Total War: SHOGUN 2

Total War: SHOGUN 2

Bleu's Blacksmith Mod
11 kommentarer
Sheph 19. juni 2021 kl. 20:40 
I apologize for any errors. I am playing primarily with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=224366960 Shogun 2 enhanced with your mod added on. On very hard as hojo, a yari sam costs about 781 turn 1 and about 80-90% more after the armourer upgrade.
I agree it is not in Vanilla and apparently it is not due to this mod.
I was hoping you could spot the variable that is doing this as the variable that does it in Rome2 and later is missing from Shogun.
Bleu  [ophavsmand] 19. juni 2021 kl. 11:28 
@littleShepherd I just fired up a normal difficulty campaign with hojo on normal difficulty. Results are as follow
Izu province (no blacksmith):
Yari Cost: 233
Yari Maintenance: 71

Sagami province (blacksmith with +1 melee and +1armor):
Yari Cost: 233
Yari Maintenance: 71

I have no mods modifying this. The only one that even remotely touches armor is my own mod that doesn't touch cost.

Thus, either your assessment is incorrect, or another mod you are using is affecting unit cost in relation to creation upgrades (e.g.: armor, melee, accuracy, XP, etc).
Sheph 19. juni 2021 kl. 11:00 
It is a problem across games. Level 1 upgrade increases new unit cost about 90% while adding only about 2 to one stat.
Interesting effect you mention.
I inserted "cdir_unit_quality_armour_value" at 10% in the middle a campaign. It dropped the price for a samurai in that province (Hojo base) from 1150 to 721 and ashi from 490 to 300something. More testing is needed. Plus CDIR is used to assess threat and potential autoresolve by AI in later games so I don't like using it.
Bleu  [ophavsmand] 19. juni 2021 kl. 8:16 
@littleShepherd I'm not sure I understand what you mean. In my experience units don't cost more in Shogun 2 in an armorer province. In fact, the encampment itself provides a cost reduction.

Are you talking about only Rome 2 and Attila? If so, I don't know about those games since I never modded them. Sorry :(
I would ask around a forum like Total War Center which is full of knowledgeable people.
Sheph 19. juni 2021 kl. 1:22 
Thanks for keeping modding alive for this game. In Rome2 and later, I can mod the cost of these upgrades. In Shogun, a unit built in an armorer province can cost 4X as much as a normal province. This negates the point of recruiting the unit. It negates the point of owning this province and creating the armor encampment. Can something be done? The tables names from Attila are missing to modify this and I have no way to extract files and do a keyword search for "campaign_unit_stat_bonus".
Bleu  [ophavsmand] 9. maj 2021 kl. 8:53 
@Boltte
I understand where you are coming from, but, no, armor doesn't level up. The only way to increase armor is via:
1. Blacksmith province
2. Armour encampment
3. General cards/abilities, if applicable (might require mods)

I don't recall the exact vanilla bonuses from the top of my head but if you check my XP rebalance mod you'll find the vanilla bonuses there. Regarding AI cheating, well, yes, theres no other way to improve the AI other than giving it bonuses. The alternative would be dumbing it down in all difficulties other than VH and that would yield two consequences:
1. The un-nerfed AI in VH would be the current normal AI (too easy)
2. The normal difficulty AI would be laughably bad, haha

Regards and thank you for your interest, I hope you like my mods :D
Boltte man 6. maj 2021 kl. 20:21 
Ah.

I thought armor was useless and melee was the better choice because if you attack first you do more damage than your save from standing still and getting attacked. Also I thought every stat increases when your unit level ups including armour?

As for the other mod giving more increases, well its fair since the AI players would also get the same increases if they maxed out their blacksmith buildings too....sooooo..... Also if you want to talk about fair play, well I don't know if you know this but the AI cheats by getting bonuses you don't, even on easy and normal difficulties.... So I thought it would balance out if I were to get some player only bonuses or *cheats*.....he hehe.....
Bleu  [ophavsmand] 6. maj 2021 kl. 8:15 
@Boltte
I actually made this mod specifically because the mod you quoted makes the blacksmith provinces too powerful. That mod's stats is the very reason this mod exists.

Armor is always better than attack in this game since attack can be achieved via experience and armor can't. Moreover, armor protects against arrow fire and helps your troops survive, thus doing a better job at keeping up troop morale and minimizing experience loss due to replenishment

The mod you quoted gives +4 armor in tier 3, PLUS ALSO +2 attack. It's insane. It also makes getting the armor path a trivial choice since its pitting +4 armor vs +4 attack. A non-choice.

All my mod does is fixing the standard branching path mechanic seen in ALL THE OTHER branching province buildings, while still keeping the attack branch as a viable choice (+4 attack vs +3 armor)

Hope this clarifies my original intent and balance vision.
Yours, Bleu
Boltte man 5. maj 2021 kl. 21:05 
Looks to be the same as this one but this one has better stat increases: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=121788798
Bleu  [ophavsmand] 21. feb. 2020 kl. 18:25 
Thank you very much Fox <3
Fox 21. feb. 2020 kl. 15:06 
CONGRATULATIONS gor all you Bleu's Mod Guy ! You did the best job, cauze , contrary to 99% mod's u adjust with intelligence and balanced state of mind changes !
U get attention to ,details and increase game's quality and for that quite UNIQUE work on the STW worshop, THANK YOU !