Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

The Angel's Flesh
24 Comments
El_Poco  [author] 5 Dec, 2020 @ 11:08am 
Thanks KaliYama. I haven't checked Age of Decadence, thanks for the recommendation.
kaliyama 18 Nov, 2020 @ 1:50pm 
I commend that style of design, El_Poco - i would much rather have a game that is shorter, but offers meaningful choices and therefore multiple paths through it, over a longer linear game. I'm sure you've played it, but if you haven't, check out Age of Decadence - it is the ultimate example of that kind of game design.
El_Poco  [author] 3 Jul, 2020 @ 11:13am 
Thanks artemeitavik and Adramateus for your comments.

I agree that it's pretty barebones. I started it as a distraction from the other, more ambitious, UGC I was (and I'm still) working on. It was also a way to learn how some things worked, and there are definitely things that aren't done properly ;)

(Though to be completely honest I'm not sure the UGC I'm currently working on will be that much longer. It's more complex but a single playthrough will probably still be quite short)
Adramateus 1 Jul, 2020 @ 10:32pm 
(The following points are here to be constructive ... I dont want them to be seen as too negative)
Straight forward kind of action. Easy to avoid battle if you say what they wanna ear.
To short ... would be good to have a little bit more flesh around the bone.
You cannot let your decker hack any cpu if its not the main character tho.

The discusions are not blocking things you've already said to any npcs, kind of weird and anoying if you want to avoid repeating your lines.

Could have some more stuff to fill some gaps for the progression from one place to another.


In overall, it was ok.
Just feeled weird how it was built tho. ;)
You're on a good way for some good stuff, keep the good work.
artemitavik 26 Jun, 2020 @ 4:37pm 
This mod was super cool, if a bit messed up in places. It had ample options for each potential combat situations, I liked that. It was WAY to short and a bit on the rails, but I look forwards to you next UGC for this or HK.
gnarlyhotep 2 Jun, 2020 @ 12:07pm 
That's good to hear! I'll wait patiently...you can't rush greatness. :)
El_Poco  [author] 2 Jun, 2020 @ 11:47am 
I'm working on another UGC. It's taking a lot of time but I hope I'll be able to release it one of these days :)
Skree 2 Jun, 2020 @ 10:29am 
Thanks for the answers. I hope to see more of your work if you will. I realize that Shadowrun isn't played much by many people nowadays but... hey, it's a great game. A great series i'd say.

If you do more i will be happy to test it. If you don't... i wish you the best wathever you do and wherever life takes you.

Cheers.
El_Poco  [author] 2 Jun, 2020 @ 10:18am 
Glad you liked it.

Answers spoilered:

That amount of money being too big to afford is kind of a point on its own, which goes with the overall theme of the UGC: you can be the toughest runner, you can't solve all problems just with your guns/spells/deck/etc.

As for how much you can get, you probably can't get enough. The brothel owner can give you 100k but that triggers a special ending where you drop the run and possibly work for him later. You can however find a way to get him to give you 60k and continue the run.

I think if you import a character you import his nuyens as well. That's still a lot, but the option is there if you have them.
Skree 2 Jun, 2020 @ 7:30am 
hey! That's great but... how can i get that kind of money? I get 10k at the start and i need to equip myself. I also barely had enough to equip my single character, i played the whole module solo, without a squad.

I found the... brothel leader, so to say, and i thought i could get the money from him, but i didn't find a way to get 500k.

Any hint? More than willing to replay the module anyway.

It was good, and i enjoyed it. It's the kind of story that i like in an RPG, the moral hell, where you find a guy who does horrendous things but for a reason that is somewhat relatable (i am talking about the female scientist, of course).

It was real good.
El_Poco  [author] 2 Jun, 2020 @ 4:10am 
@D: Thanks! Glad you liked it!

@Skree: Spoiler below (highlight to read)
You can give a chance to the kid if you pay the 500k treatment, but it's not said if it saves him or not.
Skree 1 Jun, 2020 @ 6:16pm 
Just played the module today. I don't know if the author will ever read this but...

SPOILERS BELOW

is there a way to save the kid?
D. 17 Apr, 2020 @ 6:35am 
I finished this story yesterday.
Very interesting, a lot of options to play your runner like you would want to in those situation. Not very long and very well written apart for some left over typos . I enjoyed it . Good job and thank you .
El_Poco  [author] 7 Dec, 2019 @ 8:42am 
Thanks for the nice words. As a matter of fact, you can avoid all fights if you find the right words (and are willing to tell them).
gnarlyhotep 2 Dec, 2019 @ 8:29pm 
Oh and I thought it was a really nice touch that the brothel boss would let you leave without a fight. In the main game that would have definitely been a long battle.
Makes me think the boss has tangled with Shadowrunner crews before and knew that even if he killed us all it would come at a very high price.
That adds some dimension to his character that normally would never be there. Good job!
gnarlyhotep 2 Dec, 2019 @ 8:20pm 
Just finished this, and wanted to say how much I enjoyed it.
Could use a tiny bit of spelling/grammar checking, but it's a good solid story and fun to play!
El_Poco  [author] 23 Jun, 2019 @ 8:53am 
New version is up!
All bugs reported below are now fixed.
Don't hesitate to share and rate!
El_Poco  [author] 12 Jun, 2019 @ 1:04am 
And thank you for the extensive feedback Avarix!
I don't know when I'll have time to fix and update, but I'll try to do so as soon as possible.

The endings were a bit tricky to implement since there are so many possible endings so it's possible you got the wrong text.

I did forget to add the option to go back downstairs in the last scene, I should definitely add it.
Avarix 11 Jun, 2019 @ 10:45pm 
Had to split my reply due to too many characters.

Last loading slide also says "The Seamstress Uniom". And no option to go downstairs - I assumed I'd need to speak to doc again, maybe pay that money for the care and that. I reckon it would be nice to have something sort of concluding that issue - the kid you found, maybe some little meeting with them, something about adopting them, or they died while you were on mission - I don't know - just, when you thrust a sick 2 year old into the story I reckon there ought to be some conclusion for them, you know? Just something addressing the issue.

All in all this was a nice little campaign. I can see that there's probably more for me to see on a replay wtih a different character build and some different choices. Fixing up a few of the little bugs will made a huge difference. Thanks for the fun El-Poco!
Avarix 11 Jun, 2019 @ 10:44pm 
Trying to avoid spoilers as much as I can but don't read if you're concerned about it...

At a certain point I chose the option "That's for me to know", and as I exited I was informed that drones were coming. They appeared - and in red - but I didn't enter combat. Able to just walk away, and no option to attack them.

After debriefing, I chose the option to go back and do a rescue and salvage and so on. The ending slide said that the experiments will continue though - I'm thinking if I did what I chose, that wouldn't be the case.

Avarix 11 Jun, 2019 @ 5:27pm 
No prob - and thanks for your hard work on this! A few more:

After getting a bunch of money shortly after my last post, I went back to the doc and the dialogue where I could have given her money before wasn't available anymore. I'm guessing you weren't counting on players visiting her before heading to the booth.

Surprised and impressed that my random hires chimed in with dialogue! Wasn't expecting that.

On some loading text it tells me I had a "long but hopefully uneventful walk" - this should perhaps be "thankfully" instead, or just cut out.



El_Poco  [author] 11 Jun, 2019 @ 7:30am 
Thanks for the feedback. I'll try to fix these as soon as I can.
Avarix 11 Jun, 2019 @ 7:14am 
Hey. Just starting this. Importing a character didn't import my armour or weapons, so I'm naked and broke - being an adept I was able to sell the pistol found at the start to get enough to buy some basic clothes in the seamstresses union.

TB Gruberman has had a sex change, and now has a female model, though the same portrait.

Not that there'd be anything in it, but stash access in the basement is also not working.

I'll let you know if I come across anything else that doesn't seem quite right.
One Old Soldier 30 May, 2019 @ 4:29pm 
Gonna try this out, will slap up a comment after I get through as a review of sorts.