RimWorld

RimWorld

RimTaser Reloaded
220 Comments
Thaumiel Class Autism 25 Jun @ 6:28pm 
@Survivalmaster ever get that update out?
Survivalmaster  [author] 28 Feb @ 4:02pm 
Update to come this weekend.
Syok (You) 7 Sep, 2024 @ 5:13pm 
hits its target without any effect, tested in several configurations
Garm_GK 24 Mar, 2024 @ 11:02pm 
Amazing mod, love that it still works in the newer versions.
Pooh jin ping 3 Jan, 2024 @ 9:14pm 
1,4plz
shalom 22 Nov, 2023 @ 8:18am 
well if we got taser sniper rifles might aswell have taser turrets
Valentine the protogen 21 Oct, 2023 @ 11:50am 
Sorry.....a taser turret? Are you high?
TheMentalGentleman 29 Jun, 2023 @ 8:18pm 
Could you add a taser turret?
Judge Dread 28 Jun, 2023 @ 11:54am 
1.4?
Diamondman0607 14 Jun, 2023 @ 6:44pm 
we need someone to make a continued version for 1.4
jonibonyyyy 10 Jun, 2023 @ 11:58am 
pls upedate it for 1.4 it is a realy cool mod
caverat749 3 Feb, 2023 @ 5:12am 
please update this...I'm a neanderthal when it comes to coding & modding but this was such a livechanger - quality of life - forever in playlist mod
Valentine the protogen 28 Jan, 2023 @ 8:18am 
You think you could update it for 1.4? I think it's broken cause it just acts like a slow and soft long range punch, only giving them minor bruises and not even stunning people.
Hotdogg689 25 Jan, 2023 @ 12:37pm 
Pretty please for 1.4 Dying for it
SunGod 22 Jan, 2023 @ 4:13pm 
Hey @SurvivalMaster --- if you 1.4, me love you long time. Five dollah.
Infernal-Buck 21 Jan, 2023 @ 8:33pm 
Hope this gets updated, tasers were my go-to for naughty guests and colonists :p
Strike Energy 11 Dec, 2022 @ 6:29am 
1.4 please?
SunGod 8 Nov, 2022 @ 7:26am 
Need 1.4 update please.
DAVE 22 Oct, 2022 @ 4:26am 
Will you update it to be compatible with 1.4?
Pan 20 Aug, 2022 @ 12:49pm 
can you please make it so that tazer projectiles dont pass through shields (shield belts)?
pgames-food 12 Jun, 2022 @ 7:11pm 
hi torres, theres a mod that might help in general too called raiders never die, it allows you to customize whether raiders have much chance of randomly dying to to an injury etc - maybe it can help with tasers too
Torres 12 Jun, 2022 @ 3:51am 
It's too wildly unbalaced, like now I have the best handheld tazer and still take 2 to 3 shots to drop a guy but you risky over-tazing the dude and killing him.

Instead the tazer should put the target in a stun locked mode in which you cannot target any other pawns and depending on the tazer tech level lower consciousness bit by bit till the target drops.

Like stop at max target consciousness 20% with the latest tazer model make the guy reach that 20% in 3 seconds tops and all the while in STUN mode so he doesn't move
pgames-food 30 Nov, 2021 @ 9:14pm 
those turret bases are also very cool for mounting up any spare weapons you have :)
theres a beastlyturrets mod as well (for certain ones that can be merged too) which could be useful.

usually i keep all weapon items i find (unless i really need to buy something, since selling doesnt give you as much as the items worth) but partly because i dont want to risk an enemy faction having more guns etc, but also because when i get a lot more steel i will be making tons of turret bases all mounted with spare items :)
pgames-food 30 Nov, 2021 @ 9:12pm 
hi kernyx, if you still have some other tasers like pistols etc, you could try mounting them on one of the auto turret bases (theres 2 types i think 1 is more accurate or has better targeting options)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727710731
Elentári 29 Nov, 2021 @ 7:01am 
I'm having difficulties with the mod lately ...
The assault rifle is very deadly, the pistols are all useless, the shotgun i wouldn't even try given how lethal the assault rifle is and the sniper rifle is really bad for keeping a close quarters prison break in check ...

Also the higher the quality of a taser weapon, the deadlier it gets.
I thought the whole point is it being non-lethal.
Why do the better weapons get deadlier?

There is also little indicator if a "Tazed" should be treated or can be treated at all.
A prisoner just died from "Tazed (severe)".
Enemies start falling over at severe and there was no indicator it could kill or when...
London 11 Nov, 2021 @ 8:42pm 
OP for hunting.

You knock them down with a taser, and "finish off" and then you have TONS of food, and the animals don't go aggressive.
모드씌 1 Nov, 2021 @ 6:06am 
Best taser mod I've ever seen!:steamhappy:
Holgast 21 Oct, 2021 @ 2:36am 
Will a taser turret be added? I tried to make one using your mod as a base and coudn't get it to work. Great mod, I used it in my 'Prison Colony' Youtube series - overpowered, but the fun kind 😉
qux 13 Sep, 2021 @ 3:41am 
Hi ! I would ask if it was possible to have your permission to use your tader.dll to create a personal taser for one of my mod please?
SunGod 12 Sep, 2021 @ 10:11am 
Have a problem with the X12 Taser being picked up by pawns then immediately dropped and marked as forbidden to pick up. TBH I can't figure out if I'm just doing something dumb or if there's a mod issue. I've checked my outfit setups, but for the life of me can't figure out why this is happening. Never had this issue before 1.3, so not sure what to do at this point. Any suggestions (or gentle slaps making me aware that I am indeed just doing something dumb) would be greatly appreciated. Cheers!
Lee Meowth 4 Aug, 2021 @ 3:47pm 
is this good against mechanoids?
AFLD 2 Aug, 2021 @ 11:55pm 
@Asklepios Gold and Silver are considered 'small volume ingredients' and generally cost 10x as much compared to other raw materials
Kharybdiss 28 Jul, 2021 @ 5:50am 
For some reason the X12 costs 600 gold to make and not 60. This price is only shown if you click on details though. Any way to fix it?
Panic! 14 May, 2021 @ 8:18am 
Hey just posting to let you know you made an great mod!
Werewolfie 14 Mar, 2021 @ 1:02am 
Awesome mod, but entirely too many different tasers. 3-4 would be enough.
vorshlumpf 16 Feb, 2021 @ 4:41pm 
A small thing: The final taser research is also called "Taser Rifle", even though it's for the sniper.
pgames-food 13 Feb, 2021 @ 11:00pm 
hi i wonder how a taser would work on a suit of armour, like a medieval knight?
if it made of metal, maybe it just goes through it like when it conducts through the metal?
DAILY 24 HOUR ENERGY DRINKER 13 Feb, 2021 @ 9:36pm 
These tasers are waaaaay to OP. They're able to puncture through the heaviest armor and shield alike with no issue whatsoever, downing a pawn in fewer than like 10 shots. The worst thing is that even raiders enter the map with a cluster of taser weaponry, downing my best pawns with just a few shots.

The mod is cool and all but there needs to be nerfs on this, otherwise I'll just set it aside.
[GER] Zangetsu 13 Feb, 2021 @ 1:50pm 
Well you could also say, that you mentioned the First February, but not the year, so you have more than enough time ;)
Survivalmaster  [author] 13 Feb, 2021 @ 1:37pm 
Haha, I was joking but now y'all serious, I'll get to work on a texture and keep you updated! :)
Malith, Boomhammer 1 Feb, 2021 @ 1:13pm 
Hey it's Febuary First, taser minigun when?
Survivalmaster  [author] 29 Jan, 2021 @ 12:56pm 
@_Luke_ - 1st Feb
Ludigo 29 Jan, 2021 @ 12:14pm 
Taser minigun when?
«Wyvern» 18 Dec, 2020 @ 6:24am 
This mod is insanely good to incapacitate escaping prisonneers without hurting them. But this mod has 2 larges weak spots:
-Theres no way to devellop/protect his body from tasers
-Tasers are passing thought shields. When you are fighting a horde of ennemies and even if a few have tasers, a few shots are able to down your pawns even if their have got 4 active shield layers
Bung Bung 9 Dec, 2020 @ 5:25pm 
ce support pls
ESP 1 Dec, 2020 @ 1:09pm 
I don't want to just remove the mod but I'm going to have to if its nothing but 5 taser assault rifles every raid that just either 1 shot down my colonists or just kill them after 2 shots.
ESP 1 Dec, 2020 @ 1:07pm 
Is there a way that I could remove this from the raider weapon pool? Raids seem to be turning up with nothing but tasers.
Holgast 30 Nov, 2020 @ 2:35am 
love this mod, but yes some turrets would be great.
Triel 7 Nov, 2020 @ 2:11pm 
I think its a little bit too strong. Also, maybe someone could make a patch to have the tasers do different effects to androids and mechanoids (internal damage/disruption/whatever, I dont think mechanical things take taser shots same as fleshies)