Arma 3
operation sunrise ( co-op 02)
30 Comments
Ryancoolround 31 Oct, 2017 @ 5:04pm 
Занимательная миссия. Кооператив проработан на максимум. Спасибо! :Bato:
ElJens 16 Apr, 2014 @ 2:26pm 
Pretty nice mission, as someone said the sniper is quite far away. One problem we had was the pilot not taking of after we all jumped in, all missions except overwatch were completed, som maybe it was due to that.
Crackfox  [author] 13 Jan, 2014 @ 2:32pm 
The idea is to co-ordinate your assault.
thanks for the feedback.
Icchan 12 Jan, 2014 @ 11:31am 
Spawn locations for the different teams are too far apart, takes too long to travel from one place to another. By the the time the sniper team has met up with the other team, he'd have already completed the mission.
Chococrousti 5 Jan, 2014 @ 11:39am 
Nice coop !
Ringo 16 Oct, 2013 @ 12:38pm 
As a 2 player COOP I'd expected to have the ability to play together with a friend an not different teams with AI around. Can't say if the rest of the mission was good since I quit it there. It would have been nice if you could at least play on the same team and have the AI do the other if need be.
Truuce 22 Sep, 2013 @ 7:01pm 
How do I play this Scenerio with a friend? Someone message me please.
Kozzy 19 Sep, 2013 @ 2:12pm 
Nice work!
NAAMARI. 15 Sep, 2013 @ 7:43am 
It was pretty quick and easy. How about enemy troops at the evac, as the final task?
Foxbot.exe 12 Sep, 2013 @ 12:15pm 
is it possible to play only as the sniper team? me and a friend? one guy is the sniper the other one the spotter?
Corneus 12 Sep, 2013 @ 1:19am 
Hey, nice Mission! Could you please put an Engineer in the Assault Team, because we had the Truck broken and couldn't repair it, which slowed the gameplay down dramatically!
Keep up the good work, this mission is wonderful!
contactmor 10 Sep, 2013 @ 11:02pm 
This game was created for missions like this one. very well made. and on top of all, we need to fly the chopper. pure fun. great work.
Björn Ironside 10 Sep, 2013 @ 3:32pm 
I tried to grab the truck after blowing the cache but my men didnt want to get on it
Crackfox  [author] 10 Sep, 2013 @ 1:51pm 
I have removed the AI gunners from evac chopper so it should carry all your team now. Thanks for the feedback.
Flowtron1878  [author] 10 Sep, 2013 @ 1:37am 
yeah, we're having issues getting rid of the gunners!, for now you have to kill them in order to all board the chopper but we're working on a fix. Updated some of the briefings and we now have text confirmation that the evac chopper is inbound. Still working through our list of fixes but the mission is entirely playable in its current state. Again, thanks for playing and for the feedback, its a massive help!!
CubicVirtuoso 9 Sep, 2013 @ 6:32pm 
Had no issues until the very end. The ghosthawk doesn't have enough slots for the entire team... had to "sacrifice" two dudes.... RIP Evans and Thomas. You will be missed.
=UD= Flamepreacher 9 Sep, 2013 @ 9:08am 
Having the same issue as Rossmore, will try again make sure my teamate gets to the exact position. I liked the fact we had to use the map co-ords btw, I agree with you it added immersion :balloonicorn:
Flowtron1878  [author] 9 Sep, 2013 @ 3:33am 
smoothmovement, you need to right click arma3 in your library then select properties. navigate to the "beta" tab, here you will find a drop down that will allow you to select the "dev branch" version of the game. Select this then altis should available for you.
Flowtron1878  [author] 9 Sep, 2013 @ 3:28am 
we decided against putting a map marker down for the overwatch position for sniper team and instead just gave a grid reference as we felt it would add to immersion. once youve located the grid reference you can then mark it on the map for yourself. I dont think we stressed enough just how important it is to thoroughly read through all briefings and task notes or certain aspects of the mission could possibly be a little vague. Ive always liked the idea of using your compass, map and grid references in conjunction with geographical features and landmarks to navigate rather than just being issued with a "go here" map marker!!
Rossmore 9 Sep, 2013 @ 2:10am 
I'll try it again, I assume the Sniper guy got a new task, but he may have gone to the wrong point, hard to see exactly where to go when there is no marker for where the Sniper Team is to go.
Womp 8 Sep, 2013 @ 9:49pm 
anyone know how to get atlis?? i have the beta version and i cant play this :(
Crackfox  [author] 8 Sep, 2013 @ 1:28pm 
hmmm, very odd. When sniper team reach overwatch ie the exact grid reference in the current task the trigger should activate both teams next task. Did sniper team have a task?
Flowtron1878  [author] 8 Sep, 2013 @ 1:26pm 
the task is triggered the moment sniper team enter the correct grid square co ordinates. we've never had an issue with this throughout testing but we'll check it out nonetheless. Thanks for your feedback and thanks for playing!!
Rossmore 8 Sep, 2013 @ 5:39am 
Odd, playing with a friend and his team arrived at the overwatch but no new task was assigned.
Crackfox  [author] 8 Sep, 2013 @ 5:05am 
The new task will be created when the sniper team are in position at overwatch position. You may have to hang around a little depending on how quickly they get there.
Rossmore 8 Sep, 2013 @ 2:43am 
There is a problem, when destroying the Ammo Boxes at the start with the Fireteam, the Task gets ticked as Complete, but no new task is given to the fire time.
GunnarRoxen 5 Sep, 2013 @ 2:28pm 
Cool - hope the feedback was helpful as we really enjoyed it :)
Crackfox  [author] 5 Sep, 2013 @ 1:41pm 
As sicknote said thanks for the feeeback, really glad you enjoyed the mission even though tthere are a few things that need ironing out.

I will be looking into fixing the issues you had asap.

thanks again.
Flowtron1878  [author] 5 Sep, 2013 @ 1:16pm 
Thanks for the feedback, we'll get these issues fixed as soon as possible!. Glad to hear you enjoyed the mission though, i think we're going to be making quite a few more so watch this space!!
GunnarRoxen 5 Sep, 2013 @ 6:21am 
Hiya, really enjoyable mission. We really enjoyed the structure of the mission and the balance of AI which meant it also played very smoothly.

Some feedback notes for you:
1. The mission briefing is a little unclear for Alpha Team
2. The evac Helo only seats 8 but there are 10 friendlies so not enough space.
3. There is no radio feedback when you call in the evac helo
4. There was no task complete confirmation when we killed Popov (the officer on the base according to the mission briefing).

Overall though, great mission - really enjoyable! Thanks for making it. Definite thumbs up! Can't wait to play more of your missions :)