Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Also I like the laser aim assist provided by BEEmod and use it in most of my laser maps even if I could solve the map without the guide. Its not a necessity, but it helps.
Really hope you don’t just ignore this as the author didn’t ignore your initial comment.
[author] It's not necessary at all in this chamber. I've never yet seen a use for it in P2. Still, seems to be an overall solid puzzle, if a bit straightforward.
I took a closer look, and I discovered that I was mistaken. I wasn't trapped.
The redirection cube has a line drawn out from it? Don't know if that's a glitch or intended, but it's annoying.
Nice chamber atmosphere overall.
Blind Run: https://www.youtube.com/watch?v=OWoyQElbcME
Thanks for a another great level and keep them coming.
@Narkodes Yes, it's to stop a slippery cube from twitching when redirecting the laser. I'm not entirely sure if any exploits would arise from it, but I thought I'd put it there just to be safe.
i freakin loved it!
and also very nice map,
just one question why is there a pointer on the reflective cube? (really nice tuch, but i dont even have to use it!)
It seems camerson beat me to it, but still here's my blind run (along with Bullet too): https://youtu.be/N3o5iwL8ReM
My blind playthrough (along with Bullet): https://www.youtube.com/watch?v=-9xy1qAOk7U
On the other hand, if I lose that portal, I need to do a lot more steps and use the orange gel and the laser more. I guess that's closer to the intended solution.
Excellent work.
My playthrough https://youtu.be/K0JHqESZ-N8