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Enjoy the mod :)
But again, im unsure. Never tested or tried immersive.
You can still look into it, but I've not seen any custom built mods at all other than the anime ones, so I suspect if it was possible, much more experienced modders than me would've done it.
We did it with MTW2 and Rome 1 and such for instance. Idk why Shogun 2 was restricted.
CA never gave us proper tools. So to answer your question: yes you can do it, but I I do not remotely believe the models you'd create from scratch would be good. We're talking 1995 looking polygons.
Nonetheless, more fiction and japanese action movie logic went into this unit than thorough balancing :)
Same for all my units really, with slight exception to the Female ninja and dragon guard units. Those 2 required more work since their special abilities could easily be too ridiculous.
Feel free to edit them yourself using Packfile manager.
The unit is just fun with lots of nice abilities. All fantasy without being too overpowered. The fact that 3 sword ashigaru kill them is a good thing because they arent elite. Just a slightly different version of Katana samurai with some fun buffs.
Once again. Feel free to rebalance them yourself.
Unit on its own has good stats, abilities, but its useless because its price. Tried some experiments in custom battles.
They DO defeat Ronins/Samurais in 1 vs 1... But get literally obliterated if you use "equal resources" condition.
Your ronins cost 1300. For example, sword Ashigaru cost 400.
1 vs 1 ronins win... with 50% casualities!
If I send 3 sword ashigaru units (so I still spare 100 koku) agaist 1 ronins, theese dudes get OBLITERATED.
I think it would be more practical/accurate if Ronins were like this:
a) Cheaper than samurai (but more expensive than sword ashigaru)
b) High morale
c) Easy to kill (low defence)
d) Large units
e) Higher attack, charge bonus
f) Special abilities (like they have now) OR kisho training (not both so they are not overpowered)
I imagine them as a "substitude" to sword samurai+nodachi samurai (charge bonus) that are not available to Ikko Ikki. They would be "natural" next level of "sword ashigaru".
I dont have time to make a new mod upload these days but you opening the mod yourself to edit an existing one is very easy.
My tutorials or googling the method takes but a few minutes.
happy holidays :)
Feel free to make any edits. I consider them finalized projects from my perspective :)
So far the data entries in that game are so messy compared to shogun 2. Time shall tell :)
Time shall tell :)
*ronin inches closer and smirks*
""yes my servent lets get out out of here."
*reveals katana*
"well shit."
How weird that it caused a glitch for you and not me knowing all is standalone = Independent of stuff which means that there should not be changes per rig.
Well. Good to hear its fixed lol :)
If I remove all clipping heads it results in very very few faces and I'd like for the non-helmet wearing samurai to look varied.
CA never gave us an option to specify which heads use specific helmets. So i'm afraid theres nothing I can do to fix that.
Lets see.
This is what I see. Took the image 20 seconds ago
Now, i dont know why you're getting a flag bug but I will try a fix although I have no clue if itll work because the mod is entirely stand-alone and any issue affecting you should technically affect me. Im removing a data entry and maybe itll work for you. Expect an update in a few minutes, sir.
load order problems :)