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are
my
Hero!
Thank you VEEEEEEEEEEEEEEEEEEEERY much!!!!
The only way to remedy this would be to have WWise generate a new Init.bnk which contains the audio limits for each bus that KF2 splits its sounds into, however the only one that is publicly available to edit at the moment is outdated as of last year's Xmas update, and is therefore missing some changes that TWI has made to it since then, as well as any new busses or effects they've added.
So the bottom line is, no can do, at least not at the moment. I'll ask TWI if they can update the audio resources and see what happens, but if not, there's nothing I can do :c
*Edit: I also want to hear the music, maintaining a good weapon audio level and also hear the enemies roar, etc. x(