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Also are you playing on a Mac? There's a history of CoH2 coded maps like this one not working woth Macs.
Let me know if this solves the issue. Thanks!
I have 2 players ostheer, and the rest are filled with expert bots. fixed positions and no mods.
If you've done this, then the refugee unit allows you to choose whether to play the tutorial or not. Walk the refugee to the arrows indicating the choices and you should know what to do from then onwards.
As he shoots down my Penals, I carefully maneouver my Sniper around the barrel tower, to the Sniper's left flank.
I see the sniper shoot, he is visible, he is reloading.
Move in, he is in range.
A single shot ripples through the cold, snowy air.
The 360 XP marker in red flows over the Sniper's body.
Victory is mine.
11/10. Best adaptation of a movie in videogame form as a mod/map I have ever experienced.
My words, as of right now, can not make this map justice.
Best early morning gaming time. And it took less than 10 minutes.
Round two and I decide to copy the maker of the game himself, but with Soviets. So now I have a Penal squad to bully others on the field. Sweet!
In essence, I start capturing as much points as possible and use the Conscripts as the vanguard to do the first wave. He eliminates them near the top spotting tower with his Grenadiers, but I punish him with my Sniper and Penals.
We both have radio towers, and it tells me he's on the bottom spotting tower. I order my Conscripts to capture it and I send the Sniper and Penals to back them up.
An intense fight occurs between my Cons and his Grens, backed up by his rapid fire sniper hiding in heavy cover. I start losing men.
I order my sniper to go to the camp and capture it, hiding behind the big barrel tower, while my Penals close in on his Grens to distract them and make his Sniper visible.
I decided to test the map with the creator himself and give my input on all of it. The tutorial was short and to the point and the gamemode itself gives CoH2 something actually new.
We both played as the Germans, I picked extra range and less sight and slower reload, he picked extra spotters.
I eliminated one of his regular spotters close to the spotting tower to the north, and sent my squad to capture an objective mid while the wounded sniper would capture the medic camp north.
He ran into his pioneers, and barely escaped.
I ordered him to retreat, and meanwhile, my opponent captured both radio towers, making me blind.
I sent my sniper to go to my medic camp to the south, only to be unceremonously shot by his sniper waiting in cover.
The extra range meant nothing for me in that moment.
In summary really fantastic concept and it's so much fun thinking of all the meta we could make with the different combos! 10/10!!!!