Rusted Warfare - RTS

Rusted Warfare - RTS

Modern Warfare Pack: Cold Strike
52 opmerkingen
Helecopter71 27 jun om 17:24 
i dont know what i just said
Helecopter71 27 jun om 17:24 
wowowowowowowowowowowowoowowowowow
Vėf 195 26 feb om 11:38 
4. Remove AIs ability to biuld walls. It places them randomly, thus wasting money, and making th ema look uglier.
Vėf 195 26 feb om 11:00 
I think this is the best modern warfare mod on RT, however I have a few suggestions:
1. Mashinegun sound is supper anoying, replace it.
2. T2 biulders should be able to construct T2 versions of biuldings imediatly. This would cut down on micro.
3. All the vehicles are too short.
ReDerto 13 feb om 12:45 
Is there any type of anti-nuke? Can't find it :(
Scrooge 26 jun 2024 om 3:32 
no AA unit, MG turret cannot fire on airborne unit
ridiculously_bread  [auteur] 15 mrt 2024 om 13:22 
This is announcement to players who do not like the current state of the game.

I have seen your feedback. But for awhile, I sadly don't have time to implement fixes. I have been dealing with a lot of things in real life. But now, I may have time to get some updates in, expect them soon.
lelkr 20 jan 2024 om 16:39 
As my previous comment on Sep 4th, 2023 outlines this mod is pretty unbalanced and lacks depth
\0/ 7 nov 2023 om 10:54 
its OK but mostly just reskined same units
would like more variety between factions and more aircraft
NIKT 30 sep 2023 om 11:17 
boost infantry
lelkr 4 sep 2023 om 11:16 
some mg nests can out range sniper towers lol
HeroKnight52 26 jan 2022 om 1:12 
The MBTs are inaccurate as hell and I can spam out MLRS, very good and balanced mod
Iris 7 nov 2021 om 4:40 
very good mod
In addition to the 30mm cannon, the ZBD-04A also has a 100mm low-pressure rifled gun, and can carry 7 infantry
ridiculously_bread  [auteur] 6 nov 2021 om 11:11 
Update of mod progress:

I acknowledge the feedback and would integrate the fixes in the next update.
Caporal Big_Baguette 27 okt 2021 om 8:17 
only PLA/china can build it the other factions look to not have big enough building range
Caporal Big_Baguette 27 okt 2021 om 7:26 
nice mod but for some reason can't place the shipyard ;-;
AKStormtrooper 18 aug 2021 om 21:17 
a bit of a problem, the heavy lift helicopters can't carry anything
AKStormtrooper 23 jul 2021 om 1:53 
you could also make an infantry unit that's capable of building either structures or builders, which could be an interesting way to do it
AKStormtrooper 23 jul 2021 om 1:52 
So...i've noticed something you appear to have forgotten, which is a way to transport builders by air or sea, which is extremely important for expanding operations on any map with islands, or separated forces (especially with lava involved. Helicopters like the CH-47 or cargo planes like the C130 should be great for this role.
luspoket 3 jul 2021 om 4:12 
wow good mod
Black Mesa 7 jun 2021 om 23:19 
Aircraft carrier tho
geckos in tanks 2 apr 2021 om 10:05 
yyyyyyyyyyyyyeeeeeeeeeeeeeeeeeeeeeeessssssssssss:steamhappy:
geckos in tanks 23 okt 2020 om 9:02 
really love this mod. i hope it gets more updates.:SBpenguin:
joel 20 sep 2020 om 13:47 
I hope we get jet fighters, jet bombers and the b-52 strato destroyer (real plane, look it up, all you battallion wars fans):AffinitySupremacy:
Swayze 12 sep 2020 om 16:57 
coool map i new some one was going to come up with this :GDNormal:
savislav11 16 aug 2020 om 7:27 
If you continue this mod, consider adding transport vehicles for land, sea and air. Also, try making the units less OP compared to un-modded units, I easily kill them... And maybe program an AI that works with just the modded stuff
Alek 13 jun 2020 om 21:39 
Just say dead mod...
bob 7 apr 2020 om 13:37 
To my first comment, i mean they all r too op. I tested them with other units and they kill them in about 3 seconds. Sorry again i didnt answer earlier.
TwoForty 11 okt 2019 om 19:41 
kay, good 2 know
ridiculously_bread  [auteur] 11 okt 2019 om 18:18 
There are air fields in the game currently. Right now I'm doing a redesign of all buildings and units at the moment. Adding to that, I have take notes of what people want to be added to the mod, so expect the mod to be completed sometime later.
TwoForty 29 sep 2019 om 12:06 
Hey @ridiculously _communist, got a question.
Will there be air feilds added to the game at some point?
ridiculously_bread  [auteur] 27 sep 2019 om 15:53 
Yeah it's a bug that would be fixed after I finished the game. The final update would come soon.
fas 23 sep 2019 om 22:45 
I don’t know, like others, but when I start the game, I automatically win the game tex
p.s. translated by google
ridiculously_bread  [auteur] 4 sep 2019 om 19:12 
It will would be added, but I'm still working on other things at moment. A new update would be coming soon.
Butter Jac 31 aug 2019 om 9:28 
would you be able to add support for ai?
ridiculously_bread  [auteur] 27 aug 2019 om 16:25 
I'll keep those units in mind.
geckos in tanks 26 aug 2019 om 22:48 
or s 400
geckos in tanks 26 aug 2019 om 22:48 
can you add a t 14 armata,bm 30 smerch or t 80
ridiculously_bread  [auteur] 29 jul 2019 om 20:41 
I'll keep that in mind.
Videogames 29 jul 2019 om 18:08 
You might want to try adding a blur effect to the helicopter blades for that extra little quality of style. Using a transparent radial gradient also works decently as motion blur.
ridiculously_bread  [auteur] 28 jul 2019 om 6:27 
Appreciated your feedback.
ridiculously_bread  [auteur] 28 jul 2019 om 6:26 
I can add in the MG post but for later since I'm still focusing on adding the other factions to the game.
joel 27 jul 2019 om 23:54 
and ridiculously communist, do you know what the funny thing about communest propaganda is?













communist propaganda is capitalist propaganda :steamhappy:
joel 27 jul 2019 om 23:51 
armo that just rude
also can you make somting like an mg post that u can move but u have to setup to fire? or does that already exist
ridiculously_bread  [auteur] 25 jul 2019 om 10:24 
Well this is just the beta, overtime expect major changes to the units and buildings.
Armolitskiy 25 jul 2019 om 1:24 
ugly textures
ridiculously_bread  [auteur] 24 jul 2019 om 15:31 
There would be a navy, but rn I'm focusing on adding other two factions. I'll promise to add a shipyard with some ships after that update.

No, it doesn't disable default units.
landon.on.dick22 24 jul 2019 om 15:03 
does this disable default units?
L.A.M. 24 jul 2019 om 8:27 
i want a navy
ridiculously_bread  [auteur] 21 jul 2019 om 11:52 
I keep that in mind for the sniper towers. As for the unbalanced units, could you tell me which one specfically are too OP? I would fixed those in later updates.