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It was a geart mod...
I can also provide a full log if needed
Make sure to connect both automation and a power wire to it, then configure its settings just like a smart battery.
Also, it doesn't work well with massive battery arrays.
the weirdest thing though, it that the two building temperature sensors that are reading my steam surbines temperature do work. which means i'm really confused. (those that doesn't work are trying to read robo-miners)
The main reason why I haven't done so already is because it involves a risk that the existing sensors will reset settings when upgrading. For this reason I was just hoping a rewrite wouldn't be needed.
@Tiryana Bell There exist Door Airtlooks for prints/people can walk throw but no air flow https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1735550356
您可以根据以下条件获得自动化信号:
液体/气体/轨道导管:温度、细菌、元件、压力、空管、满管。(前三种是香草味的气体/液体)
建筑和瓷砖温度。
地板上物品的温度和细菌。
电池状态,基本上是智能电池输出,同一条线上的所有电池都充当一个电池。
液体元素,如香草气体传感器,但用于液体。
除此之外,香草气体和液体压力传感器在配置文件中设置了最大值,允许测量超出香草范围。
物品传感器有一些有趣的次要用途。它对fps很友好,仅每2.5秒更新一次(在配置文件中设置)。随你的喜好升高/降低)。但是,当添加或删除项时,它也会立即触发。
已知问题:当你有一个新建筑的幽灵准备好放置时,已经建造的传感器上的自定义颜色会消失。一旦你安置好新的建筑物,它们就会回来。不会修复,因为它是次要的和复杂的,图形(可能)是占位符,直到新的图形可以修改到下一个版本的游戏。
I made a germ version of the item temperature sensor. Instead of measuring min/max temperature it adds up germs on all the items. Otherwise it's the same.
I also added a battery sensor. Connect it to an electric wire and it will act like a smart battery where instead of internal storage capacity, it will use all the active batteries on the wire.
Last, but not least I added references to the config file in the descriptions of affected sensors (item sensors and battery). This both acts as a reminder that certain numbers can be changed and tell what the current setting is.