Age of Empires II (2013)

Age of Empires II (2013)

Historical Civilisations IU
51 Comments
Celtic Keeper  [author] 4 Oct, 2021 @ 8:16am 
I apologise gentlemen, but Unfortunately I am no longer supporting this mod. I am doing the same work on DE 2, I suggest you check it out there.
Ernst Zündel 2 Oct, 2021 @ 7:26pm 
I also would like to report that the Saracen archer sometimes becomes invisible.
Ernst Zündel 2 Oct, 2021 @ 5:35pm 
I also agree with @argos.odisseo suggestion about the western champion and I suggest to change back the Byzantine monk as well.
Ernst Zündel 30 Sep, 2021 @ 6:50pm 
It seems you swapped the Magyar Huszar with the Slavic Boyar and vice versa. Could you return those two's models to their original civilizations, please?
argos.odisseo 14 Feb, 2020 @ 4:15pm 
Congratulations. Great mod. I would like to make a sugestion about the western champion, that is like the teutonic knight. Could be retorned to the original? Or is there a way I can remove it and play withe the original?
Pharaoh 24 Jan, 2020 @ 7:28pm 
so those dlcs are more than just simple civ packs? they actually introduce new features to the game it's self?

reminds me of age of empires 3 stuffs
Celtic Keeper  [author] 24 Jan, 2020 @ 7:23pm 
@Pharao Once you have the dlcs it provides such a wealth of engaging content. I would highly suggest you acquire it. Although the support for this HD version hath seiced. As well as the support for this mod, I highly suggest that you acquire the Definitive edition of this game, it includes all the DLS and my further mod's will be all catered to the DE version.
Pharaoh 24 Jan, 2020 @ 7:03pm 
why the fuck are all these cool mods made for the dlcs :S
Celtic Keeper  [author] 9 Jul, 2019 @ 10:20pm 
@Lollygagin , make sure that you have "Independent Architecture and Units for 5.8" installed, selected as the data set and that it is below this mod in the load order. What I find work best, is to have your load order as follows:
1.Enhanced blood
2.Historical Civilisations IU
3.Any Architecture mods
4.Independent Architecture and Units for 5.8

I presume you were playing a standard game and not a campaign. If you do A campaign, you have to go into standard game, select IA + IU 5.8 as the data set, enter the match and then exit the match, IA + IU will now be loaded and if you start any campaign the mod will be active.
Celtic Keeper  [author] 9 Jul, 2019 @ 9:56pm 
@Lollyganin , are you sure you had the data set selected as IA + IU 5.8 ?
Lollygagin 9 Jul, 2019 @ 9:23am 
I played as the japanese but all the units were from the britons, my load order is correct ( independent architecture and units mod under the historical civilisations mod). How do i solve this problem?
vitorcoelho93 18 Jun, 2019 @ 7:12am 
ótimo mod. Autor é uma pessoa muito boa. Ajuda e da suporte. Parabéns. Sucesso
Clalia 13 Jun, 2019 @ 12:57pm 
not to me. only the monk and shaman is showing to me. always has
Celtic Keeper  [author] 13 Jun, 2019 @ 10:27am 
@Hector All Christian civs have thebasic monk, the eastern civs have the Budist monk and the ME civs have the Imam, is that the case?
Clalia 13 Jun, 2019 @ 10:18am 
most of them. some are different. I don't usually play with the new civs, but I think they are different if I remember correctly
Celtic Keeper  [author] 13 Jun, 2019 @ 8:04am 
@hector rector does your monks all look the same?
sky 13 Jun, 2019 @ 7:12am 
Hello, I like this model so much. Can you make the Persian war elephant feel like someone's control?
Clalia 13 Jun, 2019 @ 3:29am 
cool mod. looks nice on the pictures. I'm going to sub now.

would be cool if you remade the monks too. it has always killed my immersion that for example, the Muslim factions have monks and not Imams, even though the devs chose to make the monastery look more Muslim, they just copypasted all the monks in all the civs except like one I think
Meine Nieren kubernieren 9 Jun, 2019 @ 7:12am 
@Celtic Keeper: I don't really understand the point about the Slav and Magyar unique units.
For one, there is already a winged hussar sprite in the game, in the form of the regular "Hussar" unit, whilst the "Magyar Hussar" sprite has no wing-like adornments.
Second, count Vladimir Dracula was not Hungarian, he was Valachian (Romanian, basically) and Hungarians never used axes historically, only maybe in the early 9th century.
Celtic Keeper  [author] 8 Jun, 2019 @ 8:00pm 
@Ezhol it is my pleasure, I have worked hard to make AoE2 as close to perfect as possible with a lot of help.
The Christian scout looks somewhat similar to the light cav but it has a large cross on the shield located on its back that the light cav does not have.

The Magyar UU and the Slav UU was perposefully exchanged. As I exclaimed, I created the Slavs to represent the Western Slavs, Poland. So I placed an emphasis on having the Slavs cavalry and Polish Boyars resemble the Winged Hussaria famously used by the Poles to great effect.
In turn the axe wielding cavalry sprite fits the Magyars (and armies of Count Vladimir Dracula) far better.

And lastly, I published the mod (And frequently worked on the mod) at midnight after working more than 14 hours during the day. So please pardon my spelling mistakes.
Meine Nieren kubernieren 8 Jun, 2019 @ 3:02am 
I waited for a decade for someone to do this! Thank you!

3 critiques:

It is understandable that some units are reused, but doing so for different stages within a unit line for different civilizations is really confusing. For instance, one of the civs has the Light Cavalry sprite for the Scout, whilst some others have the regular Scout.

Second, as someone else already mentioned, the screenshots for Magyars and Slavs are switched up.

"Sarasens" are actually written as "saracens".
Sokyra 8 Jun, 2019 @ 2:08am 
I decided how the mod works
Sokyra 6 Jun, 2019 @ 10:59pm 
@Celtic Kepper, you would not be able to throw off the screenshots, how you are fashion, I can not understand how. If it does not complicate you ?:steamsad:
Celtic Keeper  [author] 6 Jun, 2019 @ 7:21pm 
@Artorias, make sure that you have "Independent Architecture and Units for 5.8" installed and that it is below this mod in the load order. What I find work best, is to have your load order as follows:
1.Enhanced blood
2.Historical Civilisations IU
3.Any Architecture mods
4.Independent Architecture and Units for 5.8
RenzoNeru 6 Jun, 2019 @ 2:47pm 
this model is very beautiful I've been testing and I've only found one problem, that the monk of the ETIOPIE CTI does not appear as it should
Sokyra 6 Jun, 2019 @ 1:48pm 
I need help. I signed up for a mod that seems to work, but only British models and that's all, help. How to make it so that all models are?
RenzoNeru 6 Jun, 2019 @ 1:26pm 
N I C E
Herr von Adler 6 Jun, 2019 @ 10:58am 
@Celtic Keeper, thank you for your answer, I'm a history and AoE fan. I know that Slavs can't train Paladin in the regular tech-map, but would be nice to have it for all tech games, Slavs are one of my favourite civs of the game. So thank you again for your excellent work!!! :D
Pete 6 Jun, 2019 @ 6:30am 
Does not really work... Have them both activated, yet i have like pikemen who look european to me as playing chinese... wtf?!
你欠打嗎 6 Jun, 2019 @ 2:09am 
Sir Yappalot 6 Jun, 2019 @ 12:04am 
i think you've mistaken Slavs and Magyars in the pics
Celtic Keeper  [author] 5 Jun, 2019 @ 9:48pm 
@Herr von Alder, I thank you for your appreciation. This is my love for history and my love for AoE combined. So I'm glad people enjoy the work of myself and others. I actually did have the heavy winged Hussar as the Slav Paladin, until I saw that the slavs can't make the paladin, they can only make the cavalier, hence why I set the Winged hussar as the cavalier.
Herr von Adler 5 Jun, 2019 @ 8:30pm 
Great work Celtic Keeper! You created an outstanding mod! Thank you! Could you make a version of a heavy armoured hussar for the slavs to be a paladin, that would be very cool!
Celtic Keeper  [author] 4 Jun, 2019 @ 8:34am 
Since I have visited Poland and have a part of it close to my heart, I created the Slavs to resemble not the Rus but the armies of Poland, hence why I placed and emphasis on the Polish Hussaria. The Boyars I aimed to resemble the nobility of the Westren slavs/Poles and to have their Cavalry based on the legendary Winged Hussars. So no, the Boyars will remain as is.
你欠打嗎 4 Jun, 2019 @ 1:43am 
Boyar' s skin and Magyar Huszar's skin should exchange.
Celtic Keeper  [author] 3 Jun, 2019 @ 6:51pm 
As long as both/all players use IA data set, it will work.
BuzzDeeDe 3 Jun, 2019 @ 2:21pm 
Hi, looks very nice!

Is this MP compatible?

Kind regards
Celtic Keeper  [author] 3 Jun, 2019 @ 11:38am 
You will soon get used to it, and each unit still displays the correct player color so that too should provide ample aid to destinguish wich units belong to wich army, on the contrary, once you see the culural differences in the units, it will actually help to destinguish wish units are yours and wich are those of the foe.
Bishop Juan de Valtierra 3 Jun, 2019 @ 10:49am 
Nice work. The only drop back is the inevitable confusion with the variety of new skins
Kertaakahdeksankymmentäseitsem 2 Jun, 2019 @ 9:20am 
Pitää minun kalja:AOEKnight:!
GameBOY-Kill-Commander 2 Jun, 2019 @ 1:27am 
Nice :D
Dwarfman 1 Jun, 2019 @ 5:27pm 
I would suggest assigning more of the ponies from AOAE into the scout cavalry line.
I really like the Germanic Knight, the Gaul Hussar and cavalier, and the Ptolomy scout and light cavalry. I find myself feeling bad for the shirtless Goth/Viking scouts you assigned whenever they have to fight in a snowy environment. I'm liking your compilation better than most but I would like to aid in making it a really neat, historically accurate representation.
Since you acknowledged that Norman knights were essentially viking heavy cavalry, I would recommend that for the Gothic/Viking knights and assign pony riders for the scout line.
I love your Viking/Goth light cavalry and would like it to remain somewhere in there though it is a bigger horse than the Knight which is on a pony - which is not shock cavalry.
Dwarfman 1 Jun, 2019 @ 12:51pm 
The early European knight's horses were not caparisoned (Castle age) while imperial age (cavalier) would have cloth caparison and the Paladin would have steel plate barding.
Though Norman knights would have been more like light cav in later ages, they and Eastern Cataphracts were the heavy cavalry of their day since many kingdoms were still using ponies like Icelandic horse or Arabians that would make great scouts but poor shock cavalry.
Occyfel 31 May, 2019 @ 10:56pm 
Very nice
Celtic Keeper  [author] 31 May, 2019 @ 9:22pm 
@Dwarfman the norman knight is a representative of the decendents of the Normans/Northmen/Vikings the Northmen settled in numerous areas by the end of the Viking period, Including Italy. The cavalry at the start of the Norman period was far less armoured and far less effective than later period knights (Knights of the high medieval period) so compared to 13th century knights, Norman cavalry (Although noble) are closer to light cavalry, hence why I selected them to be Italian late Light cav.
Dwarfman 31 May, 2019 @ 5:48pm 
Why does everyone keep assigning the Norman Knight with a lance and kite shield as a Hussar?
You made it an Italian Hussar - yet it is the most accurate representation of most western and central European knights.
Hermerico Vímara Meneses 31 May, 2019 @ 8:32am 
@Celtic Keeper
Yes, and thanks.
Emperor Jaco 31 May, 2019 @ 6:45am 
Congrats! Well done
Celtic Keeper  [author] 30 May, 2019 @ 6:22pm 
@hermerico Those are such beautiful statues, are you from Portugal?