Garry's Mod

Garry's Mod

ttt_dark_corners
28 条留言
dbramblet 2019 年 1 月 25 日 下午 12:50 
Ok, thanks.
Frozty  [作者] 2019 年 1 月 25 日 下午 12:23 
All I have is an unknown version in one of my many hard drives lying around. Your best chance of getting what you want is to rely on a decompiler. The map is not complex in any way; a decompiler would probably do a good job.
dbramblet 2019 年 1 月 25 日 上午 4:42 
Is there any way that you can send me an editable version of this map so I can take the vent/light covers off? I won't publish it or anything, I'd just like to have a version that doesn't require playing in the TTT gamemode. Great map anyway!
Frozty  [作者] 2018 年 7 月 2 日 上午 10:38 
Aye, I'm aware of those silly problems and have done nothing to fix them, mainly because the interest faded away after a couple of updates. Hope it's not too unplayable as it's a very fun map :)
~$$~ BlackCatTheGreat 2018 年 7 月 1 日 下午 2:34 
Map is pretty nice, Although some of the doors seems to share names/ parents/ slaves, and when you open one, there will be another door that opens, and some of the double doors do not work very well. Also some of the vents force fall damage on exit. I enjoy a good vent, and a little something, maybe a rope, doesn't have to go all the way down if you want to keep it one way.
Frozty  [作者] 2017 年 5 月 14 日 上午 6:53 
@louie088 None.
louie088 2017 年 5 月 11 日 下午 2:09 
navmesh?
taint 2015 年 6 月 15 日 上午 9:59 
I appreciate that you appreciate my comment about this map that I appreciate.
Frozty  [作者] 2015 年 6 月 15 日 上午 9:44 
Appreciated.
taint 2015 年 6 月 15 日 上午 9:26 
Ah, ok. Cool map anyway. Nice job
Frozty  [作者] 2015 年 6 月 15 日 上午 8:59 
Sadly, no (can the toolgun remove it?). The map was made for the TTT, and the solid brush protecting the vent, is being controlled by the gamemode.
taint 2015 年 6 月 14 日 下午 5:09 
btw, is there any way i can open the vents in sandbox without having to remove them?
taint 2015 年 6 月 14 日 下午 5:08 
Am I the only one who has this major vent crawling feddish?
Frozty  [作者] 2014 年 9 月 22 日 上午 3:01 
@Harmonic It doesn't take a genius to figure that out that every entity can be removed or altered in the map. But since the map was optimized for TTT, people should still figure out why the sandbox gamemode doesn't fully respond to the features related to TTT and its forged game data.
Colt 2014 年 9 月 21 日 下午 1:27 
@Frozty Actually you can still break the lights in sandbox by removing the barrier stopping them from being destroyed before the round starts.
Frozty  [作者] 2014 年 8 月 9 日 上午 12:46 
Yes, it was built using the SDK for CSS.
FrostBiteSheperd 2014 年 8 月 8 日 下午 5:44 
Does this require CSS?
NostalgiaRunner 2014 年 4 月 27 日 下午 4:35 
Thnx. :D
5 Gordons!
Frozty  [作者] 2014 年 4 月 27 日 下午 3:30 
Of course! There's no need to ask for permission when it comes to usage of this map in related to gamemodes.
NostalgiaRunner 2014 年 4 月 26 日 下午 4:38 
Amazing! I love it. Perfect for Murder!
May I use this in my gamemode?
Kokoböna 2014 年 2 月 18 日 上午 11:06 
tis map haz 2 meny bagzz plz fix.
Frozty  [作者] 2014 年 2 月 18 日 上午 7:41 
One shot is only required to break a single lamp - perhaps you shot the wrong ones or did not wait till the round has started? You also mentioned that you used an RPG to break them - and I'm really sure the gamemode TTT does not have the standard HL2 RPG in the mode itself. So if you played the map in another gamemode other than TTT, the lights are unbreakable as the brush protecting them disables when a TTT round has started.

TL;DR: You must play the gamemode TTT and wait till the round has started in order for the lights to function as they are expected to do.
SkinWalker 2014 年 2 月 18 日 上午 7:33 
Really good! but can you make it so it takes less shots to break the lights as i empty entire clips on one and ended up using a rocket launcher
Kokoböna 2014 年 1 月 25 日 下午 1:50 
Fak u
Littlehavok 2013 年 9 月 10 日 上午 11:25 
Awesome! Might have to use that in a future level, ill make sure to credit you :)
Frozty  [作者] 2013 年 9 月 10 日 上午 3:57 
I used normal static Light entities and named them all in order. As soon as the named prop above the light entity gets damaged, the light is ordered to turn it off, and the lamp prop to change skin to an 'off state'; making it look like it has been destroyed.

There's no magic done with special effects or Dynamic Lightning, just simple mapping tricks with static light.
Littlehavok 2013 年 9 月 9 日 下午 4:12 
Destructible lighting? How did you do this? Did you use dynamic lights for this?
Yodas Brother 2013 年 9 月 5 日 上午 1:28 
:8bitheart:Laa:pinkheart: