
Zanko Hale 18. mar. 2021 kl. 2:54 
Thanks again, you're the best :)
ChoGGi  [ophavsmand] 17. mar. 2021 kl. 17:22 
I certainly don't go through and test all my mods :)
If ECM and my lib are working then that's my amount of testing with updates.

It'll check for that now
Zanko Hale 17. mar. 2021 kl. 10:18 
After some testing, the large nursery from the In-Dome pack seems to be ignored by this mod.

With Bypass No Nurseries: ON I end up with a sprog explosion.
With Bypass No Nurseries: OFF, no children are born at all. Replacing the Large Nursery with the vanilla one makes the mod work correctly

I appreciate there's a lot to update with the latest patch,
TheDover 9. apr. 2020 kl. 18:02 
.... nvm its under the game options and so forth X.x that would of been simi helpfull to know but at the same time i would of thought that stuff would of been under mod manger stuff
TheDover 9. apr. 2020 kl. 18:01 
ok so im useing your mod but i cant figer out how to do the mod options stuff think you can do a little show n tell or just flat our give us a idea on how to change the options?
CupOfTea696 23. jan. 2020 kl. 6:02 
Hopefully :p If I notice it again I'll grab the logs & the save instantly.
ChoGGi  [ophavsmand] 23. jan. 2020 kl. 5:54 
:)
Problem solved
CupOfTea696 23. jan. 2020 kl. 5:53 
I can't seem to replicate it now.
ChoGGi  [ophavsmand] 21. jan. 2020 kl. 6:08 
Post your log file from when this happens
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1777493789
ChoGGi  [ophavsmand] 21. jan. 2020 kl. 6:07 
Disabling this mod makes births work again?
CupOfTea696 21. jan. 2020 kl. 1:17 
Yes, it was
ChoGGi  [ophavsmand] 20. jan. 2020 kl. 19:27 
Was Respect Incubator mod option enabled?
CupOfTea696 20. jan. 2020 kl. 19:14 
This mod was blocking births in combination with incubator installed, even though Bypass No Nurseries was turned on.
ChoGGi  [ophavsmand] 19. okt. 2019 kl. 7:32 
I'd have to see the full log file, you can stick it on pastebin.com or me@choggi.org if it's too big (zip it first)
James187 19. okt. 2019 kl. 5:15 
Thanks for the quick reply. I started my current game before Oct15, but having the issue since then. Could that be it?

Looked at the log file, I don't see any errors relating to this or other mods. Do see this error a number of times:
POPS: [CDiskstorage] Error: Root path dir doesn't exist
POPS: [CDiskstorage] C:\Users\James\AppData\Roaming\Surviving Mars\cache

but the directory does exist when I look.

I also see this error a number of times when I save:
Persist error: Attempt to persist a C function
Persist stack:
table: 0000000008EF2138
table: 000000000A340E90
table: 00000000103517E0
cthreads.threads
table: 000000000EF22A08
thread: 000000000F2B7780
function: 000000000F39D758
table: 000000000A4D3178
rawget
function: 0000000007AF58C0
function: 000000013FEFFF30
Lucas Peixoto 18. okt. 2019 kl. 20:06 
Mod works very well, thanks a lot! I did have a slightly awkard interaction where I created a new dome and forgot to ban children from it. After that my colony started birthing more children, even though my nurseries were full. I believe some children must have migrated from their nursery dome into that new one, opening up some nursery spaces, then probably the mod interpreted that as a greenlight for births.
ChoGGi  [ophavsmand] 18. okt. 2019 kl. 11:47 
No worries.
Lucas Peixoto 18. okt. 2019 kl. 11:26 
Oh, got it, thanks! Didn't know about the built-in options. I'm a bit new to using mods in SM :)
ChoGGi  [ophavsmand] 18. okt. 2019 kl. 11:23 
I never said anything about MCR, I use the built-in mod options (menu>options>mod options).
Lucas Peixoto 18. okt. 2019 kl. 11:11 
Hi! How do you change the Mod Options? I'm using Mod Config Reborn but this mod doesn't show up in the list when I look for it in the Mod Options menu.
ChoGGi  [ophavsmand] 18. okt. 2019 kl. 8:50 
Is this after my Oct15 update?
Any errors in your log?
James187 18. okt. 2019 kl. 8:47 
Hi ChoGGi,
Great mod, use it every game, but it seems to have stopped working for me with the latest update.
I have a mega dome with 4 nurseries (vanilla), and 42 children. I tried turning off births until there were no children in the dome, then re-enabling, but same result.
Any ideas?
ChoGGi  [ophavsmand] 20. sep. 2019 kl. 20:49 
per-dome
ShadouFireborn 20. sep. 2019 kl. 13:30 
Does the mod count nurseries in domes connected by passages? I tend to build mini domes or trigon domes as nursery domes with schools and playgrounds, connected by passage to the dome that produces the children and provides the food.
wolphin5 13. aug. 2019 kl. 21:32 
@ChoGGi - Found the option, and it does seem to work! thanks!
ChoGGi  [ophavsmand] 11. aug. 2019 kl. 0:02 
Does that mod option work?
wolphin5 10. aug. 2019 kl. 16:46 
One bug I have noticed, is if I use the Ultimate Nursery (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1563903645) it isn't detected as a Nursery, thus there is no breeding in that dome!
ChoGGi  [ophavsmand] 26. juni 2019 kl. 10:55 
Menu>Options>Mod Options (NOT Menu>Mod Options).
grz34998 26. juni 2019 kl. 6:53 
How do you change the options? I couldn't find this in my mod section of settings.
ChoGGi  [ophavsmand] 25. juni 2019 kl. 13:26 
The game has a timed loop that has to finish up before it checks again, this mod doesn't turn nurseries into spewing babby factories or anything :)
DracoDruid 25. juni 2019 kl. 12:46 
I might be wrong though. I was wondering why my number of children was only 16.
Since I have just one (fully upgraded) Nursery, I thought the mod might not realize it was upgraded. I have 18 children now, so I guess it works?
ChoGGi  [ophavsmand] 25. juni 2019 kl. 12:34 
You mean my Upgrade Capacity mod? It should work? I'll take a look later on.
DracoDruid 25. juni 2019 kl. 12:21 
This doesn't seem to work with the mod that increases Nursery capacity.
Turtle King 6. juni 2019 kl. 20:28 
good point
ChoGGi  [ophavsmand] 6. juni 2019 kl. 19:27 
Turtle King 6. juni 2019 kl. 17:26 
i don't think its spelled babby
ChoGGi  [ophavsmand] 2. juni 2019 kl. 10:49 
Well now you can use it as a population manager.
AturUwU 2. juni 2019 kl. 2:51 
Never used nurseries because they seem really useless
ChoGGi  [ophavsmand] 1. juni 2019 kl. 7:41 
Depends how you look at it, a nursery is a Residence.
--JR-- 1. juni 2019 kl. 7:37 
No more damn babies taking up residential spots!