Darkest Dungeon®

Darkest Dungeon®

A Better Hero: Houndmaster
10 Comments
LemonPoppyMuffin 2 Dec, 2023 @ 12:17am 
I would make the Cry Havoc heal less stress. Whistle should still be able to miss, like bounty hunters's mark. Dodge is a very nice pairing with BH's prot reduction. I don't think the de-stealth is necessary, HM is already quite good. I know this mod is old but whatever.
Don Quixote 12 Feb, 2023 @ 8:02am 
There's a serious flaw with how you modded "Guard Dog". It can be cast infinitely per turn and can stack infinitely per turn.
Leonardo-Lois 11 Jan, 2022 @ 12:01pm 
Good job!This may not balance but your theory is excellent!
Vergil 18 Nov, 2021 @ 8:31pm 
This is... so fucking dumb. Favoritism for this class much? Houndmaster is pretty balanced
Vanillacube 21 Feb, 2021 @ 8:57am 
I like the changes but while out in a dungeon I noticed that nothing beyond my honor is stopping me from using "Guard Dog" over and over again to stack dodge to an insane amount.
I been coupling my Houndmaster with the "Quqin" class mod and they work well together since by her very design she needs to be guarded all the time and this Houndmaster now freely guard all the time.
imfrank 27 Nov, 2020 @ 7:07pm 
can you make a version with eyes?
AGenerikUsername 15 Apr, 2020 @ 7:53pm 
This is a great change for the HM! Now, if only I could find a mod to remove those dumb dog treats...
dmikewilcox 17 Jan, 2020 @ 1:11pm 
You are welcome. It has proven fun and balanced in actual play, if anyone is wondering.
IOException  [author] 3 Jan, 2020 @ 10:25am 
Thank you dmike!
dmikewilcox 30 Dec, 2019 @ 6:02am 
Nice work. It isn't overpowered and is all very logical.