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reminds me of age of empires 3 stuffs
1.Enhanced blood
2.Historical Civilisations IU
3.Any Architecture mods
4.Independent Architecture and Units for 5.8
I presume you were playing a standard game and not a campaign. If you do A campaign, you have to go into standard game, select IA + IU 5.8 as the data set, enter the match and then exit the match, IA + IU will now be loaded and if you start any campaign the mod will be active.
would be cool if you remade the monks too. it has always killed my immersion that for example, the Muslim factions have monks and not Imams, even though the devs chose to make the monastery look more Muslim, they just copypasted all the monks in all the civs except like one I think
For one, there is already a winged hussar sprite in the game, in the form of the regular "Hussar" unit, whilst the "Magyar Hussar" sprite has no wing-like adornments.
Second, count Vladimir Dracula was not Hungarian, he was Valachian (Romanian, basically) and Hungarians never used axes historically, only maybe in the early 9th century.
The Christian scout looks somewhat similar to the light cav but it has a large cross on the shield located on its back that the light cav does not have.
The Magyar UU and the Slav UU was perposefully exchanged. As I exclaimed, I created the Slavs to represent the Western Slavs, Poland. So I placed an emphasis on having the Slavs cavalry and Polish Boyars resemble the Winged Hussaria famously used by the Poles to great effect.
In turn the axe wielding cavalry sprite fits the Magyars (and armies of Count Vladimir Dracula) far better.
And lastly, I published the mod (And frequently worked on the mod) at midnight after working more than 14 hours during the day. So please pardon my spelling mistakes.
3 critiques:
It is understandable that some units are reused, but doing so for different stages within a unit line for different civilizations is really confusing. For instance, one of the civs has the Light Cavalry sprite for the Scout, whilst some others have the regular Scout.
Second, as someone else already mentioned, the screenshots for Magyars and Slavs are switched up.
"Sarasens" are actually written as "saracens".
1.Enhanced blood
2.Historical Civilisations IU
3.Any Architecture mods
4.Independent Architecture and Units for 5.8
like this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=334181584&searchtext=blood
https://translate.google.com/#view=home&op=translate&sl=es&tl=en&text=negro
Is this MP compatible?
Kind regards
I really like the Germanic Knight, the Gaul Hussar and cavalier, and the Ptolomy scout and light cavalry. I find myself feeling bad for the shirtless Goth/Viking scouts you assigned whenever they have to fight in a snowy environment. I'm liking your compilation better than most but I would like to aid in making it a really neat, historically accurate representation.
Since you acknowledged that Norman knights were essentially viking heavy cavalry, I would recommend that for the Gothic/Viking knights and assign pony riders for the scout line.
I love your Viking/Goth light cavalry and would like it to remain somewhere in there though it is a bigger horse than the Knight which is on a pony - which is not shock cavalry.
Though Norman knights would have been more like light cav in later ages, they and Eastern Cataphracts were the heavy cavalry of their day since many kingdoms were still using ponies like Icelandic horse or Arabians that would make great scouts but poor shock cavalry.
You made it an Italian Hussar - yet it is the most accurate representation of most western and central European knights.
Yes, and thanks.