Garry's Mod
ttt_dark_corners
28 comentarios
dbramblet 25 ENE 2019 a las 12:50 
Ok, thanks.
Frozty  [autor] 25 ENE 2019 a las 12:23 
All I have is an unknown version in one of my many hard drives lying around. Your best chance of getting what you want is to rely on a decompiler. The map is not complex in any way; a decompiler would probably do a good job.
dbramblet 25 ENE 2019 a las 4:42 
Is there any way that you can send me an editable version of this map so I can take the vent/light covers off? I won't publish it or anything, I'd just like to have a version that doesn't require playing in the TTT gamemode. Great map anyway!
Frozty  [autor] 2 JUL 2018 a las 10:38 
Aye, I'm aware of those silly problems and have done nothing to fix them, mainly because the interest faded away after a couple of updates. Hope it's not too unplayable as it's a very fun map :)
~$$~ BlackCatTheGreat 1 JUL 2018 a las 14:34 
Map is pretty nice, Although some of the doors seems to share names/ parents/ slaves, and when you open one, there will be another door that opens, and some of the double doors do not work very well. Also some of the vents force fall damage on exit. I enjoy a good vent, and a little something, maybe a rope, doesn't have to go all the way down if you want to keep it one way.
Frozty  [autor] 14 MAY 2017 a las 6:53 
@louie088 None.
louie088 11 MAY 2017 a las 14:09 
navmesh?
taint 15 JUN 2015 a las 9:59 
I appreciate that you appreciate my comment about this map that I appreciate.
Frozty  [autor] 15 JUN 2015 a las 9:44 
Appreciated.
taint 15 JUN 2015 a las 9:26 
Ah, ok. Cool map anyway. Nice job
Frozty  [autor] 15 JUN 2015 a las 8:59 
Sadly, no (can the toolgun remove it?). The map was made for the TTT, and the solid brush protecting the vent, is being controlled by the gamemode.
taint 14 JUN 2015 a las 17:09 
btw, is there any way i can open the vents in sandbox without having to remove them?
taint 14 JUN 2015 a las 17:08 
Am I the only one who has this major vent crawling feddish?
Frozty  [autor] 22 SEP 2014 a las 3:01 
@Harmonic It doesn't take a genius to figure that out that every entity can be removed or altered in the map. But since the map was optimized for TTT, people should still figure out why the sandbox gamemode doesn't fully respond to the features related to TTT and its forged game data.
Colt 21 SEP 2014 a las 13:27 
@Frozty Actually you can still break the lights in sandbox by removing the barrier stopping them from being destroyed before the round starts.
Frozty  [autor] 9 AGO 2014 a las 0:46 
Yes, it was built using the SDK for CSS.
FrostBiteSheperd 8 AGO 2014 a las 17:44 
Does this require CSS?
NostalgiaRunner 27 ABR 2014 a las 16:35 
Thnx. :D
5 Gordons!
Frozty  [autor] 27 ABR 2014 a las 15:30 
Of course! There's no need to ask for permission when it comes to usage of this map in related to gamemodes.
NostalgiaRunner 26 ABR 2014 a las 16:38 
Amazing! I love it. Perfect for Murder!
May I use this in my gamemode?
Kokoböna 18 FEB 2014 a las 11:06 
tis map haz 2 meny bagzz plz fix.
Frozty  [autor] 18 FEB 2014 a las 7:41 
One shot is only required to break a single lamp - perhaps you shot the wrong ones or did not wait till the round has started? You also mentioned that you used an RPG to break them - and I'm really sure the gamemode TTT does not have the standard HL2 RPG in the mode itself. So if you played the map in another gamemode other than TTT, the lights are unbreakable as the brush protecting them disables when a TTT round has started.

TL;DR: You must play the gamemode TTT and wait till the round has started in order for the lights to function as they are expected to do.
SkinWalker 18 FEB 2014 a las 7:33 
Really good! but can you make it so it takes less shots to break the lights as i empty entire clips on one and ended up using a rocket launcher
Kokoböna 25 ENE 2014 a las 13:50 
Fak u
Littlehavok 10 SEP 2013 a las 11:25 
Awesome! Might have to use that in a future level, ill make sure to credit you :)
Frozty  [autor] 10 SEP 2013 a las 3:57 
I used normal static Light entities and named them all in order. As soon as the named prop above the light entity gets damaged, the light is ordered to turn it off, and the lamp prop to change skin to an 'off state'; making it look like it has been destroyed.

There's no magic done with special effects or Dynamic Lightning, just simple mapping tricks with static light.
Littlehavok 9 SEP 2013 a las 16:12 
Destructible lighting? How did you do this? Did you use dynamic lights for this?
Yodas Brother 5 SEP 2013 a las 1:28 
:8bitheart:Laa:pinkheart: