XCOM 2
WOTC without Lost spawns
13 Comments
Haite 21 Jun, 2024 @ 11:32pm 
Pairs well with no headshots. Stopped working for me when loading the game, so I changed the game files. Seems to have finally done the trick, thanks!
Houd.ini 22 Sep, 2021 @ 8:25am 
Didnt work for me. it didnt change the data so i changed it myself. thx for the tip
darkdill 11 Jun, 2019 @ 2:43pm 
This one is very handy, though I think a perfect variant would be one where normal explosions don't attract the Lost, but vehicle explosions and the Ultrasonic Lure do. But I'm guessing you can't differentiate between the two.
yes_commander 24 May, 2019 @ 4:32pm 
@mrshadowcx I suspected that might be that case, thanks for confirming.
MrShadow 24 May, 2019 @ 4:25am 
@yes_commander, that mission type is hard coded to keep spawning Lost after you get into the circle.
yes_commander 23 May, 2019 @ 11:01pm 
I can confirm it works with WWL. Or rather, the game ran perfectly fine, but the mission I got still had repeated lost spawns, but that may be due to the specific mission type (I've only tested one mission so far, the reach-the-turret council escort). I'll definitely keep testing though, and might tinker with my own ini files as noted above (that was added to the mod desc after I installed, while I was mid-mission).
Valvatorez(Cox Cable = awful ISP 23 May, 2019 @ 9:40pm 
Great for players who want more Advent without having the Lost lag the game.
p6kocka  [author] 23 May, 2019 @ 9:38pm 
I tested it with WWLost and it works. Why shouldn't it? I have just made the Lost deaf by editing the ini and I have increased the turns for spawning Lost in case of Lost howlers from WWLost from 4 to 200. That's all.
Schin Jammer 23 May, 2019 @ 6:58pm 
thank you! this has been a pain and the lost rarely are a challenge but I enjoy what they can add to the gameplay. I also do agree with E3's suggestion if that is at all possible. until then I'll be using this mod for sure.
MrShadow 23 May, 2019 @ 6:22pm 
agreed with E3
∑3245 23 May, 2019 @ 5:01pm 
Here's my suggestion: Remove the lost corpses from the map after a minute or two. This allows the game to maintain its frames while keeping the Lost in the game.
Grymmette 23 May, 2019 @ 2:50pm 
And it wouldn't be compatible with the Bio Lost from the Bio Division 2.0 mod, as those spawn in Lost like Howlers from WWL.
MrShadow 23 May, 2019 @ 1:55pm 
cool mod bud. Only one issue. If this mod does remove lost spawning, its not compatible with any other mod as your description says. If its disabling lost spawning, that means its NOT compatible with most other Lost mods that do have them spawn in. Like WWL and ABA to name a few.