RimWorld

RimWorld

[1.0] RimSlave V5.1: Daenerys' Army - A Game of Thrones Mod
129 Comments
pineapple 3 Sep @ 4:10am 
@DreamFree, @PapaEnclave, and others I’m starting to remake the entire mod from scratch, relying only on the textures as much as possible to limit copyright issues. That way, if the author wants their work taken down, it will only affect the textures and not the whole mod. I don’t know who needs or wants this, but I’ll try all while making my other mods too.
DreamFree 10 Feb @ 3:15pm 
Maybe he moved on IDK. Modding is a big time investment
PapaEnclave 9 Feb @ 10:59am 
same it been 5 YEARS like bro what else do you NEED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
DreamFree 8 Feb @ 11:32am 
I be waiting 5 years almost :D

I don't think it's coming anymore :(((
XaocuT's Show 8 Feb @ 4:00am 
When 1.5?
DreamFree 23 Jan, 2024 @ 9:40pm 
hehehe
Rooty Tooty 18 Jan, 2023 @ 10:46pm 
Well I still would enjoy this mod, would like to see it updated. It's been too long :daisuki:
DreamFree 20 Jul, 2022 @ 4:22am 
hes keeping the best mod to be updated last :steamsad::lunar2019laughingpig:
Jumaeu 8 Jul, 2022 @ 9:01am 
Will it get updated to 1.3 ?
DreamFree 1 Dec, 2021 @ 4:54am 
most cultured mod
WalkingProblem  [author] 9 Oct, 2021 @ 7:19am 
@Hans - Yes. But still in the queue...
Hans 8 Sep, 2021 @ 1:10am 
sadly so no update to 1.3?
WalkingProblem  [author] 29 Jul, 2021 @ 3:02pm 
So with the launch of the smurf mod, I gonna divert my resources and time on other stuffs and my professional work until funding raising targets are met.

I will also create rimworld related youtube content - probably a lot to do with the mods I created on my walkingproblem studio youtube channel. (please subscribe here: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw )

Subscriber Targets
~ 100 to allow me to have a custom youtube channel ID
~ 1000 to allow me to monetise the youtube channel.

My aim is 1000 subscribers, so that my content will allow me to earn advertising dollars - which in term will allow me to spend more time on modding.This is actually the best thing to help me help you get more of my mods updated and created!
WalkingProblem  [author] 22 Jul, 2021 @ 12:35pm 
I will be going into a hiatus from modding... however, I'm also doing a "fundraising" to get me back to work on the mods: https://www.patreon.com/posts/taking-break-mod-53951916

You can also vote on which mod I should prioritize (vote only available for patrons): https://www.patreon.com/posts/which-mod-do-you-53952520

Currently 45 / 100 USD is raised.

Do consider if you want rimslaves to be back earlier.
Kaisergeese 20 Jul, 2021 @ 6:22pm 
That's totally fine, I look forward to this getting updated!
WalkingProblem  [author] 3 Jul, 2021 @ 8:02pm 
@Johnny Appleseed - Yes. Patron suggestions in patreon will be taken more seriously.

@Kaisergeese - Given the current speed, the patron numbers, the monthly overhead to raise my family.... half a year? lol~

I dunno~ This kindda thing is really hard to tell.

Not to mention, the mod need to be updated in a way that make sense due to how rimworld had developed since it became 1.2 + royalty + the other mods that exists at the moment.
Johnny Appleseed 2 Jul, 2021 @ 9:57pm 
It is good to see you are still active and plan to work. A little information goes a long way. I may would be intyertested in becoming a patreon if I could suggest a few things for the mod relating to a game of threones universe.
Kaisergeese 30 Jun, 2021 @ 10:13pm 
Great to hear that this is getting updated! Any estimate on when it will be ready? Thank you for your work
WalkingProblem  [author] 27 Jun, 2021 @ 4:11am 
It will be updated. And will likely to have multiple game mechanics revamped...

If you want to see it happen earlier - do consider becoming my patron on patreon.

The current WIP in the queue is the smurf mod (Smurferim).

---

I personally do not give permission and I do not like people "touching" my mods - because I'm pretty defensive about my own work. I do not grant copyrights of my mod/artwork to anyone.

Personally, I also think it sets bad precedence and cause support for modders to be much lessened since if there is always another person willing to just update the mod for free (with no responsibility to the players on the continued development of the mod)

If the mods are to continue to be updated, improved, expanded and developed further - I sincerely feel people should support the modders via their patreon (if they have it)
Johnny Appleseed 22 Mar, 2021 @ 10:01am 
could you give permission to someone to update this if you are done modding this game? or could someone just do it and if he comes back he can do it himself?
Zorn 18 Mar, 2021 @ 9:14pm 
update pls
AntiPaladino 26 Feb, 2021 @ 7:29am 
update pls
Johnny Appleseed 19 Feb, 2021 @ 11:10am 
could this please be updated i love this mod soo sooo much and honestly stopped p[laying the game because com[patibility issues. Also would be very thankful to any modder out there who creates a game of thrones rimworld with factions and all
DreamFree 18 Feb, 2021 @ 5:51am 
xoxoxoxoxoxo
BloodW0lf 28 Nov, 2020 @ 12:43am 
Thank you for this mod, hope one day to see it updated!
Nayroun 15 Nov, 2020 @ 12:32am 
Really miss playing this mod, an update would be legendary. Ppl get too spoiled with modders and beg/nag and i'd like to apologize on behalf on them. Hope you can find the time eventually :)
Kaisergeese 10 Nov, 2020 @ 11:21am 
great mod, please update!
Feralcus 13 Oct, 2020 @ 3:21am 
Sooo.....does this not work at all in 1.2?
DreamFree 21 Sep, 2020 @ 8:20am 
<3
endoflame9000 3 Sep, 2020 @ 10:35am 
1.2 please
PMC_Zero 1 Sep, 2020 @ 4:25pm 
1.2 pls
DreamFree 28 Jun, 2020 @ 7:36am 
<3
GREENtwen 8 Jun, 2020 @ 2:45pm 
please,update mod for 1.1
Wagwansugar 20 May, 2020 @ 3:16pm 
nice mod bro, appreciate it
WalkingProblem  [author] 23 Apr, 2020 @ 5:27am 
@flonz - haha. In the latest framework, that is fixed (in a way)

But this mod is not updated to 1.1 yet though. Also thinking of some update to this mod as well
flonz 21 Apr, 2020 @ 3:04pm 
maidens ignore food policy when feeding patients, keeps feeding them corpses and rotten food when there are berries and milk available
theevilblackcat 20 Apr, 2020 @ 3:11pm 
@WalkingProblem When I made the previous comment, I was playing v1.0 but i updated to 1.1 later on.
WalkingProblem  [author] 20 Apr, 2020 @ 10:52am 
@theevilblackcat - ermz..... you play 1.1? =\

@hydromancerx - yeap. will have to wait though.

@Elodrai - it will get updated.... eventually
Hydromancerx 24 Feb, 2020 @ 8:53pm 
Looking forward to this getting updated to v1.1!
theevilblackcat 11 Feb, 2020 @ 4:17pm 
Traders are coming alone (no slaves or guards) and you can't trade with them. Also the bases do not trade. When the caravan arrives, trade button is available but base has no money and no items to offer. Then I exit the trade screen by clicking on cancel, after which trade button disappears. I started with a random work slave which was awesome but i can't buy more!
Mr. Rainger 8 Feb, 2020 @ 3:32am 
the caravams are wayyyyyyyyyyy too big. 20 Dothraki upon 20 of everything else makes my computer cry.
Mand0Lord 24 Nov, 2019 @ 10:26pm 
Worker slaves aren't spawning for whatwver reason. This mod really helps with framerate so reallg want this to work xD
Mekkie 2 Nov, 2019 @ 10:09am 
Any idea how to fix this apparent dothraki weapon pricing error popup I keep getting?


Config error in Dothraki2_Mounted: Cheapest weapon with one of my weaponTags costs 123.8 but weaponMoney min is 120, so could end up weaponless.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

It repeats for each of the Dothraki types. The mod is still playable but I'm constantly getting interrupted by this in game and having to close it away.
HelsBane 20 Oct, 2019 @ 4:49pm 
The dead horse thing has been there since the mod has been released, no fix for it. I would even be happy with the ability to remove the dothraki from spawning. At least I could enjoy the rest of the mod with out them.
Johnny Appleseed 27 Sep, 2019 @ 7:20am 
when the dothraki die for me it leaves a dead horse corps that acts alive but it dead and so i have dead horses just floating around my map and counting as wildlife
"The" SeanMacLeod 22 Aug, 2019 @ 2:50pm 
OOooooOOOOOooOOOooo, ghost horse!
HellkiteLady 22 Aug, 2019 @ 1:32pm 
so there is an odd bug where if a discrased dokai spawns a new horse "when Wild" and keeps spawning them thing is the horses don't seem to have health and don't die and if they do there corpses start floating around.
Ozuf 1 Aug, 2019 @ 2:33pm 
Source of crashes at start of game. Has both dependencies. Some unknown mod conflict.
Nimn 24 Jul, 2019 @ 9:05am 
Having the same issues as many suddenly. I know this worked before, not sure why not now. I always get 2-3 slave ships and way too many traders coming with no stock. Keep up the good work and i hope whatever is causing this bug is found and easily fixed.
reddogloc 21 Jul, 2019 @ 4:28pm 
When work slaves mine or harvest crops do they produce the same as colonists? Seems when they mine most the time no chunks are left behind...