XCOM 2
[DEAD] [WOTC] TLP Magnetic Weapons with Laser Attachments
21 Comments
Varric 9 Feb, 2020 @ 1:14pm 
The move and fire with a sniper rifle bug exists for me with this mod, too.
Veehementia  [author] 1 Aug, 2019 @ 12:30am 
@MrMister send me a friend request, I'll teach you how to find template names without relying on WSR logs.
MrMister 31 Jul, 2019 @ 4:05pm 
@Veehementia
Okay, will do.

Maybe it's because I'm very much a noob at managing XCOM2 mods, but it would be really cool if you included in your mods' descriptions, readmes, or .ini files (through comments) the template names of your weapons; I've looked through them and haven't managed to find them, so I've had to enable WSR's log to learn them ( TLP_V_Pistol_CV and such). Not necessary for you to do so, but it speeds up the process of using WSR on them for everyone else.
Veehementia  [author] 31 Jul, 2019 @ 2:34pm 
@MrMister Use WSR to do that.
MrMister 31 Jul, 2019 @ 2:29pm 
Can one disable through the mod's .ini files the two non-matching tiers of your TLP weapons, so that when using three of your TLP mods, one for each technology, each one only adds the tier-fitting versions their weapons? Or would that require .upk/.u editing?
Dęąth Viper 23 Jul, 2019 @ 7:52am 
how do you add the visual content from another mod into one? I want to make a mod that combines a lot of custom armor and voice mods into ONE single mod but I cant figure out how to transfer it.. HELP!
Veehementia  [author] 2 Jul, 2019 @ 7:41am 
@[4 digit ping] Birdspacito you can use WSR to do that.
Snowstorm 2 Jul, 2019 @ 7:21am 
Can you make a version with normal rifle animations for the LMG?
WashYourSisterSauce 29 May, 2019 @ 5:57am 
You are the man!
Veehementia  [author] 28 May, 2019 @ 2:41pm 
@yes_commander, cool, just send me a message when you see me online and I'd more than happy to help
yes_commander 27 May, 2019 @ 7:15pm 
Sent a friend request, @Veehementia, thanks for offering to assist. I could also pop into the xcom2 discord to discuss this if that's more convenient.
Veehementia  [author] 25 May, 2019 @ 5:25pm 
@yes_commander Weapon Skin Replacer is the mod you need to do that. Send me a friend request and I'll walk you through it.
yes_commander 25 May, 2019 @ 5:03pm 
In the past I liked to tidy up my equipment inventory by removing certain things I don't use (some mods add way too much shit to keep the menus manageable in my opinion) but I'm out of practice -- Could someone suggest how to remove the original Legacy Pack weapons from equipment lists? The idea is to keep these (and the other tiers from this set of mods) but to remove the others that don't display attachments.

Thanks in advance if anyone has a suggestion. I'm just not sure which specific ini files I should start looking through.

For what it's worth, I'd be totally interested in a replacer version of these mods that makes these the only available versions of the TLP gear, but if I can just comment out the ones I don't want, that would be great.
Veehementia  [author] 25 May, 2019 @ 4:11am 
@Skarsarai I did not test but some users reported issues doing that, so I don't recommend you do that.
@Masterman No, my mod doesn't replace projectiles in any way. I'd re-chdck my WSR configuration; maybe you misspelled template names.
Skarsatai 2.0 25 May, 2019 @ 1:06am 
can I use both mods ( vanilla and laser attachement ) ?
Medicman 24 May, 2019 @ 10:19pm 
So as with your other MAG Tier I replaced the Projectiles with the Laser ones, but after subbing to this and the change they don't work, even the base game ones I replaced and didn't change arn't firing Lasers anymore.

Did you is there an override in this pack that replace projectiles?
Californiadreaming 24 May, 2019 @ 8:05pm 
WEEEELAAAAAA!!! Subbing as soon as I can spare some bandwidth.
Veehementia  [author] 24 May, 2019 @ 8:03pm 
@Californiadreaming Yes. Visual and sound effect are the same as the TLP Magnetic weapons.
Californiadreaming 24 May, 2019 @ 8:00pm 
So if I read this right I'm basically getting cosmetic laser weapons to go alongside the usual magnetic weapons? Do the sound effects remain the same?
Veehementia  [author] 24 May, 2019 @ 6:13pm 
@Boohya Thank you!
Boohya 24 May, 2019 @ 5:38pm 
amazing!