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There are many instances where this happens in gaming, some flat on the nose like levels where the player is given no vision but left with a single source of light. This single source of light attracts all the players and usually upon reaching it another light's position becomes visible. Without these sources of light or "Invisible hands" if you may, the players would be stuck wandering in the dark in circles.
Anyway, if there was but a single hint that fire was to be used, maybe the boss saying something about them being afraid of fire or perhaps a negative hint such as "My fur is immune to all harm blunt or sharp." and maybe I and others would've thought of trying to do something different instead of spending an inordinate amount of time attempting the impossible.
This is an old map and I've already expressed great frustration on another map with a similar issue so I'll keep it short.
There was no indication that fire was to be used to kill the final boss. I spent almost a good hour trying to fight him head on. On that note, I was also very annoyed by how the fire was placed so close setting my character so many time when I charged the boss.
In level/map design there is this concept called the "invisible guiding hand". What this is, is the developer holding the players hand without letting them know that this is happening
There are several secrets in the out of bounds space you end the game in, look for the color Red. In the level itself there are two hidden locations, both of them quite large. One is in the cave behind the waterfall and you will almost certainly need a torch to see it. The other one is an alternate route to the temple. At the very start of the game, go backwards instead of forwards. There are no checkpoints in this alternate route and it's quite hard.
Numerous times, he simply ran on top of the fire to attack me to the other side. Attempting to get closer to the flame only set me on fire instead.
Maybe you could make the fire a little larger? That way, it would be more easy to hit the target.